فهرست منبع

Renamed RRMODE to REMODE

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15111 54d463be-8e91-2dee-dedb-b68131a5f0ec
shennetsind 13 سال پیش
والد
کامیت
7c435a9e68
11فایلهای تغییر یافته به همراه61 افزوده شده و 61 حذف شده
  1. 4 4
      src/map/battle.c
  2. 1 1
      src/map/config/Renewal.h
  3. 3 3
      src/map/itemdb.c
  4. 2 2
      src/map/itemdb.h
  5. 3 3
      src/map/mob.c
  6. 3 3
      src/map/party.c
  7. 1 1
      src/map/party.h
  8. 3 3
      src/map/pc.c
  9. 1 1
      src/map/skill.c
  10. 35 35
      src/map/status.c
  11. 5 5
      src/map/status.h

+ 4 - 4
src/map/battle.c

@@ -2092,7 +2092,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 		if (!flag.idef || !flag.idef2)
 		{	//Defense reduction
 			short vit_def;
-#if RRMODE
+#if REMODE
 			short def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
 #else
 			signed char def1 = status_get_def(target); //Don't use tstatus->def1 due to skill timer reductions.
@@ -2704,7 +2704,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
 				break;
 			default:
 			{
-			#if RRMODE //Renewal MATK Appliance according to doddler (?title=Renewal_Changes#Upgrade_MATK)
+			#if REMODE //Renewal MATK Appliance according to doddler (?title=Renewal_Changes#Upgrade_MATK)
 				/**
 				 * min: (weaponMATK+upgradeMATK) * 2 + 1.5 * statusMATK
 				 * max: [weaponMATK+upgradeMATK+(wMatk*wLvl)/10] * 2 + 1.5 * statusMATK
@@ -3025,7 +3025,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
 		}
 
 		if(!flag.imdef){
-#if RRMODE
+#if REMODE
 			short mdef = tstatus->mdef;
 #else
 			char mdef = tstatus->mdef;
@@ -3041,7 +3041,7 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
 					//mdef2-= mdef2* i/100;
 				}
 			}
-		#if RRMODE
+		#if REMODE
 			/**
 			 * RE MDEF Reduction (from doddler:?title=Renewal_Changes#MDEF)
 			 * Damage from magic = Magic Attack * 111.5/(111.5+eMDEF) 

+ 1 - 1
src/map/config/Renewal.h

@@ -18,7 +18,7 @@
  *    -> Note some features may be enabled/disabled at this file despite this setting being ON
  *  0 : renewal support disabled, use original formulas
  **/
-#define RRMODE 1
+#define REMODE 1
 
 /**
  * Renewal Cast Time

+ 3 - 3
src/map/itemdb.c

@@ -801,7 +801,7 @@ static bool itemdb_parse_dbrow(char** str, const char* source, int line, int scr
 			id->value_buy, id->value_sell, nameid, id->jname);
 
 	id->weight = atoi(str[6]);
-#if RRMODE
+#if REMODE
 	itemdb_rr_split_atoi(str[7],&id->atk,&id->matk);
 #else
 	id->atk = atoi(str[7]);
@@ -870,7 +870,7 @@ static int itemdb_readdb(void)
 	/**
 	 * ro-resources inheritance: item_db -> item_db_re -> item_db2 (user customs)
 	 **/
-#if RRMODE
+#if REMODE
 	const char* filename[] = { "item_db.txt","item_db_re.txt","item_db2.txt" };
 #else
 	const char* filename[] = { "item_db.txt","item_db2.txt" };
@@ -986,7 +986,7 @@ static int itemdb_readdb(void)
  *======================================*/
 static int itemdb_read_sqldb(void)
 {
-#if RRMODE
+#if REMODE
 	const char* item_db_name[] = { item_db_db, item_db_re_db, item_db2_db };
 #else
 	const char* item_db_name[] = { item_db_db, item_db2_db };

+ 2 - 2
src/map/itemdb.h

@@ -5,7 +5,7 @@
 #define _ITEMDB_H_
 
 #include "../common/mmo.h" // ITEM_NAME_LENGTH
-#include "map.h" //RRMODE
+#include "map.h" //REMODE
 
 #define MAX_RANDITEM	11000
 
@@ -56,7 +56,7 @@ struct item_data {
 	int equip;
 	int weight;
 	int atk;
-#if RRMODE
+#if REMODE
 	int matk;//[RRInd] -- used in RE for matk
 #endif
 	int def;

+ 3 - 3
src/map/mob.c

@@ -2164,7 +2164,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 			if(base_exp || job_exp)
 			{
 				if( md->dmglog[i].flag != MDLF_PET || battle_config.pet_attack_exp_to_master ) {
-#if RRMODE
+#if REMODE
 					party_renewal_exp_mod(&base_exp,&job_exp,tmpsd[i]->status.base_level,md->level);
 #endif
 					pc_gainexp(tmpsd[i], &md->bl, base_exp, job_exp, false);
@@ -2189,7 +2189,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 		struct item_drop_list *dlist = ers_alloc(item_drop_list_ers, struct item_drop_list);
 		struct item_drop *ditem;
 		int drop_rate;
-#if RRMODE
+#if REMODE
 		int drop_modifier = mvp_sd ? party_renewal_drop_mod(mvp_sd->status.base_level - md->level) :
 							second_sd ? party_renewal_drop_mod(second_sd->status.base_level - md->level) :
 							third_sd ? party_renewal_drop_mod(third_sd->status.base_level - md->level) : 100;
@@ -2235,7 +2235,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 			// Increase drop rate if user has SC_ITEMBOOST
 			if (sd && sd->sc.data[SC_ITEMBOOST]) // now rig the drop rate to never be over 90% unless it is originally >90%.
 				drop_rate = max(drop_rate,cap_value((int)(0.5+drop_rate*(sd->sc.data[SC_ITEMBOOST]->val1)/100.),0,9000));
-#if RRMODE
+#if REMODE
 			if( drop_modifier != 100 )
 				drop_rate = drop_rate * drop_modifier / 100;
 #endif

+ 3 - 3
src/map/party.c

@@ -917,7 +917,7 @@ int party_send_xy_clear(struct party_data *p)
 	}
 	return 0;
 }
-#if RRMODE
+#if REMODE
 /**
  * Renewal Drop Earning Modifier
  **/
@@ -972,7 +972,7 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
 {
 	struct map_session_data* sd[MAX_PARTY];
 	unsigned int i, c;
-#if RRMODE
+#if REMODE
 	int src_lvl = status_get_lv(src);
 #endif
 	nullpo_ret(p);
@@ -1002,7 +1002,7 @@ int party_exp_share(struct party_data* p, struct block_list* src, unsigned int b
 	}
 
 	for (i = 0; i < c; i++) {
-#if RRMODE
+#if REMODE
 		party_renewal_exp_mod(&base_exp,&job_exp,sd[i]->status.base_level,src_lvl);
 #endif
 		pc_gainexp(sd[i], src, base_exp, job_exp, false);

+ 1 - 1
src/map/party.h

@@ -92,7 +92,7 @@ void party_booking_update(struct map_session_data *sd, short* job);
 void party_booking_search(struct map_session_data *sd, short level, short mapid, short job, unsigned long lastindex, short resultcount);
 bool party_booking_delete(struct map_session_data *sd);
 
-#if RRMODE
+#if REMODE
 void party_renewal_exp_mod(unsigned int *base_exp, unsigned int *job_exp, int lvl, int moblvl);
 int party_renewal_drop_mod(int diff);
 #endif

+ 3 - 3
src/map/pc.c

@@ -5228,7 +5228,7 @@ int pc_need_status_point(struct map_session_data* sd, int type, int val)
 		swap(low, high);
 
 	for ( ; low < high; low++ )
-#if RRMODE //Renewal Stat Cost Formula
+#if REMODE //Renewal Stat Cost Formula
 		sp += (low < 100) ? (2 + (low - 1) / 10) : (16 + 4 * ((low - 100) / 5));
 #else
 		sp += ( 1 + (low + 9) / 10 );
@@ -8250,7 +8250,7 @@ int pc_readdb(void)
 	// ƒXƒLƒ‹ƒcƒŠ?
 	memset(statp,0,sizeof(statp));
 	i=1;
-#if RRMODE
+#if REMODE
 	sprintf(line, "%s/statpoint_renewal.txt", db_path);
 #else
 	sprintf(line, "%s/statpoint.txt", db_path);
@@ -8273,7 +8273,7 @@ int pc_readdb(void)
 			i++;
 		}
 		fclose(fp);
-	#if RRMODE
+	#if REMODE
 		ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint_renewal.txt");
 	#else
 		ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n","statpoint.txt");

+ 1 - 1
src/map/skill.c

@@ -352,7 +352,7 @@ int skill_calc_heal(struct block_list *src, struct block_list *target, int skill
 	default:
 		if (skill_lv >= battle_config.max_heal_lv)
 			return battle_config.max_heal;
-	#if RRMODE
+	#if REMODE
 		/**
 		 * Renewal Heal Formula (from Doddler)
 		 * TODO: whats that( 1+ %Modifier / 100 ) ? currently using 'x1' (100/100) until found out

+ 35 - 35
src/map/status.c

@@ -56,7 +56,7 @@ static int refinebonus[MAX_REFINE_BONUS][3];	// 
 int percentrefinery[5][MAX_REFINE+1];	// 精錬成功率(refine_db.txt)
 static int atkmods[3][MAX_WEAPON_TYPE];	// 武器ATKサイズ修正(size_fix.txt)
 static char job_bonus[CLASS_COUNT][MAX_LEVEL];
-#if RRMODE
+#if REMODE
 enum {
 	SHIELD_ASPD,
 	RE_JOB_DB_MAX,
@@ -1537,7 +1537,7 @@ int status_base_amotion_pc(struct map_session_data* sd, struct status_data* stat
 	
 	// raw delay adjustment from bAspd bonus
 	amotion+= sd->aspd_add;
-#if RRMODE
+#if REMODE
 	/**
 	 * Bearing a shield decreases your ASPD by a fixed value depending on your class
 	 **/
@@ -1597,20 +1597,20 @@ static unsigned short status_base_atk(const struct block_list *bl, const struct
 
 static inline unsigned short status_base_matk_max(const struct status_data* status)
 {
-	#if RRMODE
+	#if REMODE
 		return status->matk_max;//In RE maximum MATK signs weapon matk, which we store in this var
 	#else //Original Max MATK Formula
 		return status->int_+(status->int_/5)*(status->int_/5);
 	#endif
 }
 
-#if RRMODE
+#if REMODE
 static inline unsigned short status_base_matk_min(const struct status_data* status, int lvl)
 #else
 static inline unsigned short status_base_matk_min(const struct status_data* status)
 #endif
 {
-	#if RRMODE //Renewal MATK Formula
+	#if REMODE //Renewal MATK Formula
 		return status->int_+(status->int_/2)+(status->dex/5)+(status->luk/3)+(lvl/4);
 	#else //Original Min MATK Formula
 		return status->int_+(status->int_/7)*(status->int_/7);
@@ -1627,14 +1627,14 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
 		status->hit = status->flee =
 		status->def2 = status->mdef2 =
 		status->cri = status->flee2 = 0;
-#if RRMODE
+#if REMODE
 	status->matk_min = status_base_matk_min(status, level);
 #else
 	status->matk_min = status_base_matk_min(status);
 #endif
 	status->matk_max = status_base_matk_max(status);
 
-#if RRMODE //Renewal Formulas
+#if REMODE //Renewal Formulas
 	status->hit += level + status->dex;//base level + ( every 1 dex = +1 hit )
 	status->hit += status->luk / 3;//every 3 luk = +1 hit
 	status->flee += level + status->agi;//base level + ( every 1 agi = +1 flee )
@@ -1668,7 +1668,7 @@ void status_calc_misc(struct block_list *bl, struct status_data *status, int lev
 		status->batk = cap_value(temp, 0, USHRT_MAX);
 	} else
 		status->batk = status_base_atk(bl, status);
-#if RRMODE //Renewal ATK Bonus Formula (after atk is calculated)
+#if REMODE //Renewal ATK Bonus Formula (after atk is calculated)
 	status->batk += status->luk / 3;//every 3 luk = +1ATK
 	status->batk += level / 4;//every 4 levels = +1 ATK
 #endif
@@ -1982,7 +1982,7 @@ static unsigned int status_base_pc_maxsp(struct map_session_data* sd, struct sta
 	return val;
 }
 
-#if RRMODE
+#if REMODE
 /**
  * Renewal Absolute Bonus to be applied after all bonuses were applied (so % bonuses on say, skills, don't affect them)
  **/
@@ -2230,7 +2230,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 			}
 			wa->atk += sd->inventory_data[index]->atk;
 			wa->atk2 = (r=sd->status.inventory[index].refine)*refinebonus[wlv][0];
-		#if RRMODE
+		#if REMODE
 			/**
 			 * in RE matk_max is used as the weapon's matk.
 			 * += is used so that two-wield weapons (in the case of, say, sinx) bonus stack.
@@ -2608,13 +2608,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 		sd->def_rate = 0;
 	if(sd->def_rate != 100) {
 		i =  status->def * sd->def_rate/100;
-#if RRMODE
+#if REMODE
 		status->def = cap_value(i, SHRT_MIN, SHRT_MAX);
 #else
 		status->def = cap_value(i, CHAR_MIN, CHAR_MAX);
 #endif
 	}
-#if RRMODE == 0
+#if REMODE == 0
 	/**
 	 * The following setting does not affect Renewal Mode
 	 **/
@@ -2631,13 +2631,13 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 		sd->mdef_rate = 0;
 	if(sd->mdef_rate != 100) {
 		i =  status->mdef * sd->mdef_rate/100;
-#if RRMODE
+#if REMODE
 		status->mdef = cap_value(i, SHRT_MIN, SHRT_MAX);
 #else
 		status->mdef = cap_value(i, CHAR_MIN, CHAR_MAX);
 #endif
 	}
-#if RRMODE == 0
+#if REMODE == 0
 	/**
 	 * The following setting does not affect Renewal Mode
 	 **/
@@ -2879,7 +2879,7 @@ int status_calc_homunculus_(struct homun_data *hd, bool first)
 	status->adelay = status->amotion; //It seems adelay = amotion for Homunculus.
 
 	status_calc_misc(&hd->bl, status, hom->level);
-#if RRMODE
+#if REMODE
 	/**
 	 * In RE Mode matk_max is used as source of weaponMATK, but homuns don't have it -- so we swap the values here.
 	 **/
@@ -2902,13 +2902,13 @@ static signed short status_calc_hit(struct block_list *,struct status_change *,i
 static signed short status_calc_critical(struct block_list *,struct status_change *,int);
 static signed short status_calc_flee(struct block_list *,struct status_change *,int);
 static signed short status_calc_flee2(struct block_list *,struct status_change *,int);
-#if RRMODE
+#if REMODE
 	static short status_calc_def(struct block_list *bl, struct status_change *sc, int);
 #else
 	static signed char status_calc_def(struct block_list *,struct status_change *,int);
 #endif
 static signed short status_calc_def2(struct block_list *,struct status_change *,int);
-#if RRMODE
+#if REMODE
 	static short status_calc_mdef(struct block_list *bl, struct status_change *sc, int);
 #else
 	static signed char status_calc_mdef(struct block_list *,struct status_change *,int);
@@ -3345,7 +3345,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
 
 	if(flag&SCB_MATK) {
 		//New matk
-	#if RRMODE
+	#if REMODE
 		status->matk_min = status_base_matk_min(status,status_get_lv(bl));
 	#else
 		status->matk_min = status_base_matk_min(status);
@@ -3355,14 +3355,14 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
 		if( bl->type&BL_PC && sd->matk_rate != 100 )
 		{
 			//Bonuses from previous matk
-		#if RRMODE == 0 //Only changed in non-re [RRInd]
+		#if REMODE == 0 //Only changed in non-re [RRInd]
 			status->matk_max = status->matk_max * sd->matk_rate/100;
 		#endif
 			status->matk_min = status->matk_min * sd->matk_rate/100;
 		}
 			
 		status->matk_min = status_calc_matk(bl, sc, status->matk_min);
-		#if RRMODE == 0 //Only changed in non-re [RRInd]
+		#if REMODE == 0 //Only changed in non-re [RRInd]
 			status->matk_max = status_calc_matk(bl, sc, status->matk_max);
 		#endif
 
@@ -3445,7 +3445,7 @@ void status_calc_bl_main(struct block_list *bl, /*enum scb_flag*/int flag)
 			status->dmotion = status_calc_dmotion(bl, sc, b_status->dmotion);
 		}
 	}
-#if RRMODE
+#if REMODE
 	status_renewal_postcalc(status,flag);
 #endif
 	if(flag&(SCB_VIT|SCB_MAXHP|SCB_INT|SCB_MAXSP) && bl->type&BL_REGEN)
@@ -4065,14 +4065,14 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang
 
 	return (short)cap_value(flee2,10,SHRT_MAX);
 }
-#if RRMODE
+#if REMODE
 	static short status_calc_def(struct block_list *bl, struct status_change *sc, int def)
 #else
 	static signed char status_calc_def(struct block_list *bl, struct status_change *sc, int def)
 #endif
 {
 	if(!sc || !sc->count)
-#if RRMODE
+#if REMODE
 		return (short)cap_value(def,SHRT_MIN,SHRT_MAX);
 #else
 		return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX);
@@ -4131,7 +4131,7 @@ static signed short status_calc_flee2(struct block_list *bl, struct status_chang
 		def -= def * sc->data[SC_ROCK_CRUSHER]->val2 / 100;
 	if( sc->data[SC_POWER_OF_GAIA] )
 		def += def * sc->data[SC_POWER_OF_GAIA]->val2 / 100;
-#if RRMODE
+#if REMODE
 	return (short)cap_value(def,SHRT_MIN,SHRT_MAX);
 #else
 	return (signed char)cap_value(def,CHAR_MIN,CHAR_MAX);
@@ -4184,14 +4184,14 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
 	return (short)cap_value(def2,1,SHRT_MAX);
 }
 
-#if RRMODE
+#if REMODE
 	static short status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef)
 #else
 	static signed char status_calc_mdef(struct block_list *bl, struct status_change *sc, int mdef)
 #endif
 {
 	if(!sc || !sc->count)
-#if RRMODE
+#if REMODE
 		return (short)cap_value(mdef,SHRT_MIN,SHRT_MAX);
 #else
 		return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX);
@@ -4226,7 +4226,7 @@ static signed short status_calc_def2(struct block_list *bl, struct status_change
 	if(sc->data[SC_WATER_BARRIER])
 		mdef += sc->data[SC_WATER_BARRIER]->val2;
 
-#if RRMODE
+#if REMODE
 	return (short)cap_value(mdef,SHRT_MIN,SHRT_MAX);
 #else
 	return (signed char)cap_value(mdef,CHAR_MIN,CHAR_MAX);
@@ -4414,7 +4414,7 @@ static unsigned short status_calc_speed(struct block_list *bl, struct status_cha
 /// Note that the scale of aspd_rate is 1000 = 100%.
 static short status_calc_aspd_rate(struct block_list *bl, struct status_change *sc, int aspd_rate)
 {
-#if RRMODE == 0
+#if REMODE == 0
 	/**
 	 * this variable is not used unless in non-RE
 	 **/
@@ -4488,7 +4488,7 @@ static short status_calc_aspd_rate(struct block_list *bl, struct status_change *
 		else if(sc->data[SC_MADNESSCANCEL])
 			aspd_rate -= 200;
 	}
-#if RRMODE == 0
+#if REMODE == 0
 	/**
 	 * in RE they give a fixed boost -- we do so along SERVICE4U in status_base_amotion_pc
 	 **/
@@ -4786,7 +4786,7 @@ struct status_data *status_get_base_status(struct block_list *bl)
 			return NULL;
 	}
 }
-#if RRMODE
+#if REMODE
 	short status_get_def(struct block_list *bl)
 #else
 	signed char status_get_def(struct block_list *bl)
@@ -4798,7 +4798,7 @@ struct status_data *status_get_base_status(struct block_list *bl)
 	ud = unit_bl2ud(bl);
 	if (ud && ud->skilltimer != INVALID_TIMER)
 		def -= def * skill_get_castdef(ud->skillid)/100;
-#if RRMODE
+#if REMODE
 	return cap_value(def, SHRT_MIN, SHRT_MAX);
 #else
 	return cap_value(def, CHAR_MIN, CHAR_MAX);
@@ -6076,7 +6076,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
 		case SC_EXPLOSIONSPIRITS:
 			val2 = 75 + 25*val1; //Cri bonus
 			break;
-#if RRMODE == 0
+#if REMODE == 0
 		/**
 		 * Only in non-RE it's var is changed
 		 **/
@@ -9410,7 +9410,7 @@ static int status_natural_heal_timer(int tid, unsigned int tick, int id, intptr_
  * size_fix.txt   - size adjustment table for weapons
  * refine_db.txt  - refining data table
  *------------------------------------------*/
-#if RRMODE
+#if REMODE
 static bool status_readdb_job_re(char* fields[], int columns, int current) {
 	int idx, class_;
 	unsigned int i;
@@ -9514,7 +9514,7 @@ int status_readdb(void)
 	memset(hp_coefficient2, 0, sizeof(hp_coefficient2));
 	memset(sp_coefficient, 0, sizeof(sp_coefficient));
 	memset(aspd_base, 0, sizeof(aspd_base));
-#if RRMODE
+#if REMODE
 	memset(re_job_db, 0, sizeof(re_job_db));
 #endif
 	// job_db2.txt
@@ -9543,7 +9543,7 @@ int status_readdb(void)
 	sv_readdb(db_path, "size_fix.txt",  ',', MAX_WEAPON_TYPE,   MAX_WEAPON_TYPE,    ARRAYLENGTH(atkmods),         &status_readdb_sizefix);
 	sv_readdb(db_path, "refine_db.txt", ',', 3+MAX_REFINE+1,    3+MAX_REFINE+1,     ARRAYLENGTH(percentrefinery), &status_readdb_refine);
 
-#if RRMODE
+#if REMODE
 	sv_readdb(db_path, "re_job_db.txt",  ',', 1+RE_JOB_DB_MAX, 1+RE_JOB_DB_MAX,        -1,                            &status_readdb_job_re);
 #endif
 

+ 5 - 5
src/map/status.h

@@ -1362,7 +1362,7 @@ struct status_data {
 	short 
 		hit, flee, cri, flee2,
 		def2, mdef2,
-#if RRMODE
+#if REMODE
 		/**
 		 * In RE def and mdef can go over 127 (signed char) limit, so in RE mode we use short
 		 **/
@@ -1371,14 +1371,14 @@ struct status_data {
 		aspd_rate;
 	unsigned char
 		def_ele, ele_lv,
-#if RRMODE
+#if REMODE
 		/**
 		 * in RE weapon level is used in several areas, keeping it here saves performance
 		 **/
 		wlv,
 #endif
 		size, race;
-#if RRMODE == 0
+#if REMODE == 0
 	/**
 	 * In NON-RE def and mdef are not required to be short, so we keep it signed char (ancient-default)
 	 **/
@@ -1494,7 +1494,7 @@ int status_get_lv(struct block_list *bl);
 #define status_get_luk(bl) status_get_status_data(bl)->luk
 #define status_get_hit(bl) status_get_status_data(bl)->hit
 #define status_get_flee(bl) status_get_status_data(bl)->flee
-#if RRMODE
+#if REMODE
 	short status_get_def(struct block_list *bl);
 #else
 	signed char status_get_def(struct block_list *bl);
@@ -1524,7 +1524,7 @@ unsigned char status_calc_attack_element(struct block_list *bl, struct status_ch
 #define status_get_race(bl) status_get_status_data(bl)->race
 #define status_get_size(bl) status_get_status_data(bl)->size
 #define status_get_mode(bl) status_get_status_data(bl)->mode
-#if RRMODE
+#if REMODE
 	/**
 	 * in RE weapon level is used in several areas, keeping it here saves performance
 	 **/