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@@ -8085,7 +8085,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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case SC_GLOOMYDAY:
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val2 = 20 + 5 * val1; // Flee reduction.
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val3 = 15 + 5 * val1; // ASPD reduction.
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- if( rand()%100 < val1 ){ // (Skill Lv) %
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+ if( sd && rand()%100 < val1 ){ // (Skill Lv) %
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val4 = 1; // reduce walk speed by half.
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if( pc_isriding(sd) ) pc_setriding(sd, 0);
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if( pc_isridingdragon(sd) ) pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
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