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Reactors from Charleston Instance (#2921)

* Reactors from Charleston Instance

These Reactors are from Charleston Instance: https://www.novaragnarok.com/forum/news/excellion-patch-notes-r163/

* Correct Names.

Thanks to NovaRO.

* Fixed scripts from some reactors.

Thanks to @Atemo
BrOgBr 7 rokov pred
rodič
commit
7bb35d28ba
1 zmenil súbory, kde vykonal 24 pridanie a 0 odobranie
  1. 24 0
      db/re/item_db.txt

+ 24 - 0
db/re/item_db.txt

@@ -3119,6 +3119,30 @@
 4948,Skill_Delay1,After Skill Delay Lv1,6,10,,,,,,,,,,,,,,,{ bonus bDelayrate,-2; },{},{}
 4949,Skill_Delay2,After Skill Delay Lv2,6,10,,,,,,,,,,,,,,,{ bonus bDelayrate,-4; },{},{}
 4950,Skill_Delay3,After Skill Delay Lv3,6,10,,,,,,,,,,,,,,,{ bonus bDelayrate,-6; },{},{}
+4970,Fire_Property_Reactor,Fire Property Reactor,6,0,,,,,,,,,,,,,,,{ bonus bDefEle,Ele_Fire; },{},{}
+4971,Water_Property_Reactor,Water Property Reactor,6,0,,,,,,,,,,,,,,,{ bonus bDefEle,Ele_Water; },{},{}
+4972,Earth_Property_Reactor,Earth Property Reactor,6,0,,,,,,,,,,,,,,,{ bonus bDefEle,Ele_Earth; },{},{}
+4973,Wind_Property_Reactor,Wind Property Reactor,6,0,,,,,,,,,,,,,,,{ bonus bDefEle,Ele_Wind; },{},{}
+4974,Fire_Resistance_Reactor,Fire Resistance Reactor,6,0,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Fire,25; bonus2 bSubEle,Ele_Water,-25; },{},{}
+4975,Water_Resistance_Reactor,Water Resistance Reactor,6,0,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Water,25; bonus2 bSubEle,Ele_Wind,-25; },{},{}
+4976,Earth_Resistance_Reactor,Earth Resistance Reactor,6,0,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Earth,25; bonus2 bSubEle,Ele_Fire,-25; },{},{}
+4977,Wind_Resistance_Reactor,Wind Resistance Reactor,6,0,,,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Wind,25; bonus2 bSubEle,Ele_Earth,-25; },{},{}
+4978,Recovery_Reactor_101,Recovery Reactor 101,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bHPRegenRate,100,5000; else bonus2 bHPRegenRate,50,5000; },{},{}
+4979,Recovery_Reactor_102,Recovery Reactor 102,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bSPRegenRate,5,5000; else bonus2 bHPRegenRate,3,5000; },{},{}
+4980,Recovery_Reactor_201,Recovery Reactor 201,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bRegenPercentHP,100,5000; else bonus2 bRegenPercentHP,50,5000; },{},{}
+4981,Recovery_Reactor_202,Recovery Reactor 202,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) bonus2 bRegenPercentSP,100,5000; else bonus2 bRegenPercentSP,50,5000; },{},{}
+4982,STR_Supplement_Reactor,STR Supplement Reactor,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) { .@bonus = 10; } bonus bBaseAtk,.@bonus + 5*(readparam(bStr)/10); },{},{}
+4983,INT_Supplement_Reactor,INT Supplement Reactor,6,0,,,,,,,,,,,,,,,{ if (getrefine()>=7) { .@bonus = 10; } bonus bMatk,.@bonus + 5*(readparam(bInt)/10); },{},{}
+4984,DEF_Supplement_Reactor,DEF SupplementReactor,6,0,,,,,,,,,,,,,,,{ bonus bDef,100; },{},{}
+4985,PD_Supplement_Reactor,PD Supplement Reactor,6,0,,,,,,,,,,,,,,,{ bonus bFlee2,3; },{},{}
+4986,Attack_Supplement_Reactor,Attack Supplement Reactor,6,0,,,,,,,,,,,,,,,{ bonus bBaseAtk,20; },{},{}
+4987,Magic_Supplement_Reactor,Magic Supplement Reactor,6,0,,,,,,,,,,,,,,,{ bonus bMatk,20; },{},{}
+4988,HP_Supplement_Reactor,HP Supplement Reactor,6,0,,,,,,,,,,,,,,,{ bonus bMaxHPrate,5; },{},{}
+4989,SP_Supplement_Reactor,SP Supplement Reactor,6,0,,,,,,,,,,,,,,,{ bonus bMaxSPrate,3; },{},{}
+4990,Frozen_Supplement_Reactor,Frozen Supplement Reactor,6,0,,,,,,,,,,,,,,,{ bonus2 bResEff,Eff_Freeze,10000; },{},{}
+4991,ASPD_Supplement_Reactor,ASPD Supplement Reactor,6,0,,,,,,,,,,,,,,,{ bonus bAspd,1; },{},{}
+4992,HPAbsorb1_Supplement_Reactor,HP Absorb Supplement Reactor,6,0,,,,,,,,,,,,,,,{ bonus2 bHPDrainRate,10,1; },{},{}
+4993,SPAbsorb1_Supplement_Reactor,SP Absorb Supplement Reactor,6,0,,,,,,,,,,,,,,,{ bonus2 bSPDrainRate,10,1; },{},{}
 4994,Rune_of_Strength_Lv_1,Rune of Strength Lv 1,6,20,,,,,,,,,,,,,,,{ .@r = getrefine(); if (.@r>=7) { bonus bStr,5; } if (.@r>=10) { bonus bAtkRate,5; } },{},{}
 4995,Rune_of_Strength_Lv_2,Rune of Strength Lv 2,6,20,,,,,,,,,,,,,,,{ .@r = getrefine(); if (.@r>=7) { bonus bStr,6; } if (.@r>=11) { bonus bStr,1; bonus bAtkRate,7; } },{},{}
 4996,Rune_of_Strength_Lv_3,Rune of Strength_Lv 3,6,20,,,,,,,,,,,,,,,{ .@r = getrefine(); if (.@r>=7) { bonus bStr,7; } if (.@r>=12) { bonus bStr,1; bonus bAtkRate,8; } if (.@r>=13) { bonus bStr,1; bonus bAtkRate,2; } },{},{}