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@@ -6081,7 +6081,6 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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{
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{
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int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
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int summons[5] = { 1020, 1068, 1118, 1500, 1368 };
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int class_ = skillid==AM_SPHEREMINE?1142:summons[skilllv-1];
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int class_ = skillid==AM_SPHEREMINE?1142:summons[skilllv-1];
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- int count,range;
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struct mob_data *md;
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struct mob_data *md;
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// Correct info, don't change any of this! [celest]
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// Correct info, don't change any of this! [celest]
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@@ -6092,38 +6091,6 @@ int skill_castend_pos2 (struct block_list *src, int x, int y, int skillid, int s
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md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, md->bl.id, 0);
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md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, md->bl.id, 0);
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mob_spawn (md); //Now it is ready for spawning.
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mob_spawn (md); //Now it is ready for spawning.
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}
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}
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- count = 5-skilllv;
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- if (count < 1 || skillid == AM_SPHEREMINE)
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- break;
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- //Summon multiple floras based on SkillLV
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- if (sd &&
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- (i = skill_get_itemid(skillid, 0)) > 0 &&
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- (range = skill_get_itemqty(skillid, 0)) > 0
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- ) {
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- //FIXME: Should this be expanded to check for all 10 possible items? [Skotlex]
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- i = pc_search_inventory(sd,i);
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- if (i == -1)
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- count = 0;
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- else if (sd->status.inventory[i].amount < count*range)
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- count = sd->status.inventory[i].amount/range;
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- if (count < 1) break;
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- pc_delitem(sd, i, count*range, 0);
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- }
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- range = 3+count/2; //Spread range is based on qty to be summoned.
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- for (; count > 0 ; count--)
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- { //Summon additional creatures.
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- short xi, yi;
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- xi=x; yi=y;
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- map_search_freecell(src, src->m, &xi, &yi, range, range, 1);
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-
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- md = mob_once_spawn_sub(src, src->m, xi, yi, status_get_name(src),class_,"");
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- if (md) {
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- md->master_id = src->id;
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- md->special_state.ai = skillid==AM_SPHEREMINE?2:3;
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- md->deletetimer = add_timer (gettick() + skill_get_time(skillid,skilllv), mob_timer_delete, md->bl.id, 0);
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- mob_spawn (md); //Now it is ready for spawning.
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- }
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- }
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}
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}
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break;
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break;
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