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@@ -41,128 +41,138 @@
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2@mir,107,77,0 script #royal_evt02 HIDDEN_WARP_NPC,2,2,{
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2@mir,107,77,0 script #royal_evt02 HIDDEN_WARP_NPC,2,2,{
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end;
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end;
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-OnTouch:
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+OnTouch_:
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+ disablenpc instance_npcname("#royal_evt02");
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donpcevent instance_npcname("#royal_evt02") + "::OnEvent";// player can move
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donpcevent instance_npcname("#royal_evt02") + "::OnEvent";// player can move
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end;
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end;
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OnEvent:
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OnEvent:
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- disablenpc instance_npcname("Skia#skia01"); // not disabled on official
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+ disablenpc instance_npcname("Skia#skia01"); // extra
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disablenpc instance_npcname("Nyhill#nihil01");
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disablenpc instance_npcname("Nyhill#nihil01");
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enablenpc instance_npcname("Skia Nerius#skia02");
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enablenpc instance_npcname("Skia Nerius#skia02");
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enablenpc instance_npcname("Nyhill M. Heine#nihil02");
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enablenpc instance_npcname("Nyhill M. Heine#nihil02");
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- disablenpc instance_npcname("#royal_evt02");
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- mapannounce instance_mapname("2@mir"), "Kronecker: Although there has been a slight delay, let me proceed.", bc_map,0xFF99;
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- mapannounce instance_mapname("2@mir"), "Kronecker: According to the Royal Assembly which has passed down in the palace,", bc_map,0xFF99;
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- sleep 6000;
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+ mapannounce 'map_2mir$, "Kronecker: Although there has been a slight delay, let me proceed.", bc_map,0xFF99;
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+ sleep 3000;
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+ mapannounce 'map_2mir$, "Kronecker: According to the Royal Assembly which has passed down in the palace,", bc_map,0xFF99;
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+ sleep 3000;
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npctalk "Heine", instance_npcname("Friedrich S. Heine#stol_1");
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npctalk "Heine", instance_npcname("Friedrich S. Heine#stol_1");
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npctalk "Heine", instance_npcname("Nyhill M. Heine#nihil02");
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npctalk "Heine", instance_npcname("Nyhill M. Heine#nihil02");
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- sleep 2500;
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+ sleep 3000;
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npctalk "Nerius", instance_npcname("Skia Nerius#skia02");
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npctalk "Nerius", instance_npcname("Skia Nerius#skia02");
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npctalk "Nerius", instance_npcname("Spica Nerius#spica01");
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npctalk "Nerius", instance_npcname("Spica Nerius#spica01");
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- sleep 2500;
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+ sleep 3000;
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npctalk "Walther", instance_npcname("Isenhonor Walther#eisen");
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npctalk "Walther", instance_npcname("Isenhonor Walther#eisen");
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npctalk "Walther", instance_npcname("Ian Walther#ian01");
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npctalk "Walther", instance_npcname("Ian Walther#ian01");
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- sleep 2500;
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+ sleep 3000;
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npctalk "Wigner", instance_npcname("Levuiere Wigner#louvier1");
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npctalk "Wigner", instance_npcname("Levuiere Wigner#louvier1");
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npctalk "Wigner", instance_npcname("Jurgen Wigner#jurgen01");
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npctalk "Wigner", instance_npcname("Jurgen Wigner#jurgen01");
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npctalk "Wigner", instance_npcname("Isaac Wigner#isaac01");
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npctalk "Wigner", instance_npcname("Isaac Wigner#isaac01");
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npctalk "Wigner", instance_npcname("Katrin Wigner#kath01");
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npctalk "Wigner", instance_npcname("Katrin Wigner#kath01");
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- sleep 2500;
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+ sleep 3000;
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npctalk "Geoborg", instance_npcname("Catherine D. Geoborg#ca1");
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npctalk "Geoborg", instance_npcname("Catherine D. Geoborg#ca1");
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npctalk "Geoborg", instance_npcname("Ernst Geoborg#ernst01");
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npctalk "Geoborg", instance_npcname("Ernst Geoborg#ernst01");
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- sleep 2500;
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+ sleep 3000;
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npctalk "Richard", instance_npcname("Po Richard#po01");
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npctalk "Richard", instance_npcname("Po Richard#po01");
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sleep 3000;
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sleep 3000;
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npctalk "Roegenburg", instance_npcname("Maximilian Roegenburg#m1");
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npctalk "Roegenburg", instance_npcname("Maximilian Roegenburg#m1");
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npctalk "Roegenburg", instance_npcname("Wolf Roegenburg#wolf01");
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npctalk "Roegenburg", instance_npcname("Wolf Roegenburg#wolf01");
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npctalk "Roegenburg", instance_npcname("Helmut Roegenburg#helmu");
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npctalk "Roegenburg", instance_npcname("Helmut Roegenburg#helmu");
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npctalk "Roegenburg", instance_npcname("Agnes Roegenburg#agnes0_1");
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npctalk "Roegenburg", instance_npcname("Agnes Roegenburg#agnes0_1");
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- mapannounce instance_mapname("2@mir"), "Kronecker: On the behalf of the seven royal families supporting Rune-Midgarts,", bc_map,0xFF99;
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- mapannounce instance_mapname("2@mir"), "Kronecker: Here is the new representative appointed", bc_map,0xFF99;
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- mapannounce instance_mapname("2@mir"), "Kronecker: The blessing star light may reach the glory of the earth...", bc_map,0xFF99;
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- sleep 10000;
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+ sleep 3000;
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+ mapannounce 'map_2mir$, "Kronecker: On the behalf of the seven royal families supporting Rune-Midgarts,", bc_map,0xFF99;
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+ sleep 3000;
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+ mapannounce 'map_2mir$, "Kronecker: Here is the new representative appointed", bc_map,0xFF99;
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+ sleep 3000;
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+ mapannounce 'map_2mir$, "Kronecker: The blessing star light may reach the glory of the earth...", bc_map,0xFF99;
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+ sleep 3000;
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npctalk "Please allow the power from the source granted for all beings,", instance_npcname("Friedrich S. Heine#stol_1");
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npctalk "Please allow the power from the source granted for all beings,", instance_npcname("Friedrich S. Heine#stol_1");
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npctalk "Please allow the power from the source granted for all beings,", instance_npcname("Nyhill M. Heine#nihil02");
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npctalk "Please allow the power from the source granted for all beings,", instance_npcname("Nyhill M. Heine#nihil02");
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- sleep 2500;
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+ sleep 3000;
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npctalk "The courage to take a step forward without turning back, and stab the enemy with a dagger,", instance_npcname("Catherine D. Geoborg#ca1");
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npctalk "The courage to take a step forward without turning back, and stab the enemy with a dagger,", instance_npcname("Catherine D. Geoborg#ca1");
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npctalk "The courage to take a step forward without turning back, and stab the enemy with a dagger,", instance_npcname("Ernst Geoborg#ernst01");
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npctalk "The courage to take a step forward without turning back, and stab the enemy with a dagger,", instance_npcname("Ernst Geoborg#ernst01");
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- sleep 2500;
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+ sleep 3000;
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npctalk "The heart to embrace everything in this world,", instance_npcname("Skia Nerius#skia02");
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npctalk "The heart to embrace everything in this world,", instance_npcname("Skia Nerius#skia02");
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npctalk "The heart to embrace everything in this world,", instance_npcname("Spica Nerius#spica01");
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npctalk "The heart to embrace everything in this world,", instance_npcname("Spica Nerius#spica01");
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- sleep 2500;
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+ sleep 3000;
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npctalk "The strong will to protect everything in the arms,", instance_npcname("Po Richard#po01");
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npctalk "The strong will to protect everything in the arms,", instance_npcname("Po Richard#po01");
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sleep 3000;
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sleep 3000;
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npctalk "The intact pride which never bends in the justice and faith no matter what,", instance_npcname("Isenhonor Walther#eisen");
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npctalk "The intact pride which never bends in the justice and faith no matter what,", instance_npcname("Isenhonor Walther#eisen");
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npctalk "The intact pride which never bends in the justice and faith no matter what,", instance_npcname("Ian Walther#ian01");
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npctalk "The intact pride which never bends in the justice and faith no matter what,", instance_npcname("Ian Walther#ian01");
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- sleep 2500;
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+ sleep 3000;
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npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Maximilian Roegenburg#m1");
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npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Maximilian Roegenburg#m1");
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npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Wolf Roegenburg#wolf01");
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npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Wolf Roegenburg#wolf01");
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npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Helmut Roegenburg#helmu");
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npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Helmut Roegenburg#helmu");
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npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Agnes Roegenburg#agnes0_1");
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npctalk "The virtue of looking up to others with a humble mind,", instance_npcname("Agnes Roegenburg#agnes0_1");
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- sleep 2500;
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+ sleep 3000;
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npctalk "And the wisdom to look at the truth", instance_npcname("Levuiere Wigner#louvier1");
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npctalk "And the wisdom to look at the truth", instance_npcname("Levuiere Wigner#louvier1");
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npctalk "And the wisdom to look at the truth", instance_npcname("Jurgen Wigner#jurgen01");
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npctalk "And the wisdom to look at the truth", instance_npcname("Jurgen Wigner#jurgen01");
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npctalk "And the wisdom to look at the truth", instance_npcname("Isaac Wigner#isaac01");
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npctalk "And the wisdom to look at the truth", instance_npcname("Isaac Wigner#isaac01");
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npctalk "And the wisdom to look at the truth", instance_npcname("Katrin Wigner#kath01");
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npctalk "And the wisdom to look at the truth", instance_npcname("Katrin Wigner#kath01");
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- mapannounce instance_mapname("2@mir"), "Kronecker: To our new king...", bc_map,0xFF99;
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- mapannounce instance_mapname("2@mir"), "I am sorry to interrupt the fun!", bc_map,0xDDDDDD;
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- sleep 5000;
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+ sleep 3000;
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+ mapannounce 'map_2mir$, "Kronecker: To our new king...", bc_map,0xFF99;
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+ sleep 1500;
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+ mapannounce 'map_2mir$, "I am sorry to interrupt the fun!", bc_map,0xDDDDDD;
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+ sleep 500;
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specialeffect EF_SCREEN_QUAKE, AREA, instance_npcname("Peter Heine#peter01");
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specialeffect EF_SCREEN_QUAKE, AREA, instance_npcname("Peter Heine#peter01");
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disablenpc instance_npcname("Peter Heine#peter01");
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disablenpc instance_npcname("Peter Heine#peter01");
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enablenpc instance_npcname("Fallen Peter#peter02");
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enablenpc instance_npcname("Fallen Peter#peter02");
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- mapannounce instance_mapname("2@mir"), "Kronecker: Peter!!!", bc_map,0xFF99;
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- sleep 1000;
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+ sleep 500;
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+ mapannounce 'map_2mir$, "Kronecker: Peter!!!", bc_map,0xFF99;
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+ sleep 500;
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disablenpc instance_npcname("Kronecker G. Heine#gran1");
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disablenpc instance_npcname("Kronecker G. Heine#gran1");
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- enablenpc instance_npcname("Kronecker G. Heine#gran2");
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- sleep 400;
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- enablenpc instance_npcname("Intruder#hunter01");
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- npctalk "Oh, hello! You must be the famous Archduke Grantz the Sage!", instance_npcname("Intruder#hunter01");
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+ .@kronecker_2$ = instance_npcname("Kronecker G. Heine#gran2");
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+ enablenpc .@kronecker_2$;
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+ sleep 500;
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+ .@intruder$ = instance_npcname("Intruder#hunter01");
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+ enablenpc .@intruder$;
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+ npctalk "Oh, hello! You must be the famous Archduke Grantz the Sage!", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "What are you doing!!!", instance_npcname("Kronecker G. Heine#gran2");
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+ npctalk "What are you doing!!!", .@kronecker_2$;
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sleep 3000;
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sleep 3000;
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- npctalk "No, nothing much. Nothing worth doing here anyways.", instance_npcname("Intruder#hunter01");
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+ npctalk "No, nothing much. Nothing worth doing here anyways.", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "I have heard that there is something really nice hidden here...", instance_npcname("Intruder#hunter01");
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+ npctalk "I have heard that there is something really nice hidden here...", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "But what is this? It is fake!", instance_npcname("Intruder#hunter01");
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- specialeffect EF_BEGINSPELL,AREA,instance_npcname("Kronecker G. Heine#gran2");
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- specialeffect EF_BEGINSPELL6,AREA,instance_npcname("Intruder#hunter01");
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- specialeffect EF_LEVEL99,AREA,instance_npcname("Intruder#hunter01");
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+ npctalk "But what is this? It is fake!", .@intruder$;
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+ specialeffect EF_BEGINSPELL,AREA,.@kronecker_2$;
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+ sleep 500;
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+ specialeffect EF_BEGINSPELL6,AREA, .@intruder$;
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+ specialeffect EF_LEVEL99,AREA, .@intruder$;
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sleep 2000;
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sleep 2000;
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- npctalk "You old man, and the noble people behind him...", instance_npcname("Intruder#hunter01");
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+ npctalk "You old man, and the noble people behind him...", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "Hold it there. It is no fun. I may want to destroy something.", instance_npcname("Intruder#hunter01");
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+ npctalk "Hold it there. It is no fun. I may want to destroy something.", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "For example...", instance_npcname("Intruder#hunter01");
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+ npctalk "For example...", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "This fake resembling Ymir's Heart!", instance_npcname("Intruder#hunter01");
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+ npctalk "This fake resembling Ymir's Heart!", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "...What do you want?", instance_npcname("Kronecker G. Heine#gran2");
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+ npctalk "...What do you want?", .@kronecker_2$;
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sleep 3000;
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sleep 3000;
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- npctalk "The piece of Ymir's Heart. I have heard that it is here, but I don't see any, do I?", instance_npcname("Intruder#hunter01");
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+ npctalk "The piece of Ymir's Heart. I have heard that it is here, but I don't see any, do I?", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "...What are you talking about?", instance_npcname("Kronecker G. Heine#gran2");
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+ npctalk "...What are you talking about?", .@kronecker_2$;
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sleep 3000;
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sleep 3000;
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- npctalk "Oh, you didn't know?", instance_npcname("Intruder#hunter01");
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+ npctalk "Oh, you didn't know?", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "Well, I see. If you knew that you wouldn't have kept it in the ground, wasting your time on this ritual and all.", instance_npcname("Intruder#hunter01");
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+ npctalk "Well, I see. If you knew that you wouldn't have kept it in the ground, wasting your time on this ritual and all.", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "But I can't help it, old man. This is fake.", instance_npcname("Intruder#hunter01");
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+ npctalk "But I can't help it, old man. This is fake.", .@intruder$;
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sleep 2000;
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sleep 2000;
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- npctalk "...How dare you...", instance_npcname("Kronecker G. Heine#gran2");
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+ npctalk "...How dare you...", .@kronecker_2$;
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sleep 2000;
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sleep 2000;
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- npctalk "Don't give me that look. I have wasted my time here as well, you know.", instance_npcname("Intruder#hunter01");
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+ npctalk "Don't give me that look. I have wasted my time here as well, you know.", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "Well, I'll get going without casing a scene this time.", instance_npcname("Intruder#hunter01");
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+ npctalk "Well, I'll get going without casing a scene this time.", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "Ha! What good does all the power do when you don't know how to use it? I guess you don't need this anymore.", instance_npcname("Intruder#hunter01");
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+ npctalk "Ha! What good does all the power do when you don't know how to use it? I guess you don't need this anymore.", .@intruder$;
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sleep 3000;
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sleep 3000;
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- npctalk "It is the time for this fake Ymir's Heart to go!", instance_npcname("Intruder#hunter01");
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- sleep 600;
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- specialeffect EF_BEGINSPELL3,AREA, instance_npcname("Intruder#hunter01");
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- sleep 400;
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+ npctalk "It is the time for this fake Ymir's Heart to go!", .@intruder$;
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+ sleep 500;
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+ specialeffect EF_BEGINSPELL3,AREA, .@intruder$;
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+ sleep 500;
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specialeffect EF_SCREEN_QUAKE,AREA, instance_npcname("Peter Heine#peter01");
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specialeffect EF_SCREEN_QUAKE,AREA, instance_npcname("Peter Heine#peter01");
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- specialeffect EF_LORD,AREA, instance_npcname("Kronecker G. Heine#gran2");
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+ specialeffect EF_LORD,AREA, .@kronecker_2$;
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specialeffect EF_LORD,AREA, instance_npcname("Levuiere Wigner#louvier1");
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specialeffect EF_LORD,AREA, instance_npcname("Levuiere Wigner#louvier1");
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specialeffect EF_LORD,AREA, instance_npcname("Catherine D. Geoborg#ca1");
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specialeffect EF_LORD,AREA, instance_npcname("Catherine D. Geoborg#ca1");
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@@ -170,20 +180,41 @@ OnEvent:
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disablenpc instance_npcname("Levuiere Wigner#louvier1");
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disablenpc instance_npcname("Levuiere Wigner#louvier1");
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disablenpc instance_npcname("Jurgen Wigner#jurgen01");
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disablenpc instance_npcname("Jurgen Wigner#jurgen01");
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disablenpc instance_npcname("Catherine D. Geoborg#ca1");
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disablenpc instance_npcname("Catherine D. Geoborg#ca1");
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+ disablenpc instance_npcname("Katrin Wigner#kath01");
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+ disablenpc instance_npcname("Isaac Wigner#isaac01");
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+
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enablenpc instance_npcname("Ian Walther#ian02");
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enablenpc instance_npcname("Ian Walther#ian02");
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enablenpc instance_npcname("Levuiere Wigner#louvier2");
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enablenpc instance_npcname("Levuiere Wigner#louvier2");
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enablenpc instance_npcname("Jurgen Wigner#jurgen02");
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enablenpc instance_npcname("Jurgen Wigner#jurgen02");
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|
|
+ enablenpc instance_npcname("Catherine D. Geoborg#ca2");
|
|
enablenpc instance_npcname("Katrin Wigner#kath02");
|
|
enablenpc instance_npcname("Katrin Wigner#kath02");
|
|
|
|
+ enablenpc instance_npcname("Isaac Wigner#isaac02");
|
|
sleep 500;
|
|
sleep 500;
|
|
specialeffect EF_LORD,AREA, instance_npcname("Maximilian Roegenburg#m1");
|
|
specialeffect EF_LORD,AREA, instance_npcname("Maximilian Roegenburg#m1");
|
|
disablenpc instance_npcname("Ernst Geoborg#ernst01");
|
|
disablenpc instance_npcname("Ernst Geoborg#ernst01");
|
|
disablenpc instance_npcname("Maximilian Roegenburg#m1");
|
|
disablenpc instance_npcname("Maximilian Roegenburg#m1");
|
|
disablenpc instance_npcname("Wolf Roegenburg#wolf01");
|
|
disablenpc instance_npcname("Wolf Roegenburg#wolf01");
|
|
disablenpc instance_npcname("Agnes Roegenburg#agnes0_1");
|
|
disablenpc instance_npcname("Agnes Roegenburg#agnes0_1");
|
|
- disablenpc instance_npcname("Isaac Wigner#isaac01");
|
|
|
|
- disablenpc instance_npcname("Katrin Wigner#kath01");
|
|
|
|
|
|
+
|
|
|
|
+ enablenpc instance_npcname("Maximilian Roegenburg#m2");
|
|
|
|
+ enablenpc instance_npcname("Ernst Geoborg#ernst02");
|
|
|
|
+ enablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
|
|
|
|
+ enablenpc instance_npcname("Wolf Roegenburg#wolf02");
|
|
|
|
+
|
|
|
|
+ specialeffect EF_LORD,AREA, instance_npcname("Agnes Roegenburg#agnes0_2");
|
|
|
|
+
|
|
|
|
+ mapannounce 'map_2mir$, "Intruder: Then ladies and gentlemen, have a good time!", bc_map,0xDDDDDD;
|
|
|
|
+ disablenpc .@intruder$;
|
|
|
|
+ enablenpc instance_npcname("Intruder#hunter02");
|
|
|
|
+ enablenpc instance_npcname("Intruder#hunter03");
|
|
|
|
+ enablenpc instance_npcname("Intruder#hunter04");
|
|
|
|
+ enablenpc instance_npcname("Intruder#hunter05");
|
|
|
|
+ enablenpc instance_npcname("Intruder#hunter06");
|
|
|
|
+
|
|
|
|
+ sleep 500;
|
|
|
|
+ donpcevent instance_npcname("Intruder_main") + "::OnEvent";
|
|
|
|
+
|
|
disablenpc instance_npcname("Po Richard#po01");
|
|
disablenpc instance_npcname("Po Richard#po01");
|
|
- disablenpc instance_npcname("Peter Heine#peter01");
|
|
|
|
disablenpc instance_npcname("Spica Nerius#spica01");
|
|
disablenpc instance_npcname("Spica Nerius#spica01");
|
|
disablenpc instance_npcname("Isenhonor Walther#eisen");
|
|
disablenpc instance_npcname("Isenhonor Walther#eisen");
|
|
disablenpc instance_npcname("Friedrich S. Heine#stol_1");
|
|
disablenpc instance_npcname("Friedrich S. Heine#stol_1");
|
|
@@ -191,232 +222,274 @@ OnEvent:
|
|
disablenpc instance_npcname("Skia Nerius#skia02");
|
|
disablenpc instance_npcname("Skia Nerius#skia02");
|
|
disablenpc instance_npcname("Nyhill M. Heine#nihil02");
|
|
disablenpc instance_npcname("Nyhill M. Heine#nihil02");
|
|
|
|
|
|
- enablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
|
|
|
|
enablenpc instance_npcname("Skia Nerius#skia03");
|
|
enablenpc instance_npcname("Skia Nerius#skia03");
|
|
enablenpc instance_npcname("Nyhill M. Heine#nihil03");
|
|
enablenpc instance_npcname("Nyhill M. Heine#nihil03");
|
|
enablenpc instance_npcname("Spica Nerius#spica02");
|
|
enablenpc instance_npcname("Spica Nerius#spica02");
|
|
enablenpc instance_npcname("Po Richard#po02");
|
|
enablenpc instance_npcname("Po Richard#po02");
|
|
- enablenpc instance_npcname("Maximilian Roegenburg#m2");
|
|
|
|
- enablenpc instance_npcname("Wolf Roegenburg#wolf02");
|
|
|
|
- enablenpc instance_npcname("Ernst Geoborg#ernst02");
|
|
|
|
- enablenpc instance_npcname("Catherine D. Geoborg#ca2");
|
|
|
|
- enablenpc instance_npcname("Isaac Wigner#isaac02");
|
|
|
|
-
|
|
|
|
- specialeffect EF_LORD,AREA, instance_npcname("Agnes Roegenburg#agnes0_2");
|
|
|
|
- mapannounce instance_mapname("2@mir"), "Intruder: Then ladies and gentlemen, have a good time!", bc_map,0xDDDDDD;
|
|
|
|
- disablenpc instance_npcname("Intruder#hunter01");
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter02") + "::OnEvent";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter03") + "::OnEvent";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter04") + "::OnEvent";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter06") + "::OnEvent";
|
|
|
|
|
|
+ enablenpc instance_npcname("Isenhonor Walther#eisen2");
|
|
|
|
+ enablenpc instance_npcname("Friedrich S. Heine#stol_2");
|
|
|
|
+ enablenpc instance_npcname("Helmut Roegenburg#helmu2");
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
-2@mir,87,79,5 script Intruder#hunter02 3454,{
|
|
|
|
|
|
+2@mir,1,1,0 script Intruder_main -1,{
|
|
end;
|
|
end;
|
|
OnEvent:
|
|
OnEvent:
|
|
- enablenpc instance_npcname("Intruder#hunter02");
|
|
|
|
- initnpctimer;
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter05") + "::OnEvent"; // timer + enable
|
|
|
|
- donpcevent instance_npcname("Helmut Roegenburg#helmu2") + "::OnEvent";
|
|
|
|
- donpcevent instance_npcname("Isenhonor Walther#eisen2") + "::OnEvent";
|
|
|
|
- monster instance_mapname("2@mir"),107,73,"Suspicious Intruder",3454,1, instance_npcname("Intruder#hunter02") + "::OnMobDead";// HEART_HUNTER_N
|
|
|
|
|
|
+ enablenpc instance_npcname("Intruder_main");
|
|
|
|
+ .@label$ = instance_npcname("Intruder_main") + "::OnMobDead";
|
|
|
|
+ monster 'map_2mir$,107,73,"Suspicious Intruder",3454,1, .@label$; // HEART_HUNTER_N
|
|
|
|
+ setunitdata $@mobid[0], UMOB_HP, 10000;
|
|
|
|
+ monster 'map_2mir$, 98,73,"Suspicious Intruder",3454,1, .@label$;
|
|
|
|
+ setunitdata $@mobid[0], UMOB_HP, 10000;
|
|
|
|
+ monster 'map_2mir$,101,83,"Suspicious Intruder",3454,1, .@label$;
|
|
|
|
+ setunitdata $@mobid[0], UMOB_HP, 10000;
|
|
|
|
+ 'intruder_count = 0;
|
|
|
|
+
|
|
|
|
+ donpcevent instance_npcname("Intruder#hunter02") + "::OnStart";
|
|
|
|
+ donpcevent instance_npcname("Intruder#hunter03") + "::OnStart";
|
|
|
|
+ donpcevent instance_npcname("Intruder#hunter04") + "::OnStart";
|
|
|
|
+ donpcevent instance_npcname("Intruder#hunter05") + "::OnStart";
|
|
|
|
+ donpcevent instance_npcname("Intruder#hunter06") + "::OnStart";
|
|
end;
|
|
end;
|
|
OnMobDead:
|
|
OnMobDead:
|
|
- stopnpctimer;
|
|
|
|
- hideonnpc instance_npcname("Intruder#hunter02");
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter05") + "::OnMobDead"; // stop timer + disable
|
|
|
|
- donpcevent instance_npcname("Helmut Roegenburg#helmu2") + "::OnMobDead";
|
|
|
|
- donpcevent instance_npcname("Isenhonor Walther#eisen2") + "::OnMobDead";
|
|
|
|
'intruder_count++;
|
|
'intruder_count++;
|
|
- if ('intruder_count == 3) {
|
|
|
|
- mapannounce instance_mapname("2@mir"), "Fellows! Let's leave this place!", bc_map,0xDDDDDD;
|
|
|
|
|
|
+ switch( 'intruder_count ) {
|
|
|
|
+ case 1:
|
|
donpcevent instance_npcname("Intruder#hunter02") + "::OnLeave";
|
|
donpcevent instance_npcname("Intruder#hunter02") + "::OnLeave";
|
|
donpcevent instance_npcname("Intruder#hunter05") + "::OnLeave";
|
|
donpcevent instance_npcname("Intruder#hunter05") + "::OnLeave";
|
|
|
|
+ break;
|
|
|
|
+ case 2:
|
|
donpcevent instance_npcname("Intruder#hunter03") + "::OnLeave";
|
|
donpcevent instance_npcname("Intruder#hunter03") + "::OnLeave";
|
|
donpcevent instance_npcname("Intruder#hunter06") + "::OnLeave";
|
|
donpcevent instance_npcname("Intruder#hunter06") + "::OnLeave";
|
|
|
|
+ break;
|
|
|
|
+ case 3:
|
|
donpcevent instance_npcname("Intruder#hunter04") + "::OnLeave";
|
|
donpcevent instance_npcname("Intruder#hunter04") + "::OnLeave";
|
|
|
|
+ break;
|
|
|
|
+ }
|
|
|
|
+ sleep 100; // it seems there is a slight delay
|
|
|
|
+
|
|
|
|
+ switch( 'intruder_count ) {
|
|
|
|
+ case 3:
|
|
|
|
+ mapannounce 'map_2mir$, "Fellows! Let's leave this place!", bc_map,0xDDDDDD;
|
|
|
|
+ // display the effect a second time
|
|
|
|
+ donpcevent instance_npcname("Intruder#hunter02") + "::OnLeave";
|
|
|
|
+ donpcevent instance_npcname("Intruder#hunter03") + "::OnLeave";
|
|
|
|
+ donpcevent instance_npcname("Intruder#hunter04") + "::OnLeave";
|
|
|
|
+ donpcevent instance_npcname("Intruder#hunter05") + "::OnLeave";
|
|
|
|
+ donpcevent instance_npcname("Intruder#hunter06") + "::OnLeave";
|
|
|
|
+
|
|
|
|
+ disablenpc instance_npcname("Intruder#hunter02");
|
|
|
|
+ disablenpc instance_npcname("Intruder#hunter03");
|
|
|
|
+ disablenpc instance_npcname("Intruder#hunter04");
|
|
|
|
+ disablenpc instance_npcname("Intruder#hunter05");
|
|
|
|
+ disablenpc instance_npcname("Intruder#hunter06");
|
|
|
|
+ break;
|
|
|
|
+ default:
|
|
|
|
+ break;
|
|
}
|
|
}
|
|
end;
|
|
end;
|
|
|
|
+}
|
|
|
|
+
|
|
|
|
+2@mir,87,79,5 script Intruder#hunter02 3454,{
|
|
|
|
+ end;
|
|
|
|
+OnStart:
|
|
|
|
+ initnpctimer;
|
|
|
|
+ end;
|
|
OnLeave:
|
|
OnLeave:
|
|
|
|
+ stopnpctimer;
|
|
specialeffect EF_TEIHIT3;
|
|
specialeffect EF_TEIHIT3;
|
|
- disablenpc instance_npcname("Intruder#hunter02");
|
|
|
|
|
|
+ hideonnpc instance_npcname("Intruder#hunter02"); // officially disabled, changed to hideonnpc to display the effect a second time
|
|
end;
|
|
end;
|
|
-OnTimer1500:
|
|
|
|
|
|
+OnTimer1000:
|
|
specialeffect EF_PIERCE;
|
|
specialeffect EF_PIERCE;
|
|
end;
|
|
end;
|
|
-OnTimer3500:
|
|
|
|
|
|
+OnTimer2000:
|
|
|
|
+ specialeffect EF_CONCENTRATION, AREA, instance_npcname("Isenhonor Walther#eisen2");
|
|
|
|
+ end;
|
|
|
|
+OnTimer4000:
|
|
specialeffect EF_HOLYCROSS;
|
|
specialeffect EF_HOLYCROSS;
|
|
end;
|
|
end;
|
|
-OnTimer4500:
|
|
|
|
|
|
+OnTimer5000:
|
|
npctalk "It is no use!";
|
|
npctalk "It is no use!";
|
|
|
|
+ specialeffect EF_TEIHIT1X, AREA, instance_npcname("Isenhonor Walther#eisen2");
|
|
end;
|
|
end;
|
|
-OnTimer6500:
|
|
|
|
|
|
+OnTimer7000:
|
|
specialeffect EF_SHIELDCHARGE;
|
|
specialeffect EF_SHIELDCHARGE;
|
|
end;
|
|
end;
|
|
OnTimer8000:
|
|
OnTimer8000:
|
|
|
|
+ specialeffect EF_CHAINCOMBO, AREA, instance_npcname("Isenhonor Walther#eisen2");
|
|
|
|
+ end;
|
|
|
|
+OnTimer10000:
|
|
|
|
+ specialeffect EF_PIERCE;
|
|
|
|
+ end;
|
|
|
|
+OnTimer11000:
|
|
|
|
+ specialeffect EF_TEIHIT1X, AREA, instance_npcname("Isenhonor Walther#eisen2");
|
|
|
|
+ npctalk "We don't have the time to chat!", instance_npcname("Isenhonor Walther#eisen2");
|
|
initnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
2@mir,91,84,5 script Intruder#hunter03 3454,{
|
|
2@mir,91,84,5 script Intruder#hunter03 3454,{
|
|
end;
|
|
end;
|
|
-OnEvent:
|
|
|
|
- enablenpc instance_npcname("Intruder#hunter03");
|
|
|
|
|
|
+OnStart:
|
|
initnpctimer;
|
|
initnpctimer;
|
|
- donpcevent instance_npcname("Intruder#hunter06") + "::OnEvent"; // timer + enable
|
|
|
|
- donpcevent instance_npcname("Po Richard#po02") + "::OnEvent";
|
|
|
|
- donpcevent instance_npcname("Skia Nerius#skia03") + "::OnEvent";
|
|
|
|
- monster instance_mapname("2@mir"),98,73,"Suspicious Intruder",3454,1, instance_npcname("Intruder#hunter03") + "::OnMobDead";// HEART_HUNTER_N
|
|
|
|
- end;
|
|
|
|
-OnMobDead:
|
|
|
|
- stopnpctimer;
|
|
|
|
- hideonnpc instance_npcname("Intruder#hunter03");
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter06") + "::OnMobDead"; // stop timer + disable
|
|
|
|
- donpcevent instance_npcname("Po Richard#po02") + "::OnMobDead";
|
|
|
|
- donpcevent instance_npcname("Skia Nerius#skia03") + "::OnMobDead";
|
|
|
|
- 'intruder_count++;
|
|
|
|
- if ('intruder_count == 3) {
|
|
|
|
- mapannounce instance_mapname("2@mir"), "Fellows! Let's leave this place!", bc_map,0xDDDDDD;
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter02") + "::OnLeave";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter05") + "::OnLeave";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter03") + "::OnLeave";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter06") + "::OnLeave";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter04") + "::OnLeave";
|
|
|
|
- }
|
|
|
|
end;
|
|
end;
|
|
OnLeave:
|
|
OnLeave:
|
|
|
|
+ stopnpctimer;
|
|
specialeffect EF_TEIHIT3;
|
|
specialeffect EF_TEIHIT3;
|
|
- disablenpc instance_npcname("Intruder#hunter03");
|
|
|
|
|
|
+ hideonnpc instance_npcname("Intruder#hunter03");
|
|
end;
|
|
end;
|
|
OnTimer1500:
|
|
OnTimer1500:
|
|
specialeffect EF_MAGICALATTHIT;
|
|
specialeffect EF_MAGICALATTHIT;
|
|
end;
|
|
end;
|
|
-OnTimer4000:
|
|
|
|
|
|
+OnTimer2500:
|
|
|
|
+ specialeffect EF_TEIHIT1X, AREA, instance_npcname("Skia Nerius#skia03");
|
|
|
|
+ end;
|
|
|
|
+OnTimer4500:
|
|
specialeffect EF_HIT5;
|
|
specialeffect EF_HIT5;
|
|
end;
|
|
end;
|
|
-OnTimer7000:
|
|
|
|
|
|
+OnTimer5500:
|
|
|
|
+ specialeffect EF_HIT6, AREA, instance_npcname("Skia Nerius#skia03");
|
|
|
|
+ end;
|
|
|
|
+OnTimer7500:
|
|
specialeffect EF_HIT2;
|
|
specialeffect EF_HIT2;
|
|
end;
|
|
end;
|
|
-OnTimer8000:
|
|
|
|
|
|
+OnTimer8500:
|
|
npctalk "It is no use!";
|
|
npctalk "It is no use!";
|
|
|
|
+ specialeffect EF_HIT1, AREA, instance_npcname("Skia Nerius#skia03");
|
|
end;
|
|
end;
|
|
-OnTimer10500:
|
|
|
|
|
|
+OnTimer11100:
|
|
specialeffect EF_HOLYCROSS;
|
|
specialeffect EF_HOLYCROSS;
|
|
end;
|
|
end;
|
|
-OnTimer11500:
|
|
|
|
|
|
+OnTimer12000:
|
|
|
|
+ specialeffect EF_HIT1, AREA, instance_npcname("Skia Nerius#skia03");
|
|
initnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
2@mir,94,86,5 script Intruder#hunter04 3454,{
|
|
2@mir,94,86,5 script Intruder#hunter04 3454,{
|
|
end;
|
|
end;
|
|
-OnEvent:
|
|
|
|
- enablenpc instance_npcname("Intruder#hunter04");
|
|
|
|
|
|
+OnStart:
|
|
initnpctimer;
|
|
initnpctimer;
|
|
- donpcevent instance_npcname("Friedrich S. Heine#stol_2") + "::OnEvent"; // timer + enable
|
|
|
|
- monster instance_mapname("2@mir"),101,83,"Suspicious Intruder",3454,1, instance_npcname("Intruder#hunter04") + "::OnMobDead";// HEART_HUNTER_N
|
|
|
|
- end;
|
|
|
|
-OnMobDead:
|
|
|
|
- stopnpctimer;
|
|
|
|
- hideonnpc instance_npcname("Intruder#hunter04");
|
|
|
|
- donpcevent instance_npcname("Friedrich S. Heine#stol_2") + "::OnMobDead"; // timer
|
|
|
|
- 'intruder_count++;
|
|
|
|
- if ('intruder_count == 3) {
|
|
|
|
- mapannounce instance_mapname("2@mir"), "Fellows! Let's leave this place!", bc_map,0xDDDDDD;
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter02") + "::OnLeave";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter05") + "::OnLeave";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter03") + "::OnLeave";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter06") + "::OnLeave";
|
|
|
|
- donpcevent instance_npcname("Intruder#hunter04") + "::OnLeave";
|
|
|
|
- }
|
|
|
|
end;
|
|
end;
|
|
OnLeave:
|
|
OnLeave:
|
|
|
|
+ stopnpctimer;
|
|
specialeffect EF_TEIHIT3;
|
|
specialeffect EF_TEIHIT3;
|
|
- disablenpc instance_npcname("Intruder#hunter04");
|
|
|
|
|
|
+ hideonnpc instance_npcname("Intruder#hunter04");
|
|
end;
|
|
end;
|
|
-OnTimer1500:
|
|
|
|
|
|
+OnTimer1200: // weird timer but ~correct
|
|
specialeffect EF_MAGICALATTHIT;
|
|
specialeffect EF_MAGICALATTHIT;
|
|
end;
|
|
end;
|
|
-OnTimer3500:
|
|
|
|
|
|
+OnTimer2200:
|
|
|
|
+ specialeffect EF_TEIHIT1X, AREA, instance_npcname("Friedrich S. Heine#stol_2");
|
|
|
|
+ end;
|
|
|
|
+OnTimer3800:
|
|
specialeffect EF_HIT5;
|
|
specialeffect EF_HIT5;
|
|
end;
|
|
end;
|
|
-OnTimer4500:
|
|
|
|
|
|
+OnTimer4800:
|
|
npctalk "Heh!";
|
|
npctalk "Heh!";
|
|
|
|
+ specialeffect EF_HIT6, AREA, instance_npcname("Friedrich S. Heine#stol_2");
|
|
end;
|
|
end;
|
|
-OnTimer7500:
|
|
|
|
|
|
+OnTimer8200:
|
|
specialeffect EF_HIT2;
|
|
specialeffect EF_HIT2;
|
|
end;
|
|
end;
|
|
-OnTimer12000:
|
|
|
|
|
|
+OnTimer9200:
|
|
|
|
+ specialeffect EF_HIT1, AREA, instance_npcname("Friedrich S. Heine#stol_2");
|
|
|
|
+ end;
|
|
|
|
+OnTimer11500:
|
|
specialeffect EF_HOLYCROSS;
|
|
specialeffect EF_HOLYCROSS;
|
|
end;
|
|
end;
|
|
-OnTimer14000:
|
|
|
|
|
|
+OnTimer12500:
|
|
|
|
+ specialeffect EF_AUTOCOUNTER, AREA, instance_npcname("Friedrich S. Heine#stol_2");
|
|
|
|
+ npctalk "...Where are these bastards from?", instance_npcname("Friedrich S. Heine#stol_2");
|
|
initnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
2@mir,107,86,5 script Intruder#hunter05 3454,{
|
|
2@mir,107,86,5 script Intruder#hunter05 3454,{
|
|
end;
|
|
end;
|
|
-OnEvent:
|
|
|
|
- enablenpc instance_npcname("Intruder#hunter05");
|
|
|
|
|
|
+OnStart:
|
|
initnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
end;
|
|
-OnMobDead:
|
|
|
|
- stopnpctimer;
|
|
|
|
- hideonnpc instance_npcname("Intruder#hunter05");
|
|
|
|
- end;
|
|
|
|
OnLeave:
|
|
OnLeave:
|
|
|
|
+ stopnpctimer;
|
|
specialeffect EF_TEIHIT3;
|
|
specialeffect EF_TEIHIT3;
|
|
- disablenpc instance_npcname("Intruder#hunter05");
|
|
|
|
|
|
+ hideonnpc instance_npcname("Intruder#hunter05");
|
|
end;
|
|
end;
|
|
-OnTimer1500:
|
|
|
|
|
|
+OnTimer1000:
|
|
specialeffect EF_MAGICALATTHIT;
|
|
specialeffect EF_MAGICALATTHIT;
|
|
end;
|
|
end;
|
|
-OnTimer3500:
|
|
|
|
|
|
+OnTimer2000:
|
|
|
|
+ specialeffect EF_TEIHIT1X, AREA, instance_npcname("Helmut Roegenburg#helmu2");
|
|
|
|
+ end;
|
|
|
|
+OnTimer4000:
|
|
npctalk "Die!!!";
|
|
npctalk "Die!!!";
|
|
specialeffect EF_HIT5;
|
|
specialeffect EF_HIT5;
|
|
end;
|
|
end;
|
|
-OnTimer6500:
|
|
|
|
|
|
+OnTimer4500:
|
|
|
|
+ npctalk "Look who's talking!!!", instance_npcname("Helmut Roegenburg#helmu2");
|
|
|
|
+ specialeffect EF_HIT6, AREA, instance_npcname("Helmut Roegenburg#helmu2");
|
|
|
|
+ end;
|
|
|
|
+OnTimer7000:
|
|
specialeffect EF_HIT2;
|
|
specialeffect EF_HIT2;
|
|
end;
|
|
end;
|
|
-OnTimer9500:
|
|
|
|
|
|
+OnTimer8000:
|
|
|
|
+ specialeffect EF_HIT1, AREA, instance_npcname("Helmut Roegenburg#helmu2");
|
|
|
|
+ end;
|
|
|
|
+OnTimer10000:
|
|
specialeffect EF_HOLYCROSS;
|
|
specialeffect EF_HOLYCROSS;
|
|
|
|
+ end;
|
|
|
|
+OnTimer11000:
|
|
|
|
+ specialeffect EF_AUTOCOUNTER, AREA, instance_npcname("Helmut Roegenburg#helmu2");
|
|
|
|
+ npctalk "Argh!!!", instance_npcname("Helmut Roegenburg#helmu2");
|
|
initnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
2@mir,110,85,5 script Intruder#hunter06 3454,{
|
|
2@mir,110,85,5 script Intruder#hunter06 3454,{
|
|
end;
|
|
end;
|
|
-OnEvent:
|
|
|
|
- enablenpc instance_npcname("Intruder#hunter06");
|
|
|
|
|
|
+OnStart:
|
|
initnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
end;
|
|
-OnMobDead:
|
|
|
|
- stopnpctimer;
|
|
|
|
- hideonnpc instance_npcname("Intruder#hunter06");
|
|
|
|
- end;
|
|
|
|
OnLeave:
|
|
OnLeave:
|
|
|
|
+ stopnpctimer;
|
|
specialeffect EF_TEIHIT3;
|
|
specialeffect EF_TEIHIT3;
|
|
- disablenpc instance_npcname("Intruder#hunter06");
|
|
|
|
|
|
+ hideonnpc instance_npcname("Intruder#hunter06");
|
|
end;
|
|
end;
|
|
-OnTimer1500:
|
|
|
|
|
|
+OnTimer1000:
|
|
specialeffect EF_HITDARK;
|
|
specialeffect EF_HITDARK;
|
|
end;
|
|
end;
|
|
-OnTimer3500:
|
|
|
|
|
|
+OnTimer2000:
|
|
|
|
+ specialeffect EF_TEIHIT1X, AREA, instance_npcname("Po Richard#po02");
|
|
|
|
+ end;
|
|
|
|
+OnTimer4000:
|
|
npctalk "Die!!!";
|
|
npctalk "Die!!!";
|
|
specialeffect EF_LIGHTBOLT;
|
|
specialeffect EF_LIGHTBOLT;
|
|
end;
|
|
end;
|
|
-OnTimer6000:
|
|
|
|
|
|
+OnTimer5000:
|
|
|
|
+ specialeffect EF_HIT6, AREA, instance_npcname("Po Richard#po02");
|
|
|
|
+ end;
|
|
|
|
+OnTimer7000:
|
|
specialeffect EF_COMBOATTACK1;
|
|
specialeffect EF_COMBOATTACK1;
|
|
end;
|
|
end;
|
|
-OnTimer9000:
|
|
|
|
|
|
+OnTimer8000:
|
|
|
|
+ specialeffect EF_HIT1, AREA, instance_npcname("Po Richard#po02");
|
|
|
|
+ end;
|
|
|
|
+OnTimer10000:
|
|
specialeffect EF_NAPALMBEAT;
|
|
specialeffect EF_NAPALMBEAT;
|
|
end;
|
|
end;
|
|
-OnTimer14000:
|
|
|
|
|
|
+OnTimer12000:
|
|
|
|
+ npctalk "Oh, this doesn't look good.", instance_npcname("Po Richard#po02");
|
|
|
|
+ specialeffect EF_AUTOCOUNTER, AREA, instance_npcname("Po Richard#po02");
|
|
initnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
+2@mir,97,80,7 script Friedrich S. Heine#stol_1 4_EP16_STOLZ,{
|
|
|
|
+ npctalk "... Quiet.";
|
|
|
|
+ end;
|
|
|
|
+}
|
|
|
|
+
|
|
2@mir,88,78,2 script Isenhonor Walther#eisen2 4_M_1STPRIN1,{
|
|
2@mir,88,78,2 script Isenhonor Walther#eisen2 4_M_1STPRIN1,{
|
|
if ('intruder_count < 3) {
|
|
if ('intruder_count < 3) {
|
|
npctalk "We don't have the time to chat!";
|
|
npctalk "We don't have the time to chat!";
|
|
@@ -432,34 +505,13 @@ OnTimer14000:
|
|
disablenpc instance_npcname("Isenhonor Walther#eisen2");
|
|
disablenpc instance_npcname("Isenhonor Walther#eisen2");
|
|
disablenpc instance_npcname("Ian Walther#ian02");
|
|
disablenpc instance_npcname("Ian Walther#ian02");
|
|
end;
|
|
end;
|
|
-OnEvent:
|
|
|
|
- enablenpc instance_npcname("Isenhonor Walther#eisen2");
|
|
|
|
- initnpctimer;
|
|
|
|
- end;
|
|
|
|
-OnMobDead:
|
|
|
|
- stopnpctimer;
|
|
|
|
- end;
|
|
|
|
-OnTime1500:
|
|
|
|
- npctalk "Ha...";
|
|
|
|
- end;
|
|
|
|
-OnTime3000:
|
|
|
|
- specialeffect EF_CONCENTRATION;
|
|
|
|
- end;
|
|
|
|
-OnTime5500:
|
|
|
|
- specialeffect EF_TEIHIT1X;
|
|
|
|
- end;
|
|
|
|
-OnTime8500:
|
|
|
|
- specialeffect EF_CHAINCOMBO;
|
|
|
|
- end;
|
|
|
|
-OnTime10000:
|
|
|
|
- npctalk "We don't have the time to chat!";
|
|
|
|
- initnpctimer;
|
|
|
|
- end;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
2@mir,106,85,7 script Helmut Roegenburg#helmu2 4_EP16_HELMUT,{
|
|
2@mir,106,85,7 script Helmut Roegenburg#helmu2 4_EP16_HELMUT,{
|
|
- if ('intruder_count < 3)
|
|
|
|
|
|
+ if ('intruder_count < 3) {
|
|
|
|
+ npctalk "Hm!";
|
|
end;
|
|
end;
|
|
|
|
+ }
|
|
mes "[Helmut]";
|
|
mes "[Helmut]";
|
|
mes "All seem well.";
|
|
mes "All seem well.";
|
|
mes "...I shall get going. The brothers don't look so good.";
|
|
mes "...I shall get going. The brothers don't look so good.";
|
|
@@ -469,28 +521,6 @@ OnTime10000:
|
|
disablenpc instance_npcname("Maximilian Roegenburg#m2");
|
|
disablenpc instance_npcname("Maximilian Roegenburg#m2");
|
|
disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
|
|
disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
|
|
end;
|
|
end;
|
|
-OnEvent:
|
|
|
|
- enablenpc instance_npcname("Helmut Roegenburg#helmu2");
|
|
|
|
- initnpctimer;
|
|
|
|
- end;
|
|
|
|
-OnMobDead:
|
|
|
|
- stopnpctimer;
|
|
|
|
- end;
|
|
|
|
-OnTime1500:
|
|
|
|
- specialeffect EF_TEIHIT1X;
|
|
|
|
- end;
|
|
|
|
-OnTimer3500:
|
|
|
|
- npctalk "Look who's talking!!!";
|
|
|
|
- specialeffect EF_HIT6;
|
|
|
|
- end;
|
|
|
|
-OnTimer7000:
|
|
|
|
- specialeffect EF_HIT1;
|
|
|
|
- end;
|
|
|
|
-OnTimer9000:
|
|
|
|
- specialeffect EF_AUTOCOUNTER;
|
|
|
|
- npctalk "Argh!!!";
|
|
|
|
- initnpctimer;
|
|
|
|
- end;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
2@mir,92,83,2 script Skia Nerius#skia03 4_EP16_SKIA,{
|
|
2@mir,92,83,2 script Skia Nerius#skia03 4_EP16_SKIA,{
|
|
@@ -509,28 +539,6 @@ OnTimer9000:
|
|
disablenpc instance_npcname("Skia Nerius#skia03");
|
|
disablenpc instance_npcname("Skia Nerius#skia03");
|
|
disablenpc instance_npcname("Spica Nerius#spica02");
|
|
disablenpc instance_npcname("Spica Nerius#spica02");
|
|
end;
|
|
end;
|
|
-OnEvent:
|
|
|
|
- enablenpc instance_npcname("Skia Nerius#skia03");
|
|
|
|
- initnpctimer;
|
|
|
|
- end;
|
|
|
|
-OnMobDead:
|
|
|
|
- stopnpctimer;
|
|
|
|
- end;
|
|
|
|
-OnTime2000:
|
|
|
|
- specialeffect EF_TEIHIT1X;
|
|
|
|
- end;
|
|
|
|
-OnTimer4500:
|
|
|
|
- specialeffect EF_HIT6;
|
|
|
|
- end;
|
|
|
|
-OnTimer7500:
|
|
|
|
- specialeffect EF_HIT1;
|
|
|
|
- end;
|
|
|
|
-OnTimer12000:
|
|
|
|
- specialeffect EF_HIT1;
|
|
|
|
- end;
|
|
|
|
-OnTimer12500:
|
|
|
|
- initnpctimer;
|
|
|
|
- end;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
2@mir,109,84,7 script Po Richard#po02 4_M_6THPRIN1,{
|
|
2@mir,109,84,7 script Po Richard#po02 4_M_6THPRIN1,{
|
|
@@ -542,28 +550,6 @@ OnTimer12500:
|
|
sleep 2000;
|
|
sleep 2000;
|
|
disablenpc instance_npcname("Po Richard#po02");
|
|
disablenpc instance_npcname("Po Richard#po02");
|
|
end;
|
|
end;
|
|
-OnEvent:
|
|
|
|
- enablenpc instance_npcname("Po Richard#po02");
|
|
|
|
- initnpctimer;
|
|
|
|
- end;
|
|
|
|
-OnMobDead:
|
|
|
|
- stopnpctimer;
|
|
|
|
- end;
|
|
|
|
-OnTime1500:
|
|
|
|
- npctalk "Oh, this doesn't look good.";
|
|
|
|
- end;
|
|
|
|
-OnTimer5500:
|
|
|
|
- specialeffect EF_HIT6;
|
|
|
|
- end;
|
|
|
|
-OnTimer7500:
|
|
|
|
- specialeffect EF_HIT1;
|
|
|
|
- end;
|
|
|
|
-OnTimer17500:
|
|
|
|
- specialeffect EF_HIT1;
|
|
|
|
- end;
|
|
|
|
-OnTimer19000:
|
|
|
|
- initnpctimer;
|
|
|
|
- end;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
2@mir,95,85,1 script Friedrich S. Heine#stol_2 4_EP16_STOLZ,{
|
|
2@mir,95,85,1 script Friedrich S. Heine#stol_2 4_EP16_STOLZ,{
|
|
@@ -590,29 +576,8 @@ OnDisable:
|
|
disablenpc instance_npcname("Wolf Roegenburg#wolf02");
|
|
disablenpc instance_npcname("Wolf Roegenburg#wolf02");
|
|
disablenpc instance_npcname("Helmut Roegenburg#helmu2");
|
|
disablenpc instance_npcname("Helmut Roegenburg#helmu2");
|
|
disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
|
|
disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
|
|
- disablenpc instance_npcname("Friedrich S. Heine#stol_2");
|
|
|
|
disablenpc instance_npcname("Isaac Wigner#isaac02");
|
|
disablenpc instance_npcname("Isaac Wigner#isaac02");
|
|
end;
|
|
end;
|
|
-OnEvent:
|
|
|
|
- enablenpc instance_npcname("Friedrich S. Heine#stol_2");
|
|
|
|
- initnpctimer;
|
|
|
|
- end;
|
|
|
|
-OnMobDead:
|
|
|
|
- stopnpctimer;
|
|
|
|
- end;
|
|
|
|
-OnTime1500:
|
|
|
|
- specialeffect EF_TEIHIT1X;
|
|
|
|
- end;
|
|
|
|
-OnTimer4000:
|
|
|
|
- specialeffect EF_HIT6;
|
|
|
|
- end;
|
|
|
|
-OnTimer11500:
|
|
|
|
- specialeffect EF_AUTOCOUNTER;
|
|
|
|
- npctalk "...Where are these bastards from?";
|
|
|
|
- end;
|
|
|
|
-OnTimer12000:
|
|
|
|
- initnpctimer;
|
|
|
|
- end;
|
|
|
|
}
|
|
}
|
|
|
|
|
|
2@mir,101,93,7 script Kronecker G. Heine#gran2 4_EP16_GRANZ,{
|
|
2@mir,101,93,7 script Kronecker G. Heine#gran2 4_EP16_GRANZ,{
|
|
@@ -676,7 +641,7 @@ OnTimer12000:
|
|
mes "[Nyhill]";
|
|
mes "[Nyhill]";
|
|
mes "...This... Is all... My fault...";
|
|
mes "...This... Is all... My fault...";
|
|
close;
|
|
close;
|
|
-OnTouch:
|
|
|
|
|
|
+OnTouch_:
|
|
npctalk "...Will I be a help?";
|
|
npctalk "...Will I be a help?";
|
|
npcskill "AL_HEAL",11,99,60;
|
|
npcskill "AL_HEAL",11,99,60;
|
|
npcskill "PR_KYRIE",10,99,60;
|
|
npcskill "PR_KYRIE",10,99,60;
|
|
@@ -707,7 +672,10 @@ OnTouch:
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}
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}
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2@mir,96,83,2 script Spica Nerius#spica02 4_EP16_SPICA,{
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2@mir,96,83,2 script Spica Nerius#spica02 4_EP16_SPICA,{
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- npctalk "...S... ki... a...";
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+ if ('intruder_count < 3)
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+ npctalk "...S... ki... a...";
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+ else
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+ npctalk "Skia, why did this guy save Lord Nyhill, not me?";
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end;
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end;
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}
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}
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@@ -715,23 +683,27 @@ OnTouch:
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2@mir,102,97,3 script Intruder#hunter01 3454,{
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2@mir,102,97,3 script Intruder#hunter01 3454,{
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end;
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end;
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OnInstanceInit:
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OnInstanceInit:
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- 'intruder_count = 0;// init on reload
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- disablenpc instance_npcname("Intruder#hunter01");
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+ 'map_2mir$ = instance_mapname("2@mir");
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+ 'intruder_count = 0;
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+
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disablenpc instance_npcname("Spica Nerius#spica02");
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disablenpc instance_npcname("Spica Nerius#spica02");
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disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
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disablenpc instance_npcname("Agnes Roegenburg#agnes0_2");
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disablenpc instance_npcname("Isaac Wigner#isaac02");
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disablenpc instance_npcname("Isaac Wigner#isaac02");
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disablenpc instance_npcname("Catherine D. Geoborg#ca2");
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disablenpc instance_npcname("Catherine D. Geoborg#ca2");
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disablenpc instance_npcname("Jurgen Wigner#jurgen02");
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disablenpc instance_npcname("Jurgen Wigner#jurgen02");
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disablenpc instance_npcname("Kronecker G. Heine#gran2");
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disablenpc instance_npcname("Kronecker G. Heine#gran2");
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+ disablenpc instance_npcname("Isenhonor Walther#eisen2");
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+ disablenpc instance_npcname("Helmut Roegenburg#helmu2");
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+ disablenpc instance_npcname("Po Richard#po02");
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+ disablenpc instance_npcname("Friedrich S. Heine#stol_2");
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+
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+ disablenpc instance_npcname("Intruder#hunter01");
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disablenpc instance_npcname("Intruder#hunter02");
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disablenpc instance_npcname("Intruder#hunter02");
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disablenpc instance_npcname("Intruder#hunter03");
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disablenpc instance_npcname("Intruder#hunter03");
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disablenpc instance_npcname("Intruder#hunter04");
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disablenpc instance_npcname("Intruder#hunter04");
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disablenpc instance_npcname("Intruder#hunter05");
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disablenpc instance_npcname("Intruder#hunter05");
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disablenpc instance_npcname("Intruder#hunter06");
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disablenpc instance_npcname("Intruder#hunter06");
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- disablenpc instance_npcname("Isenhonor Walther#eisen2");
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- disablenpc instance_npcname("Helmut Roegenburg#helmu2");
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- disablenpc instance_npcname("Po Richard#po02");
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- disablenpc instance_npcname("Friedrich S. Heine#stol_2");
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+
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disablenpc instance_npcname("Skia Nerius#skia03");
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disablenpc instance_npcname("Skia Nerius#skia03");
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disablenpc instance_npcname("Nyhill M. Heine#nihil03");
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disablenpc instance_npcname("Nyhill M. Heine#nihil03");
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end;
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end;
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@@ -768,7 +740,6 @@ OnInstanceInit:
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2@mir,101,94,0 duplicate(dummy_npc_rituel) Peter Heine#peter01 4_M_3RDPRIN1
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2@mir,101,94,0 duplicate(dummy_npc_rituel) Peter Heine#peter01 4_M_3RDPRIN1
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2@mir,100,77,7 duplicate(dummy_npc_rituel) Spica Nerius#spica01 4_EP16_SPICA
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2@mir,100,77,7 duplicate(dummy_npc_rituel) Spica Nerius#spica01 4_EP16_SPICA
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2@mir,106,71,2 duplicate(dummy_npc_rituel) Agnes Roegenburg#agnes0_1 4_EP16_AGNES
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2@mir,106,71,2 duplicate(dummy_npc_rituel) Agnes Roegenburg#agnes0_1 4_EP16_AGNES
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-2@mir,97,80,7 duplicate(dummy_npc_rituel) Friedrich S. Heine#stol_1 4_EP16_STOLZ
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2@mir,100,74,7 duplicate(dummy_npc_rituel) Ian Walther#ian01 1_M_JOBTESTER
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2@mir,100,74,7 duplicate(dummy_npc_rituel) Ian Walther#ian01 1_M_JOBTESTER
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2@mir,97,74,7 duplicate(dummy_npc_rituel) Isenhonor Walther#eisen 4_M_1STPRIN1
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2@mir,97,74,7 duplicate(dummy_npc_rituel) Isenhonor Walther#eisen 4_M_1STPRIN1
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2@mir,103,71,2 duplicate(dummy_npc_rituel) Helmut Roegenburg#helmu 4_EP16_HELMUT
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2@mir,103,71,2 duplicate(dummy_npc_rituel) Helmut Roegenburg#helmu 4_EP16_HELMUT
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