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@@ -405,6 +405,8 @@ int buildin_setd(struct script_state *st);
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int buildin_petstat(struct script_state *st); // [Lance] Pet Stat Rq: Dubby
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int buildin_callshop(struct script_state *st); // [Skotlex]
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int buildin_npcshopitem(struct script_state *st); // [Lance]
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+int buildin_npcshopadditem(struct script_state *st);
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+int buildin_npcshopdelitem(struct script_state *st);
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int buildin_equip(struct script_state *st);
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int buildin_autoequip(struct script_state *st);
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int buildin_setbattleflag(struct script_state *st);
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@@ -741,7 +743,9 @@ struct {
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// <--- [zBuffer] List of dynamic var commands
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{buildin_petstat,"petstat","i"},
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{buildin_callshop,"callshop","si"}, // [Skotlex]
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- {buildin_npcshopitem,"npcshopitem","*"}, // [Lance]
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+ {buildin_npcshopitem,"npcshopitem","sii*"}, // [Lance]
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+ {buildin_npcshopadditem,"npcshopadditem","sii*"},
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+ {buildin_npcshopdelitem,"npcshopdelitem","si*"},
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{buildin_equip,"equip","i"},
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{buildin_autoequip,"autoequip","ii"},
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{buildin_setbattleflag,"setbattleflag","ss"},
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@@ -10114,47 +10118,38 @@ int buildin_callshop(struct script_state *st)
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return 0;
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}
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+#ifndef MAX_SHOPITEM
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+ #define MAX_SHOPITEM 100
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+#endif
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int buildin_npcshopitem(struct script_state *st)
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{
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struct npc_data *nd= NULL;
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int n = 0;
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int i = 3;
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- int itemid, value, amount;
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+ int amount;
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char* npcname = conv_str(st, & (st->stack->stack_data[st->start + 2]));
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nd = npc_name2id(npcname);
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-#ifndef MAX_SHOPITEM
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- #define MAX_SHOPITEM 100
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-#endif
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-
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if(nd && nd->bl.subtype==SHOP){
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- amount = (st->end-2)/2;
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- // st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 just in case
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+ amount = ((st->end-2)/2)+1;
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+ // st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 to end it
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nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
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sizeof(nd->u.shop_item[0]) * amount);
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// Reset sell list.
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- for(;nd->u.shop_item[n].nameid && n < amount; n++){
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- nd->u.shop_item[n].nameid = 0;
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- nd->u.shop_item[n].value = 0;
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- }
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+ memset(nd->u.shop_item, 0, sizeof(nd->u.shop_item[0]) * amount);
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n = 0;
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while (st->end > st->start + i) {
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- itemid = conv_num(st, & (st->stack->stack_data[st->start+i]));
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- nd->u.shop_item[n].nameid = itemid;
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+ nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
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i++;
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- value = conv_num(st, & (st->stack->stack_data[st->start+i]));
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- nd->u.shop_item[n].value = value;
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+ nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
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i++;
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n++;
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}
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- //nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
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- // sizeof(nd->u.shop_item[0]) * n);
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-
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map_addiddb(&nd->bl);
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nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
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@@ -10165,6 +10160,87 @@ int buildin_npcshopitem(struct script_state *st)
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return 0;
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}
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+int buildin_npcshopadditem(struct script_state *st) {
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+ struct npc_data *nd=NULL;
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+ int n = 0;
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+ int i = 3;
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+ int amount;
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+
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+ char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
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+ nd = npc_name2id(npcname);
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+
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+ if (nd && nd->bl.subtype==SHOP){
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+ amount = ((st->end-2)/2)+1;
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+ while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
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+ n++;
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+
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+ nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
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+ sizeof(nd->u.shop_item[0]) * (amount+n));
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+
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+ n = 0;
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+
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+ while(st->end > st->start + i){
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+ nd->u.shop_item[n].nameid = conv_num(st, & (st->stack->stack_data[st->start+i]));
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+ i++;
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+ nd->u.shop_item[n].value = conv_num(st, & (st->stack->stack_data[st->start+i]));
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+ i++;
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+ n++;
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+ }
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+
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+ // Marks the last of our stuff..
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+ nd->u.shop_item[n].value = 0;
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+ nd->u.shop_item[n].nameid = 0;
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+
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+ map_addiddb(&nd->bl);
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+ nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
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+ } else {
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+ ShowError("buildin_npcshopadditem: shop not found.\n");
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+ }
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+
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+ return 0;
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+}
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+
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+int buildin_npcshopdelitem(struct script_state *st)
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+{
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+ struct npc_data *nd=NULL;
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+ int n=0;
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+ int i=3;
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+ int size = 0;
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+
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+ char* npcname = conv_str(st, & (st->stack->stack_data[st->start+2]));
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+ nd = npc_name2id(npcname);
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+
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+ if (nd && nd->bl.subtype==SHOP) {
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+ while (nd->u.shop_item[n].nameid)
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+ size++;
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+
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+ while (st->end > st->start+i) {
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+ for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
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+ if (nd->u.shop_item[n].nameid == conv_num(st, & (st->stack->stack_data[st->start+i]))) {
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+ // We're moving 1 extra empty block. Junk data is eliminated later.
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+ memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
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+ }
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+ }
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+ i++;
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+ }
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+
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+ size = 0;
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+
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+ while (nd->u.shop_item[n].nameid)
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+ size++;
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+
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+ nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
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+ sizeof(nd->u.shop_item[0]) * (size+1));
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+
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+ map_addiddb(&nd->bl);
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+ nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
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+ } else {
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+ ShowError("buildin_npcshopdelitem: shop not found.\n");
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+ }
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+
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+ return 0;
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+}
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+
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/*==========================================
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* Returns some values of an item [Lupus]
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* Price, Weight, etc...
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