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@@ -2158,15 +2158,13 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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if(sd) {
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int flag = 0; //Used to signal if this skill can be combo'ed later on.
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struct status_change_entry *sce;
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- if ((sce = sd->sc.data[SC_COMBO]))
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- { //End combo state after skill is invoked. [Skotlex]
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+ if ((sce = sd->sc.data[SC_COMBO])) {//End combo state after skill is invoked. [Skotlex]
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switch (skillid) {
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case TK_TURNKICK:
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case TK_STORMKICK:
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case TK_DOWNKICK:
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case TK_COUNTER:
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- if (pc_famerank(sd->status.char_id,MAPID_TAEKWON))
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- { //Extend combo time.
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+ if (pc_famerank(sd->status.char_id,MAPID_TAEKWON)) {//Extend combo time.
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sce->val1 = skillid; //Update combo-skill
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sce->val3 = skillid;
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if( sce->timer != INVALID_TIMER )
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@@ -2181,8 +2179,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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status_change_end(src, SC_COMBO, INVALID_TIMER);
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}
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}
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- switch(skillid)
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- {
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+ switch(skillid) {
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case MO_TRIPLEATTACK:
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if (pc_checkskill(sd, MO_CHAINCOMBO) > 0 || pc_checkskill(sd, SR_DRAGONCOMBO) > 0)
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flag=1;
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@@ -2239,9 +2236,6 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
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if (flag) { //Possible to chain
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flag = DIFF_TICK(sd->ud.canact_tick, tick);
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if (flag < 1) flag = 1;
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- // Dragon Combo must change into self skill and auto-select target when used as combo skill.
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- if( skillid == MO_TRIPLEATTACK && pc_checkskill(sd, SR_DRAGONCOMBO) > 0 )
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- clif_skillinfo(sd,SR_DRAGONCOMBO,INF_SELF_SKILL);
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sc_start2(src,SC_COMBO,100,skillid,bl->id,flag);
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clif_combo_delay(src, flag);
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}
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@@ -4170,8 +4164,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, int
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skill_addtimerskill(src, tick + status_get_amotion(src)*8/10, bl->id, 0, 0, skillid, skilllv, BF_WEAPON, flag|SD_LEVEL);
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break;
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case SR_DRAGONCOMBO:
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- if( sd ) // Dragon Combo must back to target-selectable skill after use it as combo.
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- clif_skillinfo(sd,SR_DRAGONCOMBO,0);
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skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
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break;
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@@ -8205,8 +8197,8 @@ int skill_castend_id(int tid, unsigned int tick, int id, intptr_t data)
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inf2 = skill_get_inf2(ud->skillid);
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if(inf&INF_ATTACK_SKILL ||
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- (inf&INF_SELF_SKILL && inf2&INF2_NO_TARGET_SELF) || //Combo skills
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- (ud->skillid == SR_DRAGONCOMBO && src == target) ) // Casted through combo.
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+ (inf&INF_SELF_SKILL && inf2&INF2_NO_TARGET_SELF) //Combo skills
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+ ) // Casted through combo.
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inf = BCT_ENEMY; //Offensive skill.
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else if(inf2&INF2_NO_ENEMY)
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inf = BCT_NOENEMY;
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