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@@ -17,6 +17,7 @@
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//= 1.5 Added option to disable RebirthClass. [mazvi]
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//= 1.5 Added option to disable RebirthClass. [mazvi]
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//= 1.6 Added option to get job related equipment on change. [Braniff]
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//= 1.6 Added option to get job related equipment on change. [Braniff]
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//= 1.7 Readability changes. Also added BabyExpanded and BabySummoner classes. [Jey]
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//= 1.7 Readability changes. Also added BabyExpanded and BabySummoner classes. [Jey]
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+//= 1.8 Added option to disable Baby Novice Only but Baby Class can be Enabled [mazvi]
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//============================================================
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//============================================================
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prontera,153,193,6 script Job Master 123,{
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prontera,153,193,6 script Job Master 123,{
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@@ -190,7 +191,7 @@ function Job_Options {
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Job_Options(.@job_opt,Job_Swordman,
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Job_Options(.@job_opt,Job_Swordman,
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Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief,
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Job_Mage, Job_Archer, Job_Acolyte, Job_Merchant, Job_Thief,
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Job_Super_Novice, Job_Taekwon, Job_Gunslinger, Job_Ninja);
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Job_Super_Novice, Job_Taekwon, Job_Gunslinger, Job_Ninja);
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- if( .BabyClass )
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+ if( .BabyNovice )
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Job_Options(.@job_opt, Job_Baby);
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Job_Options(.@job_opt, Job_Baby);
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break;
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break;
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case Job_Novice_High:
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case Job_Novice_High:
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@@ -551,6 +552,7 @@ OnInit:
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.ThirdClass = true; // Enable third classes?
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.ThirdClass = true; // Enable third classes?
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.RebirthClass = true; // Enable rebirth classes?
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.RebirthClass = true; // Enable rebirth classes?
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.SecondExpanded = true; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
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.SecondExpanded = true; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion?
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+ .BabyNovice = true; // Enable Baby novice classes? Disable it if you like player must have parent to get job baby.
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.BabyClass = true; // Enable Baby classes?
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.BabyClass = true; // Enable Baby classes?
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.BabyThird = true; // Enable Baby third classes?
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.BabyThird = true; // Enable Baby third classes?
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.BabyExpanded = true; // Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc.
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.BabyExpanded = true; // Enable Baby Expanded classes: Ex. Baby Ninja, Baby Taekwon, etc.
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