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Added an item_delay database usable for item-specific use delays.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14455 54d463be-8e91-2dee-dedb-b68131a5f0ec
Paradox924X 14 年之前
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共有 6 个文件被更改,包括 84 次插入4 次删除
  1. 2 0
      Changelog-Trunk.txt
  2. 6 0
      db/item_delay.txt
  3. 46 1
      src/map/itemdb.c
  4. 4 0
      src/map/itemdb.h
  5. 21 2
      src/map/pc.c
  6. 5 1
      src/map/pc.h

+ 2 - 0
Changelog-Trunk.txt

@@ -1,5 +1,7 @@
 Date	Added
 
+2010/11/10
+	* Added an item_delay database usable for item-specific use delays. [Paradox924X]
 2010/11/09
 	* Use packet 0xe7 instead of 0x1f5 within clif_tradestart() when there is no trade_partner (or an invalid one) specified even for PACKETVER >= 6. (bugreport:4544) [Paradox924X]
 	* Follow-up to r14368. Load last_map from SQL on char load so the information is available during char select for PACKETVER > 20100721. Patch based on Ai4rei's. (bugreport:4429) [Paradox924X]

+ 6 - 0
db/item_delay.txt

@@ -0,0 +1,6 @@
+// Item Delay Database
+// Max number of entries is defined in itemdb.h as MAX_ITEMDELAYS
+// WARNING: Adding/removing/modifying entries here and then using @reloaditemdb will cause problems/inconsistencies!
+//
+// Structure:
+// Item ID,Delay in Milliseconds

+ 46 - 1
src/map/itemdb.c

@@ -27,7 +27,7 @@ static struct item_group itemgroup_db[MAX_ITEMGROUP];
 
 struct item_data dummy_item; //This is the default dummy item used for non-existant items. [Skotlex]
 
-
+int item_delays = 0;
 
 /*==========================================
  * –¼‘O‚ÅŒŸ�õ—p
@@ -661,6 +661,50 @@ static int itemdb_read_itemtrade(void)
 	return 0;
 }
 
+/*==========================================
+ * Reads item delay amounts [Paradox924X]
+ *------------------------------------------*/
+static int itemdb_read_itemdelay(void)
+{
+	FILE *fp;
+	int nameid, j;
+	char line[1024], *str[10], *p;
+	struct item_data *id;
+
+	sprintf(line, "%s/item_delay.txt", db_path);
+	if ((fp = fopen(line,"r")) == NULL) {
+		ShowError("can't read %s\n", line);
+		return -1;
+	}
+
+	while(fgets(line, sizeof(line), fp))
+	{
+		if (item_delays == MAX_ITEMDELAYS) {
+			ShowError("itemdb_read_itemdelay: Too many entries specified in %s/item_delay.txt!\n", db_path);
+			break;
+		}
+		if (line[0] == '/' && line[1] == '/')
+			continue;
+		memset(str, 0, sizeof(str));
+		for (j = 0, p = line; j < 2 && p; j++) {
+			str[j] = p;
+			p = strchr(p, ',');
+			if(p) *p++ = 0;
+		}
+
+		if (j < 2 || str[0] == NULL ||
+			(nameid = atoi(str[0])) < 0 || !(id = itemdb_exists(nameid)))
+			continue;
+
+		id->delay = atoi(str[1]);
+		item_delays++;
+	}
+	fclose(fp);
+	ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", item_delays, "item_delay.txt");
+
+	return 0;
+}
+
 /*======================================
  * Applies gender restrictions according to settings. [Skotlex]
  *======================================*/
@@ -971,6 +1015,7 @@ static void itemdb_read(void)
 	itemdb_read_itemavail();
 	itemdb_read_noequip();
 	itemdb_read_itemtrade();
+	itemdb_read_itemdelay();
 }
 
 /*==========================================

+ 4 - 0
src/map/itemdb.h

@@ -8,6 +8,9 @@
 
 #define MAX_RANDITEM	11000
 
+// The maximum number of item delays
+#define MAX_ITEMDELAYS	10
+
 #define MAX_SEARCH	5  //Designed for search functions, species max number of matches to display.
 
 #define ITEMID_YELLOW_GEMSTONE 715
@@ -54,6 +57,7 @@ struct item_data {
 	int elv;
 	int wlv;
 	int view_id;
+	int delay;
 //Lupus: I rearranged order of these fields due to compatibility with ITEMINFO script command
 //		some script commands should be revised as well...
 	unsigned int class_base[3];	//Specifies if the base can wear this item (split in 3 indexes per type: 1-1, 2-1, 2-2)

+ 21 - 2
src/map/pc.c

@@ -67,6 +67,8 @@ char motd_text[MOTD_LINE_SIZE][256]; // Message of the day buffer [Valaris]
 struct duel duel_list[MAX_DUEL];
 int duel_count = 0;
 
+extern int item_delays; // [Paradox924X]
+
 //Links related info to the sd->hate_mob[]/sd->feel_map[] entries
 const struct sg_data sg_info[3] = {
 		{ SG_SUN_ANGER, SG_SUN_BLESS, SG_SUN_COMFORT, "PC_FEEL_SUN", "PC_HATE_MOB_SUN", is_day_of_sun },
@@ -531,6 +533,11 @@ int pc_setinventorydata(struct map_session_data *sd)
 	for(i=0;i<MAX_INVENTORY;i++) {
 		id = sd->status.inventory[i].nameid;
 		sd->inventory_data[i] = id?itemdb_search(id):NULL;
+		if(sd->inventory_data[i] && sd->inventory_data[i]->delay > 0) { // Load delays
+			sd->item_delay[item_delays].nameid = sd->inventory_data[i]->nameid;
+			sd->item_delay[item_delays].tick = 0;
+			++item_delays;
+		}
 	}
 	return 0;
 }
@@ -3654,8 +3661,8 @@ int pc_isUseitem(struct map_session_data *sd,int n)
  *------------------------------------------*/
 int pc_useitem(struct map_session_data *sd,int n)
 {
-	unsigned int tick = gettick();
-	int amount;
+	unsigned int delay, tick = gettick();
+	int amount, i, nameid;
 	struct script_code *script;
 
 	nullpo_ret(sd);
@@ -3681,6 +3688,16 @@ int pc_useitem(struct map_session_data *sd,int n)
 	))
 		return 0;
 
+	// Store information for later use before it is lost (via pc_delitem) [Paradox924X]
+	nameid = sd->inventory_data[n]->nameid;
+	delay = sd->inventory_data[n]->delay;
+
+	if( sd->inventory_data[n]->delay > 0 ) { // Check if there is a delay on this item [Paradox924X]
+		ARR_FIND(0, item_delays, i, sd->item_delay[i].nameid == nameid);
+		if( i < item_delays && DIFF_TICK(sd->item_delay[i].tick, tick) > 0 )
+			return 0; // Delay has not expired yet
+	}
+
 	//Since most delay-consume items involve using a "skill-type" target cursor,
 	//perform a skill-use check before going through. [Skotlex]
 	//resurrection was picked as testing skill, as a non-offensive, generic skill, it will do.
@@ -3725,6 +3742,8 @@ int pc_useitem(struct map_session_data *sd,int n)
 	sd->canuseitem_tick = tick + battle_config.item_use_interval;
 	if( itemdb_iscashfood(sd->status.inventory[n].nameid) )
 		sd->canusecashfood_tick = tick + battle_config.cashfood_use_interval;
+	if( delay > 0 && i < item_delays )
+		sd->item_delay[i].tick = tick + delay;
 
 	run_script(script,0,sd->bl.id,fake_nd->bl.id);
 	potion_flag = 0;

+ 5 - 1
src/map/pc.h

@@ -204,6 +204,11 @@ struct map_session_data {
 	unsigned int cantalk_tick;
 	unsigned int cansendmail_tick; // [Mail System Flood Protection]
 	unsigned int ks_floodprotect_tick; // [Kill Steal Protection]
+	
+	struct {
+		int nameid;
+		unsigned int tick;
+	} item_delay[MAX_ITEMDELAYS]; // [Paradox924X]
 
 	short weapontype1,weapontype2;
 	short disguise; // [Valaris]
@@ -404,7 +409,6 @@ struct map_session_data {
 	const char* debug_func;
 };
 
-
 //Update this max as necessary. 54 is the value needed for Super Baby currently
 #define MAX_SKILL_TREE 54
 //Total number of classes (for data storage)