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@@ -1,6 +1,6 @@
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// This database is currently unused, and is not read by the server.
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// It is here only to illistrate design, with known information.
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-// With the recommended formatting to handle the level penelty system.
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+// Recommended formatting to handle the level penalty system.
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//
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// Mob Level Penalty Database
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//
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@@ -22,7 +22,7 @@
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// If only 0:100 is given, all levels will receieve the 100% rate.
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// Another example would be:
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// If 0,13:0,12:25,11:50,10:100 is given, then a level difference of 13 levels and higher recievce 0 exp.
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-// While a 12 level difference will give 25% of hte exp the monster wold give normally.
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+// While a 12 level difference will give 25% of the exp the monster would give normally.
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// with a level difference of 11, 50%...and if you are 10 levels lower, 100%.
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//
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