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- hom_setting&0x2 now disables skill range checks for homunculus. For the love of everything that is sinful, please unset this on your server.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11717 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex 17 years ago
parent
commit
788ccb51b6
3 changed files with 6 additions and 2 deletions
  1. 2 1
      conf/Changelog.txt
  2. 1 1
      conf/battle/homunc.conf
  3. 3 0
      src/map/battle.c

+ 2 - 1
conf/Changelog.txt

@@ -1,6 +1,7 @@
 Date	Added
 Date	Added
 
 
-2007/11/08
+2007/11/12
+	* hom_setting&0x2 now disables skill range checks for homunculus.	[Skotlex]2007/11/08
 	* Removed the unneccessary @refreshonline command
 	* Removed the unneccessary @refreshonline command
 2007/10/29
 2007/10/29
 	* Removed petid command (not needed because commands understand names)
 	* Removed petid command (not needed because commands understand names)

+ 1 - 1
conf/battle/homunc.conf

@@ -24,7 +24,7 @@
 // Homunculus setting (Note 3)
 // Homunculus setting (Note 3)
 // Activates various 'quirks' that makes them behave unlike normal characters.
 // Activates various 'quirks' that makes them behave unlike normal characters.
 // 0x001: Can't be targetted by support skills (except for their master)
 // 0x001: Can't be targetted by support skills (except for their master)
-
+// 0x002: Casted skills do not perform a range check
 // 0x004: Mobs will always go after them instead of players until attacked
 // 0x004: Mobs will always go after them instead of players until attacked
 // 0x008: Copy their master's speed on spawn/map-change
 // 0x008: Copy their master's speed on spawn/map-change
 // 0x010: They display luk/3+1 instead of their actual critical in the
 // 0x010: They display luk/3+1 instead of their actual critical in the

+ 3 - 0
src/map/battle.c

@@ -3299,6 +3299,9 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
 	if(src->m != bl->m)	// ˆá‚¤ƒ}ƒbƒv
 	if(src->m != bl->m)	// ˆá‚¤ƒ}ƒbƒv
 		return 0;
 		return 0;
 
 
+	if(src->type == BL_HOM && battle_config.hom_setting&0x2)
+		return 1; //WTF, way to go Aegis and your awesome bugs.
+
 	if (!check_distance_bl(src, bl, range))
 	if (!check_distance_bl(src, bl, range))
 		return 0;
 		return 0;