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Revert "Updated Flash Combo effect"

This reverts commit fc68007.
aleos89 há 9 anos atrás
pai
commit
77e9eff40d

+ 7 - 3
db/pre-re/skill_db.txt

@@ -1099,11 +1099,11 @@
 
 //****
 // SR Sura
-2326,1,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0,	SR_DRAGONCOMBO,Dragon Combo
+2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0,	SR_DRAGONCOMBO,Dragon Combo
 2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0,	SR_SKYNETBLOW,Sky Net Blow
 2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0,	SR_EARTHSHAKER,Earth Shaker
-2329,1,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0,	SR_FALLENEMPIRE,Fallen Empire
-2330,1,6,1,-1,0x3,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0,	SR_TIGERCANNON,Tiger Cannon
+2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0,	SR_FALLENEMPIRE,Fallen Empire
+2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0,	SR_TIGERCANNON,Tiger Cannon
 2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0,		SR_HELLGATE,Hell Gate
 2332,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0,	SR_RAMPAGEBLASTER,Rampage Blaster
 2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0,		SR_CRESCENTELBOW,Crescent Elbow
@@ -1324,6 +1324,10 @@
 5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
 5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
 5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
+5015,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1
+5016,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2
+5017,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3
+5018,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4
 
 //****
 // Homunculus S

+ 4 - 0
db/pre-re/skill_require_db.txt

@@ -956,6 +956,10 @@
 5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0			//WL_TELEKINESIS_INTENSE
 5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0			//LG_KINGS_GRACE
 5014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//ALL_FULL_THROTTLE
+5015,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP1 //All 4 steps are using temp req SP values for now.
+5016,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP2
+5017,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP3
+5018,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP4
 
 // Copied Bard / Dancer Skills
 //3036,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0							//BA_POEMBRAGI2

+ 8 - 4
db/re/skill_db.txt

@@ -1099,11 +1099,11 @@
 
 //****
 // SR Sura
-2326,1,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0,	SR_DRAGONCOMBO,Dragon Combo
+2326,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0,	SR_DRAGONCOMBO,Dragon Combo
 2327,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0,	SR_SKYNETBLOW,Sky Net Blow
 2328,0,6,4,-1,0x2,1:2:3:4:5,5,1,no,0,0,0,weapon,0,0x0,	SR_EARTHSHAKER,Earth Shaker
-2329,1,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0,	SR_FALLENEMPIRE,Fallen Empire
-2330,1,6,1,-1,0x3,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0,	SR_TIGERCANNON,Tiger Cannon
+2329,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0,	SR_FALLENEMPIRE,Fallen Empire
+2330,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0,	SR_TIGERCANNON,Tiger Cannon
 2331,0,0,0,0,0,0,10,0,no,0,0,0,none,0,0x0,		SR_HELLGATE,Hell Gate
 2332,0,6,4,-1,0x2,3,5,1,no,0,0x40000,0,weapon,0,0x0,	SR_RAMPAGEBLASTER,Rampage Blaster
 2333,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0,		SR_CRESCENTELBOW,Crescent Elbow
@@ -1119,7 +1119,7 @@
 2343,1:2:3:3:4:4:5:5:6:7,8,1,-1,0,0,10,-7,yes,0,0,0,weapon,0,0x0,	SR_GATEOFHELL,Gate of Hell
 2344,2,6,1,-1,0,0,5,1,no,0,0,0,weapon,0,0x0,	SR_GENTLETOUCH_QUIET,Gentle Touch - Quiet
 2345,2,6,16,0,0x1,0,5,1,no,0,0,0,none,0,0x0,	SR_GENTLETOUCH_CURE,Gentle Touch - Cure
-2346,2,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0,	SR_GENTLETOUCH_ENERGYGAIN,Gentle Touch - Energy Gain
+2346,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0,0x0,	SR_GENTLETOUCH_ENERGYGAIN,Gentle Touch - Energy Gain
 2347,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0,	SR_GENTLETOUCH_CHANGE,Gentle Touch - Change
 2348,2,6,16,0,0x1,0,5,1,yes,0,0,0,none,0,0x0,	SR_GENTLETOUCH_REVITALIZE,Gentle Touch - Revitalize
 //More from Sura but not following ID order
@@ -1327,6 +1327,10 @@
 5012,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, WL_TELEKINESIS_INTENSE,Intense Telekinesis
 5013,0,6,4,0,0x3,0,5,1,no,0,0,0,none,0,0x0, LG_KINGS_GRACE,King's Grace
 5014,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0,0x0, ALL_FULL_THROTTLE,Full Throttle
+5015,-2,8,1,-1,0,0,10,-2,no,0,0,0,weapon,0,0x0,                     	SR_FLASHCOMBO_ATK_STEP1,Flash Combo Attack Step 1
+5016,-2,8,4,-1,0,0,5,-2,no,0,0x200,0,weapon,0,0x0,                  	SR_FLASHCOMBO_ATK_STEP2,Flash Combo Attack Step 2
+5017,-2,6,1,-1,0x42,1:1:1:1:1:2:2:2:2:2,10,1,yes,0,0,0,weapon,0,0x0,	SR_FLASHCOMBO_ATK_STEP3,Flash Combo Attack Step 3
+5018,0,8,4,-1,0x2,2,5,-3,no,0,0,0,weapon,3,0x0,                     	SR_FLASHCOMBO_ATK_STEP4,Flash Combo Attack Step 4
 
 //****
 // Homunculus S

+ 4 - 0
db/re/skill_require_db.txt

@@ -971,6 +971,10 @@
 5012,0,0,100:150:200:250:300,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0			//WL_TELEKINESIS_INTENSE
 5013,0,0,200:180:160:140:120,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0			//LG_KINGS_GRACE
 5014,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//ALL_FULL_THROTTLE
+5015,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP1 //All 4 steps are using temp req SP values for now.
+5016,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP2
+5017,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP3
+5018,0,0,0,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0								//SR_FLASHCOMBO_ATK_STEP4
 
 8001,0,0,13:16:19:22:25,0,0,0,99,0,0,none,0,0,545,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0				//HLIF_HEAL
 8002,0,0,20:25:30:35:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0					//HLIF_AVOID

+ 44 - 43
src/map/battle.c

@@ -2768,7 +2768,6 @@ static struct Damage battle_calc_element_damage(struct Damage wd, struct block_l
 			switch( skill_id ) {
 				case MC_CARTREVOLUTION:
 				case SR_GATEOFHELL:
-				case SR_TIGERCANNON:
 				case KO_BAKURETSU:
 					//Forced to neutral element
 					wd.damage = battle_attr_fix(src, target, wd.damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);
@@ -3945,30 +3944,38 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
 			break;
 
 		case SR_DRAGONCOMBO:
+		case SR_FLASHCOMBO_ATK_STEP1:
 			skillratio += 40 * skill_lv;
 			RE_LVL_DMOD(100);
 			break;
 		case SR_FALLENEMPIRE:
+		case SR_FLASHCOMBO_ATK_STEP2:
 			// ATK [(Skill Level x 150 + 100) x Caster Base Level / 150] %
 			skillratio += 150 * skill_lv;
 			RE_LVL_DMOD(150);
  			break;
-		case SR_TIGERCANNON: {
-				int hp = sstatus->max_hp * (10 + 2 * skill_lv) / 100,
-					sp = sstatus->max_sp * (5 + skill_lv) / 100;
-
-				if (wd.miscflag&4) // Base_Damage = [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] %
-					skillratio += -100 + (hp + sp) / 2;
-				else // Base_Damage = [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] %
-					skillratio += -100 + (hp + sp) / 4;
+		case SR_TIGERCANNON:
+		case SR_FLASHCOMBO_ATK_STEP3:
+			{
+				int hp = sstatus->max_hp * (10 + 2 * skill_lv) / 100, // skill_get_hp_rate(SR_TIGERCANNON, skill_lv)
+					sp = sstatus->max_sp * (5 + 1 * skill_lv) / 100; // skill_get_sp_rate(SR_TIGERCANNON, skill_lv)
+				if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE )
+					// Base_Damage = [((Caster consumed HP + SP) / 2) x Caster Base Level / 100] %
+					skillratio += ((hp+sp) / 2);
+				else
+					// Base_Damage = [((Caster consumed HP + SP) / 4) x Caster Base Level / 100] %
+					skillratio += ((hp+sp) / 4);
 				RE_LVL_DMOD(100);
 			}
 			break;
 		case SR_SKYNETBLOW:
-			if (wd.miscflag&4) // ATK [{(Skill Level x 100) + (Caster's AGI) + 150} x Caster's Base Level / 100] %
-				skillratio += 100 * skill_lv + sstatus->agi + 50;
-			else // ATK [{(Skill Level x 80) + (Caster's AGI)} x Caster's Base Level / 100] %
-				skillratio += -100 + 80 * skill_lv + sstatus->agi;
+		case SR_FLASHCOMBO_ATK_STEP4:
+			if( sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO )
+				//ATK [{(Skill Level x 100) + (Caster AGI) + 150} x Caster Base Level / 100] %
+				skillratio += (100 * skill_lv + sstatus->agi + 150);
+			else
+				//ATK [{(Skill Level x 80) + (Caster AGI)} x Caster Base Level / 100] %
+				skillratio += (80 * skill_lv + sstatus->agi);
 			RE_LVL_DMOD(100);
 			break;
 
@@ -4278,13 +4285,22 @@ static int64 battle_calc_skill_constant_addition(struct Damage wd, struct block_
 				atk = damagevalue;
 			}
 			break;
+		case SR_TIGERCANNON:
+		case SR_FLASHCOMBO_ATK_STEP3:
+			// (Tiger Cannon skill level x 240) + (Target Base Level x 40)
+			if( skill_id == SR_FLASHCOMBO_ATK_STEP3 || (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) )
+				atk = ( skill_lv * 500 + status_get_lv(target) * 40 );
+			else
+				atk = ( skill_lv * 240 + status_get_lv(target) * 40 );
+			break;
 		case SR_FALLENEMPIRE:
+		case SR_FLASHCOMBO_ATK_STEP2:
 			// [(Target Size value + Skill Level - 1) x Caster STR] + [(Target current weight x Caster DEX / 120)]
-			atk = ((tstatus->size + 1) * 2 + skill_lv - 1) * sstatus->str;
-			if (tsd && tsd->weight)
-				atk += tsd->weight / 10 * sstatus->dex / 120;
+			atk = ( ((tstatus->size+1)*2 + skill_lv - 1) * sstatus->str);
+			if( tsd && tsd->weight )
+				atk += ( (tsd->weight/10) * sstatus->dex / 120 );
 			else
-				atk += status_get_lv(target) * 50; //mobs
+				atk += ( status_get_lv(target) * 50 ); //mobs
 			break;
 	}
 	return atk;
@@ -4432,12 +4448,14 @@ struct Damage battle_attack_sc_bonus(struct Damage wd, struct block_list *src, s
 					break;
 			}
 		}
+
 		if (sc->data[SC_FLASHCOMBO]) {
 			ATK_ADD(wd.damage, wd.damage2, sc->data[SC_FLASHCOMBO]->val2);
 #ifdef RENEWAL
 			ATK_ADD(wd.equipAtk, wd.equipAtk2, sc->data[SC_FLASHCOMBO]->val2);
 #endif
 		}
+
 		if((wd.flag&(BF_LONG|BF_MAGIC)) == BF_LONG) { // Monster Transformation bonus
 			if (sc->data[SC_MTF_RANGEATK]) {
 				ATK_ADDRATE(wd.damage, wd.damage2, sc->data[SC_MTF_RANGEATK]->val1);
@@ -5291,23 +5309,16 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
 					ATK_ADD(wd.damage, wd.damage2, 10 * skill - i);
 			}
 			break;
-		case SR_TIGERCANNON:
-			if (wd.miscflag&4) {
-				ATK_ADD(wd.damage, wd.damage2, skill_lv * 500 + status_get_lv(target) * 40);
-			} else {
-				ATK_ADD(wd.damage, wd.damage2, skill_lv * 240 + status_get_lv(target) * 40);
-			}
-			break;
 		case SR_GATEOFHELL: {
-				struct status_data *sstatus = status_get_status_data(src);
+			struct status_data *sstatus = status_get_status_data(src);
 
-				ATK_ADD(wd.damage, wd.damage2, sstatus->max_hp - status_get_hp(src));
-				if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) {
-					ATK_ADD(wd.damage, wd.damage2, sstatus->max_sp * (1 + skill_lv * 2 / 10) + 40 * status_get_lv(src));
-				} else
-					ATK_ADD(wd.damage, wd.damage2, sstatus->sp * (1 + skill_lv * 2 / 10) + 10 * status_get_lv(src));
-			}
-			break;
+			ATK_ADD(wd.damage, wd.damage2, sstatus->max_hp - status_get_hp(src));
+			if(sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) {
+				ATK_ADD(wd.damage, wd.damage2, (sstatus->max_sp * (1 + skill_lv * 2 / 10)) + 40 * status_get_lv(src));
+			} else
+				ATK_ADD(wd.damage, wd.damage2, (sstatus->sp * (1 + skill_lv * 2 / 10)) + 10 * status_get_lv(src));
+		}
+		break;
 	}
 
 	if(sd) {
@@ -5444,9 +5455,6 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
 #endif
 		case SO_VARETYR_SPEAR:
 			return wd; //These skills will do a GVG fix later
-		case SR_TIGERCANNON:
-			if (wd.miscflag&8)
-				break; //Splash Tiger Cannon GVG fix will be calculated later [exneval]
 		default:
 			wd = battle_calc_attack_gvg_bg(wd, src, target, skill_id, skill_lv);
 			break;
@@ -5456,14 +5464,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src, struct bl
 
 	battle_absorb_damage(target, &wd);
 
-	switch(skill_id) { // Skill reflect gets calculated after all attack modifier
-		case SR_TIGERCANNON:
-			if (wd.miscflag&8)
-				break; //Splash Tiger Cannon will be reflected later [exneval]
-		default:
-			battle_do_reflect(BF_WEAPON, &wd, src, target, skill_id, skill_lv); //WIP [lighta]
-			break;
-	}
+	battle_do_reflect(BF_WEAPON,&wd, src, target, skill_id, skill_lv); //WIP [lighta]
 
 	return wd;
 }

+ 0 - 2
src/map/battle.h

@@ -82,12 +82,10 @@ struct block_list;
 
 struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct block_list *target,uint16 skill_id,uint16 skill_lv,int flag);
 struct Damage battle_calc_attack_plant(struct Damage wd, struct block_list *src,struct block_list *target, uint16 skill_id, uint16 skill_lv);
-struct Damage battle_calc_attack_gvg_bg(struct Damage wd, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv);
 
 int64 battle_calc_return_damage(struct block_list *bl, struct block_list *src, int64 *, int flag, uint16 skill_id, bool status_reflect);
 
 void battle_drain(struct map_session_data *sd, struct block_list *tbl, int64 rdamage, int64 ldamage, int race, int class_, bool infdef);
-void battle_do_reflect(int attack_type, struct Damage *wd, struct block_list *src, struct block_list *target, uint16 skill_id, uint16 skill_lv);
 
 int battle_attr_ratio(int atk_elem,int def_type, int def_lv);
 int64 battle_attr_fix(struct block_list *src, struct block_list *target, int64 damage,int atk_elem,int def_type, int def_lv);

+ 0 - 1
src/map/map.h

@@ -408,7 +408,6 @@ struct block_list {
 	int id;
 	int16 m,x,y;
 	enum bl_type type;
-	int64 damage;
 };
 
 

+ 88 - 119
src/map/skill.c

@@ -416,6 +416,14 @@ unsigned short skill_dummy2skill_id(unsigned short skill_id) {
 			return GN_HELLS_PLANT;
 		case GN_SLINGITEM_RANGEMELEEATK:
 			return GN_SLINGITEM;
+		case SR_FLASHCOMBO_ATK_STEP1:
+			return SR_DRAGONCOMBO;
+		case SR_FLASHCOMBO_ATK_STEP2:
+			return SR_FALLENEMPIRE;
+		case SR_FLASHCOMBO_ATK_STEP3:
+			return SR_TIGERCANNON;
+		case SR_FLASHCOMBO_ATK_STEP4:
+			return SR_SKYNETBLOW;
 		case RL_R_TRIP_PLUSATK:
 			return RL_R_TRIP;
 	}
@@ -1545,10 +1553,12 @@ int skill_additional_effect(struct block_list* src, struct block_list *bl, uint1
 			skill_castend_damage_id(src,bl,LG_PINPOINTATTACK,rnd_value(1, pc_checkskill(sd,LG_PINPOINTATTACK)),tick,0);
 		break;
 	case SR_DRAGONCOMBO:
-		sc_start(src,bl, SC_STUN, skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
+	case SR_FLASHCOMBO_ATK_STEP1:
+		sc_start(src,bl, SC_STUN, 1 + skill_lv, skill_lv, skill_get_time(SR_DRAGONCOMBO, skill_lv));
 		break;
 	case SR_FALLENEMPIRE:
-		sc_start(src,bl, SC_STOP, 100, skill_lv, skill_get_time(skill_id, skill_lv));
+	case SR_FLASHCOMBO_ATK_STEP2:
+		sc_start(src,bl, SC_STOP, 100, skill_lv, skill_get_time(SR_FALLENEMPIRE, skill_lv));
 		break;
 	case SR_WINDMILL:
 		if( dstsd )
@@ -3112,36 +3122,17 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
 
 	damage = dmg.damage + dmg.damage2;
 
-	switch(skill_id) {
-		case AL_INCAGI:
-		case CASH_INCAGI:
-		case MER_INCAGI:
-		case AL_BLESSING:
-		case CASH_BLESSING:
-		case MER_BLESSING:
-			if (tsc && tsc->data[SC_CHANGEUNDEAD])
-				damage = 1;
-			break;
-		case SR_TIGERCANNON:
-			if (skill_area_temp[1] == bl->id)
-				dsrc->damage = damage;
-			else {
-				dmg.damage = battle_attr_fix(src, bl, dsrc->damage, ELE_NEUTRAL, tstatus->def_ele, tstatus->ele_lv);
-				if (!dmg.damage) {
-					if (dmg.miscflag&4)
-						dmg.damage = skill_lv * 500 + status_get_lv(bl) * 40;
-					else
-						dmg.damage = skill_lv * 240 + status_get_lv(bl) * 40;
-				}
-				if (is_infinite_defense(bl, dmg.flag))
-					dmg = battle_calc_attack_plant(dmg, src, bl, skill_id, skill_lv);
-				else {
-					dmg = battle_calc_attack_gvg_bg(dmg, src, bl, skill_id, skill_lv);
-					battle_do_reflect(BF_WEAPON, &dmg, src, bl, skill_id, skill_lv);
-				}
-				damage = dmg.damage;
-			}
-			break;
+	if( (skill_id == AL_INCAGI || skill_id == AL_BLESSING ||
+		skill_id == CASH_BLESSING || skill_id == CASH_INCAGI ||
+		skill_id == MER_INCAGI || skill_id == MER_BLESSING) && tsd->sc.data[SC_CHANGEUNDEAD] )
+		damage = 1;
+
+	if (flag&8) {
+		skill_area_temp_i64[0] = damage;
+		if (is_infinite_defense(bl, dmg.flag)) {
+			dmg = battle_calc_attack_plant(dmg, src, bl, skill_id, skill_lv);
+			damage = dmg.damage + dmg.damage2;
+		}
 	}
 
 	if( damage && tsc && tsc->data[SC_GENSOU] && dmg.flag&BF_MAGIC ){
@@ -3270,7 +3261,6 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
 		case KO_BAKURETSU:
 		case GN_CRAZYWEED_ATK:
 		case NC_MAGMA_ERUPTION:
-		case SR_TIGERCANNON:
 			dmg.dmotion = clif_skill_damage(src,bl,tick,dmg.amotion,dmg.dmotion,damage,dmg.div_,skill_id,-1,5);
 			break;
 		case GN_FIRE_EXPANSION_ACID:
@@ -3451,9 +3441,6 @@ int64 skill_attack (int attack_type, struct block_list* src, struct block_list *
 			case WM_METALICSOUND:
 				status_zap(bl, 0, damage*100/(100*(110-((sd) ? pc_checkskill(sd,WM_LESSON) : skill_get_max(WM_LESSON))*10)));
 				break;
-			case SR_TIGERCANNON:
-				status_zap(bl, 0, damage / 10); // 10% of damage dealt
-				break;
 		}
 		if( sd )
 			skill_onskillusage(sd, bl, skill_id, tick);
@@ -3857,17 +3844,14 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 			break; // Source not on Map
 		if(skl->target_id) {
 			target = map_id2bl(skl->target_id);
-			if ((skl->skill_id == RG_INTIMIDATE || skl->skill_id == SC_FATALMENACE) && (!target || target->prev == NULL || !check_distance_bl(src,target,AREA_SIZE)))
+			if( ( skl->skill_id == RG_INTIMIDATE || skl->skill_id == SC_FATALMENACE ) && (!target || target->prev == NULL || !check_distance_bl(src,target,AREA_SIZE)) )
 				target = src; //Required since it has to warp.
-			if (!target || target->prev == NULL || src->m != target->m) {
-				if (skl->skill_id == SR_SKYNETBLOW) {
-					clif_skill_damage(src, src, tick, status_get_amotion(src), 0, -30000, 1, skl->skill_id, skl->skill_lv, DMG_SKILL);
-					skill_area_temp[1] = 0;
-					map_foreachinrange(skill_area_sub, src, skill_get_splash(skl->skill_id, skl->skill_lv), splash_target(src), src,
-						skl->skill_id, skl->skill_lv, tick, skl->flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
-				}
-				break; // Target offline, not on map, or in different maps
-			}
+			if(target == NULL)
+				break; // Target offline?
+			if(target->prev == NULL)
+				break; // Target not on Map
+			if(src->m != target->m)
+				break; // Different Maps
 			if(status_isdead(src)) {
 				switch(skl->skill_id) {
 					case WL_CHAINLIGHTNING_ATK:
@@ -3876,10 +3860,10 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 					case WL_TETRAVORTEX_WIND:
 					case WL_TETRAVORTEX_GROUND:
 					// For SR_FLASHCOMBO
-					case SR_DRAGONCOMBO:
-					case SR_FALLENEMPIRE:
-					case SR_TIGERCANNON:
-					case SR_SKYNETBLOW:
+					case SR_FLASHCOMBO_ATK_STEP1:
+					case SR_FLASHCOMBO_ATK_STEP2:
+					case SR_FLASHCOMBO_ATK_STEP3:
+					case SR_FLASHCOMBO_ATK_STEP4:
 						break; // Exceptions
 					default:
 						continue; // Caster is Dead
@@ -4043,17 +4027,15 @@ static int skill_timerskill(int tid, unsigned int tick, int id, intptr_t data)
 						break;
 					}
 				// For SR_FLASHCOMBO
-				case SR_DRAGONCOMBO:
-				case SR_FALLENEMPIRE:
-				case SR_TIGERCANNON:
-				case SR_SKYNETBLOW:
-					if (src->type == BL_PC) {
-						if (distance_xy(src->x, src->y, target->x, target->y) >= 3)
+				case SR_FLASHCOMBO_ATK_STEP1:
+				case SR_FLASHCOMBO_ATK_STEP2:
+				case SR_FLASHCOMBO_ATK_STEP3:
+				case SR_FLASHCOMBO_ATK_STEP4:
+					if( src->type == BL_PC ) {
+						const int use_skill_lv[] = { SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW };
+						if( distance_xy(src->x, src->y, target->x, target->y) >= 3 )
 							break;
-						if (skl->skill_id == SR_TIGERCANNON)
-							skill_castend_nodamage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), skl->skill_id), tick, skl->flag);
-						else
-							skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), skl->skill_id), tick, 0);
+						skill_castend_damage_id(src, target, skl->skill_id, pc_checkskill(((TBL_PC *)src), use_skill_lv[skl->skill_id-SR_FLASHCOMBO_ATK_STEP1]), tick, 0);
 					}
 					break;
 				case RL_SLUGSHOT:
@@ -4182,10 +4164,10 @@ int skill_cleartimerskill (struct block_list *src)
 				case WL_TETRAVORTEX_WIND:
 				case WL_TETRAVORTEX_GROUND:
 				// For SR_FLASHCOMBO
-				case SR_DRAGONCOMBO:
-				case SR_FALLENEMPIRE:
-				case SR_TIGERCANNON:
-				case SR_SKYNETBLOW:
+				case SR_FLASHCOMBO_ATK_STEP1:
+				case SR_FLASHCOMBO_ATK_STEP2:
+				case SR_FLASHCOMBO_ATK_STEP3:
+				case SR_FLASHCOMBO_ATK_STEP4:
 					continue;
 			}
 			delete_timer(ud->skilltimerskill[i]->timer, skill_timerskill);
@@ -4378,6 +4360,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 	case LG_OVERBRAND:
 	case LG_OVERBRAND_BRANDISH:
 	case SR_FALLENEMPIRE:
+	case SR_FLASHCOMBO_ATK_STEP2:
 	case SR_CRESCENTELBOW_AUTOSPELL:
 	case SR_GATEOFHELL:
 	case SR_GENTLETOUCH_QUIET:
@@ -4605,9 +4588,9 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 	case GC_COUNTERSLASH:
 	case LG_MOONSLASHER:
 	case LG_EARTHDRIVE:
-	case SR_TIGERCANNON:
 	case SR_RAMPAGEBLASTER:
 	case SR_SKYNETBLOW:
+	case SR_FLASHCOMBO_ATK_STEP4:
 	case SR_WINDMILL:
 	case SR_RIDEINLIGHTNING:
 	case WM_REVERBERATION_MELEE:
@@ -4639,17 +4622,6 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 			if( skill_area_temp[1] != bl->id && !(skill_get_inf2(skill_id)&INF2_NPC_SKILL) )
 				sflag |= SD_ANIMATION; // original target gets no animation (as well as all NPC skills)
 
-			if (skill_area_temp[1] == bl->id && skill_id == SR_TIGERCANNON)
-				break; // Already done in 'skill_castend_nodamage_id' [exneval]
-			switch(skill_id) {
-				case SR_TIGERCANNON:
-					sflag |= 8;
-					// Fall through
-				case SR_SKYNETBLOW:
-					sflag |= flag&4;
-					break;
-				break;
-			}
 			heal = (int)skill_attack(skill_get_type(skill_id), src, src, bl, skill_id, skill_lv, tick, sflag);
 			if( skill_id == NPC_VAMPIRE_GIFT && heal > 0 ) {
 				clif_skill_nodamage(NULL, src, AL_HEAL, heal, 1);
@@ -5383,6 +5355,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 		break;
 
 	case SR_DRAGONCOMBO:
+	case SR_FLASHCOMBO_ATK_STEP1:
 		skill_attack(BF_WEAPON,src,src,bl,skill_id,skill_lv,tick,flag);
 		break;
 
@@ -5434,6 +5407,34 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
 		}
 		break;
 
+	case SR_TIGERCANNON:
+	case SR_FLASHCOMBO_ATK_STEP3:
+		if (flag&1) {
+			if (skill_area_temp[3] == skill_id && skill_area_temp_i64[0]) { // Safe check
+				if (skill_area_temp[1] != bl->id) {
+					int64 dmg = skill_area_temp_i64[0];
+					bool infdef = is_infinite_defense(bl, skill_get_type(skill_id));
+					if (infdef)
+						dmg = 1;
+					status_damage(src, bl, dmg, 0, 0, 0);
+					status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
+					clif_skill_damage(src, bl, tick, status_get_amotion(bl), 0, dmg, 1, skill_id, skill_lv, 6);
+				}
+			}
+			else { // Somehow, we failed
+				skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
+				status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
+			}
+		}
+		else if (sd) {
+			skill_area_temp[1] = bl->id;
+			skill_area_temp[3] = skill_id;
+			skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|8); // Only do attack calculation once
+			status_zap(bl, 0, status_get_max_sp(bl) * 10 / 100);
+			map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
+		}
+		break;
+
 	case SO_POISON_BUSTER: {
 			struct status_change *tsc2 = status_get_sc(bl);
 			if( tsc2 && tsc2->data[SC_POISON] ) {
@@ -6700,6 +6701,8 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 	case RK_STORMBLAST:
 	case NC_AXETORNADO:
 	case GC_COUNTERSLASH:
+	case SR_SKYNETBLOW:
+	case SR_FLASHCOMBO_ATK_STEP4:
 	case SR_RAMPAGEBLASTER:
 	case SR_HOWLINGOFLION:
 	case KO_HAPPOKUNAI:
@@ -6713,7 +6716,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 		else
 			i = map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src),
 				src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
-		if( !i && ( skill_id == NC_AXETORNADO || skill_id == KO_HAPPOKUNAI ) )
+		if( !i && ( skill_id == NC_AXETORNADO || skill_id == SR_SKYNETBLOW || skill_id == KO_HAPPOKUNAI ) )
 			clif_skill_damage(src,src,tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, 6);
 		break;
 
@@ -9603,37 +9606,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 			clif_skill_nodamage(bl,src,skill_id,skill_lv,
 				sc_start(src,bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
 		break;
-
-	case SR_SKYNETBLOW: {
-			struct status_change *sc = status_get_sc(src);
-
-			clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL);
-			skill_area_temp[1] = 0;
-			if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_DRAGONCOMBO)
-				map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1|4, skill_castend_damage_id);
-			else
-				map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
-		}
-		break;
-
-	case SR_TIGERCANNON:
-		clif_skill_damage(src, bl, tick, status_get_amotion(src), 0, -30000, 1, skill_id, skill_lv, DMG_SKILL);
-		skill_area_temp[1] = bl->id;
-		if (flag&2) { // For SR_FLASHCOMBO
-			skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
-			map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
-		} else {
-			struct status_change *sc = status_get_sc(src);
-
-			if (sc && sc->data[SC_COMBO] && sc->data[SC_COMBO]->val1 == SR_FALLENEMPIRE) {
-				skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag|4);
-				map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1|4, skill_castend_damage_id);
-			} else {
-				skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, flag);
-				map_foreachinrange(skill_area_sub, bl, skill_get_splash(skill_id, skill_lv), splash_target(src), src, skill_id, skill_lv, tick, flag|BCT_ENEMY|SD_SPLASH|1, skill_castend_damage_id);
-			}
-		}
-		break;
 	case SR_CURSEDCIRCLE:
 		if( flag&1 ) {
 			if( is_boss(bl) ) break;
@@ -9728,17 +9700,15 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 			sc_start(src,bl,type,100,skill_lv,skill_get_time(skill_id,skill_lv)));
 		break;
 	case SR_FLASHCOMBO: {
-		const int combo[] = { SR_DRAGONCOMBO, SR_FALLENEMPIRE, SR_TIGERCANNON, SR_SKYNETBLOW };
+		const int combo[] = { SR_FLASHCOMBO_ATK_STEP1, SR_FLASHCOMBO_ATK_STEP2, SR_FLASHCOMBO_ATK_STEP3, SR_FLASHCOMBO_ATK_STEP4 };
 		const int delay[] = { 0, 250, 500, 2000 };
 
 		if (sd)
 			sd->ud.attackabletime = sd->canuseitem_tick = sd->ud.canact_tick;
-		clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
-		for (i = 0; i < ARRAYLENGTH(combo); i++) {
-			if (combo[i] == SR_TIGERCANNON)
-				flag |= 2;
-			skill_addtimerskill(src, tick + delay[i], bl->id, 0, 0, combo[i], skill_lv, BF_WEAPON, flag);
-		}
+		clif_skill_nodamage(src,bl,skill_id,skill_lv,
+			sc_start2(src,bl,type,100,skill_lv,bl->id,skill_get_time(skill_id,skill_lv)));
+		for (i = 0; i < ARRAYLENGTH(combo); i++)
+			skill_addtimerskill(src,tick + delay[i],bl->id,0,0,combo[i],skill_lv,BF_WEAPON,flag|SD_LEVEL);
 	}
 	break;
 
@@ -15415,10 +15385,7 @@ bool skill_check_condition_castend(struct map_session_data* sd, uint16 skill_id,
 	require = skill_get_requirement(sd,skill_id,skill_lv);
 
 	if( require.hp > 0 && status->hp <= (unsigned int)require.hp) {
-		if (skill_id == SR_TIGERCANNON)
-			clif_skill_fail(sd, skill_id, USESKILL_FAIL_LEVEL, 0);
-		else
-			clif_skill_fail(sd, skill_id, USESKILL_FAIL_HP_INSUFFICIENT, 0);
+		clif_skill_fail(sd,skill_id,USESKILL_FAIL_HP_INSUFFICIENT,0);
 		return false;
 	}
 
@@ -16163,6 +16130,8 @@ int skill_delayfix(struct block_list *bl, uint16 skill_id, uint16 skill_lv)
 		case CH_CHAINCRUSH:
 		case SR_DRAGONCOMBO:
 		case SR_FALLENEMPIRE:
+		case SR_FLASHCOMBO_ATK_STEP1:
+		case SR_FLASHCOMBO_ATK_STEP2:
 			//If delay not specified, it will be 1000 - 4*agi - 2*dex
 			if (time == 0)
 				time = 1000;

+ 4 - 0
src/map/skill.h

@@ -1725,6 +1725,10 @@ enum e_skill {
 	WL_TELEKINESIS_INTENSE,
 	LG_KINGS_GRACE,
 	ALL_FULL_THROTTLE,
+	SR_FLASHCOMBO_ATK_STEP1, // SR_DRAGONCOMBO
+	SR_FLASHCOMBO_ATK_STEP2, // SR_FALLENEMPIRE
+	SR_FLASHCOMBO_ATK_STEP3, // SR_TIGERCANNON
+	SR_FLASHCOMBO_ATK_STEP4, // SR_SKYNETBLOW
 
 	HLIF_HEAL = 8001,
 	HLIF_AVOID,

+ 1 - 0
src/map/status.c

@@ -722,6 +722,7 @@ void initChangeTables(void)
 	set_sc( SR_GENTLETOUCH_CHANGE		, SC_GT_CHANGE		, SI_GENTLETOUCH_CHANGE		, SCB_WATK|SCB_MDEF|SCB_ASPD );
 	set_sc( SR_GENTLETOUCH_REVITALIZE	, SC_GT_REVITALIZE	, SI_GENTLETOUCH_REVITALIZE	, SCB_MAXHP|SCB_REGEN );
 	set_sc( SR_FLASHCOMBO			, SC_FLASHCOMBO		, SI_FLASHCOMBO			, SCB_NONE );
+	add_sc( SR_FLASHCOMBO_ATK_STEP1	, SC_STUN		);
 
 	/* Wanderer / Minstrel */
 	set_sc( WA_SWING_DANCE			, SC_SWINGDANCE			, SI_SWINGDANCE			, SCB_SPEED|SCB_ASPD );