|
@@ -231,7 +231,7 @@ L_NonNov:
|
|
emotion 1;
|
|
emotion 1;
|
|
close;
|
|
close;
|
|
L_Start:
|
|
L_Start:
|
|
- if(FIRSTAID==1 && countitem(930)==0) goto L_Aid;
|
|
|
|
|
|
+ if(FIRSTAID==1 && countitem(930)==0 && got_bandage!=1) goto L_Aid;
|
|
if(PLAYDEAD==1 && countitem(7039)==0) goto L_Play;
|
|
if(PLAYDEAD==1 && countitem(7039)==0) goto L_Play;
|
|
mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
|
|
mes "Hello. I'm here to provide help to newbies like you. If there is anything in particular that you need assistance with just let me know.";
|
|
close;
|
|
close;
|
|
@@ -239,6 +239,7 @@ L_Aid:
|
|
mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
|
|
mes "So Nurse Aid sent you huh. She's a great nurse, you should feel very fortunate that she is helping you out. Here take this.";
|
|
next;
|
|
next;
|
|
getitem 930,1;
|
|
getitem 930,1;
|
|
|
|
+ set got_bandage,1;
|
|
mes "[Newbie Assistant]";
|
|
mes "[Newbie Assistant]";
|
|
mes "You'll need it in order for her to teach you her exellent healing technique.";
|
|
mes "You'll need it in order for her to teach you her exellent healing technique.";
|
|
next;
|
|
next;
|