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Converted Improvised Song Database to YAML (#4481)

* Split database into pre-renewal and renewal.
Co-authored-by: Lemongrass3110 <lemongrass@kstp.at>
Aleos 5 年之前
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77045ef287

+ 31 - 0
db/import-tmpl/improvise_db.yml

@@ -0,0 +1,31 @@
+# This file is a part of rAthena.
+#   Copyright(C) 2019 rAthena Development Team
+#   https://rathena.org - https://github.com/rathena
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+#
+###########################################################################
+# Improvised Song Database
+###########################################################################
+#
+# Improvised Song Settings
+#
+###########################################################################
+# - Skill             Skill to be casted by Improvised Song.
+#   Probability       Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
+###########################################################################
+
+Header:
+  Type: IMPROVISED_SONG_DB
+  Version: 1

+ 37 - 0
db/improvise_db.yml

@@ -0,0 +1,37 @@
+# This file is a part of rAthena.
+#   Copyright(C) 2019 rAthena Development Team
+#   https://rathena.org - https://github.com/rathena
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+#
+###########################################################################
+# Improvised Song Database
+###########################################################################
+#
+# Improvised Song Settings
+#
+###########################################################################
+# - Skill             Skill to be casted by Improvised Song.
+#   Probability       Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
+###########################################################################
+
+Header:
+  Type: IMPROVISED_SONG_DB
+  Version: 1
+
+Footer:
+  Imports:
+  - Path: db/re/improvise_db.yml
+    Mode: Renewal
+  - Path: db/import/improvise_db.yml

+ 65 - 0
db/re/improvise_db.yml

@@ -0,0 +1,65 @@
+# This file is a part of rAthena.
+#   Copyright(C) 2019 rAthena Development Team
+#   https://rathena.org - https://github.com/rathena
+#
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program. If not, see <http://www.gnu.org/licenses/>.
+#
+###########################################################################
+# Improvised Song Database
+###########################################################################
+#
+# Improvised Song Settings
+#
+###########################################################################
+# - Skill             Skill to be casted by Improvised Song.
+#   Probability       Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
+###########################################################################
+
+Header:
+  Type: IMPROVISED_SONG_DB
+  Version: 1
+
+Body:
+  - Skill: MG_NAPALMBEAT
+    Probability: 6000
+  - Skill: MG_SAFETYWALL
+    Probability: 4000
+  - Skill: MG_SOULSTRIKE
+    Probability: 6000
+  - Skill: MG_COLDBOLT
+    Probability: 6000
+  - Skill: MG_FROSTDIVER
+    Probability: 6000
+  - Skill: MG_FIREBALL
+    Probability: 6000
+  - Skill: MG_FIREWALL
+    Probability: 4000
+  - Skill: MG_FIREBOLT
+    Probability: 6000
+  - Skill: MG_LIGHTNINGBOLT
+    Probability: 6000
+  - Skill: MG_THUNDERSTORM
+    Probability: 4000
+  - Skill: WZ_FIREPILLAR
+    Probability: 4000
+  - Skill: WZ_METEOR
+    Probability: 4000
+  - Skill: WZ_JUPITEL
+    Probability: 6000
+  - Skill: WZ_VERMILION
+    Probability: 4000
+  - Skill: WZ_WATERBALL
+    Probability: 6000
+  - Skill: WZ_STORMGUST
+    Probability: 4000

+ 0 - 24
db/skill_improvise_db.txt

@@ -1,24 +0,0 @@
-// Improvise Database
-// Database for skills that can be summoned trough Randomize Spell/Improvised Song (Minstrel/Wanderer Skill).
-//
-// Structure of Database:
-// SkillID,Rate
-//
-// - To remove entry by importing, put 0 on 'Rate'
-
-11,60000	// Napalm Beat
-12,40000	// Safety Wall
-13,60000	// Soul Strike
-14,60000	// Cold Bolt
-15,60000	// Frost Diver
-17,60000	// Fire Ball
-18,40000	// Fire Wall
-19,60000	// Fire Bolt
-20,60000	// Lightning Bolt
-21,40000	// Thunderstorm
-80,40000	// Fire Pillar
-83,40000	// Meteor Storm
-84,60000	// Jupitel Thunder
-85,40000	// Lord of Vermilion
-86,60000	// Water Ball
-89,40000	// Storm Gust

+ 10 - 0
doc/yaml/db/improvise_db.yml

@@ -0,0 +1,10 @@
+###########################################################################
+# Improvised Song Database
+###########################################################################
+#
+# Improvised Song Settings
+#
+###########################################################################
+# - Skill             Skill to be casted by Improvised Song.
+#   Probability       Probability of skill compared to others in database (1 = 0.01%, 10000 = 100%).
+###########################################################################

+ 1 - 1
src/map/map-server.vcxproj

@@ -305,6 +305,7 @@
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\guild_skill_tree.yml" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\guild_skill_tree.yml')" />
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\homun_skill_tree.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\homun_skill_tree.txt')" />
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\homunculus_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\homunculus_db.txt')" />
+    <Copy SourceFiles="$(SolutionDir)db\import-tmpl\improvise_db.yml" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\improvise_db.yml')" />
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\instance_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\instance_db.txt')" />
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\item_avail.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\item_avail.txt')" />
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\item_bluebox.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\item_bluebox.txt')" />
@@ -363,7 +364,6 @@
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_copyable_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_copyable_db.txt')" />
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_damage_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_damage_db.txt')" />
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_db.txt')" />
-    <Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_improvise_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_improvise_db.txt')" />
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_nocast_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_nocast_db.txt')" />
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_nonearnpc_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_nonearnpc_db.txt')" />
     <Copy SourceFiles="$(SolutionDir)db\import-tmpl\skill_require_db.txt" DestinationFolder="$(SolutionDir)db\import\" ContinueOnError="true" Condition="!Exists('$(SolutionDir)db\import\skill_require_db.txt')" />

+ 60 - 41
src/map/skill.cpp

@@ -89,12 +89,7 @@ static unsigned short skill_arrow_count;
 
 AbraDatabase abra_db;
 
-struct s_skill_improvise_db {
-	uint16 skill_id;
-	unsigned short per;//1-10000
-};
-struct s_skill_improvise_db skill_improvise_db[MAX_SKILL_IMPROVISE_DB];
-static unsigned short skill_improvise_count;
+ImprovisedSongDatabase improvised_song_db;
 
 #define MAX_SKILL_CHANGEMATERIAL_DB 75
 #define MAX_SKILL_CHANGEMATERIAL_SET 3
@@ -10214,16 +10209,22 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 		break;
 
 	case WM_RANDOMIZESPELL:
-		if (!skill_improvise_count) {
+		if (improvised_song_db.empty()) {
 			clif_skill_nodamage (src, bl, skill_id, skill_lv, 1);
 			break;
 		}
 		else {
-			int improv_skill_id = 0, improv_skill_lv, checked = 0, checked_max = MAX_SKILL_IMPROVISE_DB*3;
+			int improv_skill_id = 0, improv_skill_lv, checked = 0, checked_max = improvised_song_db.size() * 3;
+
 			do {
-				i = rnd() % MAX_SKILL_IMPROVISE_DB;
-				improv_skill_id = skill_improvise_db[i].skill_id;
-			} while( checked++ < checked_max && (improv_skill_id == 0 || rnd()%10000 >= skill_improvise_db[i].per) );
+				auto improvise_spell = improvised_song_db.random();
+
+				improv_skill_id = improvise_spell->skill_id;
+
+				if( rnd() % 10000 >= improvise_spell->per ){
+					break;
+				}
+			} while (checked++ < checked_max);
 
 			if (!skill_get_index(improv_skill_id)) {
 				if (sd)
@@ -10231,7 +10232,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
 				break;
 			}
 
-			improv_skill_lv = 4 + skill_lv;
+			improv_skill_lv = min(4 + skill_lv, skill_get_max(improv_skill_id));
 			clif_skill_nodamage (src, bl, skill_id, skill_lv, 1);
 
 			if( sd ) {
@@ -21455,40 +21456,58 @@ static bool skill_parse_row_spellbookdb(char* split[], int columns, int current)
 	return false;
 }
 
-/** Reads improvise db
- * Structure: SkillID,Rate
- */
-static bool skill_parse_row_improvisedb(char* split[], int columns, int current)
-{
-	unsigned short skill_id = atoi(split[0]), per = atoi(split[1]), i;
 
-	if( !skill_get_index(skill_id) || !skill_get_max(skill_id) ) {
-		ShowError("skill_parse_row_improvisedb: Invalid skill ID %d\n", skill_id);
-		return false;
-	}
-	if ( !skill_get_inf(skill_id) ) {
-		ShowError("skill_parse_row_improvisedb: Passive skills cannot be casted (%d/%s)\n", skill_id, skill_get_name(skill_id));
-		return false;
+const std::string ImprovisedSongDatabase::getDefaultLocation() {
+	return std::string(db_path) + "/improvise_db.yml";
+}
+
+/**
+* Reads and parses an entry from the improvise_db.
+* @param node: YAML node containing the entry.
+* @return count of successfully parsed rows
+*/
+uint64 ImprovisedSongDatabase::parseBodyNode(const YAML::Node &node) {
+	std::string skill_name;
+
+	if (!this->asString(node, "Skill", skill_name))
+		return 0;
+
+	uint16 skill_id = skill_name2id(skill_name.c_str());
+
+	if (!skill_id) {
+		this->invalidWarning(node["Skill"], "Invalid Improvised Song skill name \"%s\", skipping.\n", skill_name.c_str());
+		return 0;
 	}
-	ARR_FIND(0, skill_improvise_count, i, skill_improvise_db[i].skill_id == skill_id);
-	if (i >= ARRAYLENGTH(skill_improvise_db)) {
-		ShowError("skill_parse_row_improvisedb: Maximum amount of entries reached (%d), increase MAX_SKILL_IMPROVISE_DB\n",MAX_SKILL_IMPROVISE_DB);
-		return false;
+
+	if (!skill_get_inf(skill_id)) {
+		this->invalidWarning(node["Skill"], "Passive skill %s cannot be casted by Improvised Song.\n", skill_name.c_str());
+		return 0;
 	}
-	// Import just for clearing/disabling from original data
-	if (per == 0) {
-		memset(&skill_improvise_db[i], 0, sizeof(skill_improvise_db[i]));
-		//ShowInfo("skill_parse_row_improvisedb: Skill %d removed from list.\n", skill_id);
-		return true;
+
+	std::shared_ptr<s_skill_improvise_db> improvise = this->find(skill_id);
+	bool exists = improvise != nullptr;
+
+	if (!exists) {
+		if (!this->nodesExist(node, { "Probability" }))
+			return 0;
+
+		improvise = std::make_shared<s_skill_improvise_db>();
+		improvise->skill_id = skill_id;
 	}
 
-	skill_improvise_db[i].skill_id = skill_id;
-	skill_improvise_db[i].per = per; // Still need confirm it.
+	if (this->nodeExists(node, "Probability")) {
+		uint16 probability;
+
+		if (!this->asUInt16Rate(node, "Probability", probability))
+			return 0;
 
-	if (i == skill_improvise_count)
-		skill_improvise_count++;
+		improvise->per = probability;
+	}
 
-	return true;
+	if (!exists)
+		this->put(skill_id, improvise);
+
+	return 1;
 }
 
 const std::string MagicMushroomDatabase::getDefaultLocation() {
@@ -21826,7 +21845,7 @@ static void skill_readdb(void)
 	memset(skill_arrow_db,0,sizeof(skill_arrow_db));
 	memset(skill_spellbook_db,0,sizeof(skill_spellbook_db));
 	memset(skill_changematerial_db,0,sizeof(skill_changematerial_db));
-	skill_produce_count = skill_arrow_count = skill_improvise_count =
+	skill_produce_count = skill_arrow_count = 
 		skill_changematerial_count = skill_spellbook_count = 0;
 
 	for(i=0; i<ARRAYLENGTH(dbsubpath); i++){
@@ -21854,7 +21873,6 @@ static void skill_readdb(void)
 		sv_readdb(dbsubpath1, "create_arrow_db.txt"   , ',', 1+2,  1+2*MAX_ARROW_RESULT, MAX_SKILL_ARROW_DB, skill_parse_row_createarrowdb, i > 0);
 		sv_readdb(dbsubpath1, "spellbook_db.txt"      , ',',   3,  3, MAX_SKILL_SPELLBOOK_DB, skill_parse_row_spellbookdb, i > 0);
 		sv_readdb(dbsubpath1, "skill_copyable_db.txt"       , ',',   2,  4, -1, skill_parse_row_copyabledb, i > 0);
-		sv_readdb(dbsubpath1, "skill_improvise_db.txt"      , ',',   2,  2, MAX_SKILL_IMPROVISE_DB, skill_parse_row_improvisedb, i > 0);
 		sv_readdb(dbsubpath1, "skill_changematerial_db.txt" , ',',   5,  5+2*MAX_SKILL_CHANGEMATERIAL_SET, MAX_SKILL_CHANGEMATERIAL_DB, skill_parse_row_changematerialdb, i > 0);
 		sv_readdb(dbsubpath1, "skill_nonearnpc_db.txt"      , ',',   2,  3, -1, skill_parse_row_nonearnpcrangedb, i > 0);
 		sv_readdb(dbsubpath1, "skill_damage_db.txt"         , ',',   4,  3+SKILLDMG_MAX, -1, skill_parse_row_skilldamage, i > 0);
@@ -21864,6 +21882,7 @@ static void skill_readdb(void)
 	}
 
 	abra_db.load();
+	improvised_song_db.load();
 	magic_mushroom_db.load();
 	
 	skill_init_unit_layout();

+ 14 - 1
src/map/skill.hpp

@@ -28,7 +28,6 @@ struct status_change_entry;
 #define MAX_PRODUCE_RESOURCE	12 /// Max Produce requirements
 #define MAX_SKILL_ARROW_DB		150 /// Max Arrow Creation DB
 #define MAX_ARROW_RESULT		5 /// Max Arrow results/created
-#define MAX_SKILL_IMPROVISE_DB 30 /// Max Skill for Improvise
 #define MAX_SKILL_LEVEL 13 /// Max Skill Level (for skill_db storage)
 #define MAX_MOBSKILL_LEVEL 100	/// Max monster skill level (on skill usage)
 #define MAX_SKILL_CRIMSON_MARKER 3 /// Max Crimson Marker targets (RL_C_MARKER)
@@ -385,6 +384,20 @@ public:
 	uint64 parseBodyNode(const YAML::Node& node);
 };
 
+struct s_skill_improvise_db {
+	uint16 skill_id, per;
+};
+
+class ImprovisedSongDatabase : public TypesafeYamlDatabase<uint16, s_skill_improvise_db> {
+public:
+	ImprovisedSongDatabase() : TypesafeYamlDatabase("IMPROVISED_SONG_DB", 1) {
+
+	}
+
+	const std::string getDefaultLocation();
+	uint64 parseBodyNode(const YAML::Node& node);
+};
+
 void do_init_skill(void);
 void do_final_skill(void);
 

+ 30 - 5
src/tool/csv2yaml.cpp

@@ -71,6 +71,7 @@ static bool guild_read_guildskill_tree_db( char* split[], int columns, int curre
 static size_t pet_read_db( const char* file );
 static bool skill_parse_row_magicmushroomdb(char* split[], int column, int current);
 static bool skill_parse_row_abradb(char* split[], int columns, int current);
+static bool skill_parse_row_improvisedb(char* split[], int columns, int current);
 
 // Constants for conversion
 std::unordered_map<uint16, std::string> aegis_itemnames;
@@ -155,11 +156,11 @@ void finalizeBody(void) {
 }
 
 template<typename Func>
-bool process( const std::string& type, uint32 version, const std::vector<std::string>& paths, const std::string& name, Func lambda ){
+bool process( const std::string& type, uint32 version, const std::vector<std::string>& paths, const std::string& name, Func lambda, const std::string& rename = "" ){
 	for( const std::string& path : paths ){
 		const std::string name_ext = name + ".txt";
 		const std::string from = path + "/" + name_ext;
-		const std::string to = path + "/" + name + ".yml";
+		const std::string to = path + "/" + (rename.size() > 0 ? rename : name) + ".yml";
 
 		if( fileExists( from ) ){
 			if( !askConfirmation( "Found the file \"%s\", which requires migration to yml.\nDo you want to convert it now? (Y/N)\n", from.c_str() ) ){
@@ -181,7 +182,7 @@ bool process( const std::string& type, uint32 version, const std::vector<std::st
 				return false;
 			}
 
-			prepareHeader(out, type, version, name);
+			prepareHeader(out, type, version, (rename.size() > 0 ? rename : name));
 			prepareBody();
 
 			if( !lambda( path, name_ext ) ){
@@ -195,7 +196,7 @@ bool process( const std::string& type, uint32 version, const std::vector<std::st
 			out << "\n";
 			out.close();
 			
-			// TODO: do you want to delete/rename?
+			// TODO: do you want to delete?
 		}
 	}
 
@@ -248,6 +249,12 @@ int do_init( int argc, char** argv ){
 		return 0;
 	}
 
+	if (!process("IMPROVISED_SONG_DB", 1, root_paths, "skill_improvise_db", [](const std::string& path, const std::string& name_ext) -> bool {
+		return sv_readdb(path.c_str(), name_ext.c_str(), ',', 2, 2, -1, &skill_parse_row_improvisedb, false);
+	}, "improvise_db")) {
+		return 0;
+	}
+
 	// TODO: add implementations ;-)
 
 	return 0;
@@ -714,7 +721,7 @@ static bool skill_parse_row_abradb(char* split[], int columns, int current)
 	std::string *skill_name = util::umap_find(aegis_skillnames, skill_id);
 
 	if (skill_name == nullptr) {
-		ShowError("Skill name for Abra skill ID &hu is not known.\n", skill_id);
+		ShowError("Skill name for Abra skill ID %hu is not known.\n", skill_id);
 		return false;
 	}
 
@@ -746,3 +753,21 @@ static bool skill_parse_row_abradb(char* split[], int columns, int current)
 
 	return true;
 }
+
+static bool skill_parse_row_improvisedb(char* split[], int columns, int current)
+{
+	uint16 skill_id = atoi(split[0]);
+	std::string *skill_name = util::umap_find(aegis_skillnames, skill_id);
+
+	if (skill_name == nullptr) {
+		ShowError("Skill name for Improvised Song skill ID %hu is not known.\n", skill_id);
+		return false;
+	}
+
+	body << YAML::BeginMap;
+	body << YAML::Key << "Skill" << YAML::Value << *skill_name;
+	body << YAML::Key << "Probability" << YAML::Value << atoi(split[1]) / 10;
+	body << YAML::EndMap;
+
+	return true;
+}