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@@ -1,9 +1,9 @@
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//===== rAthena Script =======================================
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//===== rAthena Script =======================================
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//= Elemental Stone Trader
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//= Elemental Stone Trader
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//===== By: ==================================================
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//===== By: ==================================================
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-//= rAthena team & others? & MasterOfMuppets
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+//= rAthena Team & MasterOfMuppets
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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-//= 1.0
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+//= 1.1
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= rAthena SVN
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//= rAthena SVN
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//===== Description: =========================================
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//===== Description: =========================================
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@@ -11,10 +11,9 @@
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//= Trade impure types of elemental stones for pure ones.
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//= Trade impure types of elemental stones for pure ones.
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//===== Additional Comments: =================================
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//===== Additional Comments: =================================
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//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= 1.0 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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+//= 1.1 Optimized. [Euphy]
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//============================================================
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//============================================================
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-// Elemental Stone Trader
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-//============================================================
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ama_in02,61,27,7 script Alchemist#ama 749,{
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ama_in02,61,27,7 script Alchemist#ama 749,{
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mes "[Laspuchin Gregory]";
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mes "[Laspuchin Gregory]";
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mes "KeekeekeeKeheheh.";
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mes "KeekeekeeKeheheh.";
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@@ -82,314 +81,80 @@ ama_in02,61,27,7 script Alchemist#ama 749,{
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mes "[Laspuchin Gregory]";
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mes "[Laspuchin Gregory]";
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mes "Uh-huh, what did you bring?";
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mes "Uh-huh, what did you bring?";
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next;
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next;
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- switch(select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")) {
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- case 1:
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- if (countitem(995) > 7) {
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- mes "[Laspuchin Gregory]";
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- mes "I will take 8 of them and";
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- mes "give you an enchant stone.";
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- mes "How's that sound?";
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- mes "Keheheh.....";
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- next;
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- mes "[Laspuchin Gregory]";
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- mes "HeeHee, what do you want? Choose one!";
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- next;
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- switch(select("Great Nature:Flame Heart:Rough Wind:Cancel the trade")) {
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- case 1:
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- delitem 995,8; //Mistic_Frozen
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- getitem 997,1; //Great_Nature
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh! You've chosen a good one!";
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- mes "Use it well...";
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- mes "Bring me other stones if you have them!";
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- close;
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- case 2:
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- delitem 995,8; //Mistic_Frozen
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- getitem 994,1; //Flame_Heart
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh! You've chosen good one!";
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- mes "Use it well...";
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- mes "Bring me other stones if you have!";
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- close;
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- case 3:
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- if (countitem(995) > 11) {
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- delitem 995,12; //Mistic_Frozen
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- getitem 996,1; //Rough_Wind
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- mes "[Laspuchin Gregory]";
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- mes "Kehhehheh, You know something?";
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- mes "I don't have many of those";
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- mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
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- mes "Of course, it is okay.";
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- mes "It is an honor to help Laspuchin!";
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- close;
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- }
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh, You know something.";
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- mes "I don't have many of these so";
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- mes "I can't just get 8 of yours.";
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- mes "If you want to change them to Rough Wind,";
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- mes "bring me 4 more stones. 8 + 4 = 12...";
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- mes "Requires ^0000FF12^000000 stones.";
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- next;
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- mes "[Laspuchin Gregory]";
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- mes "Bring me stones, slave~!!";
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- mes "And keep your promise! Kehheheheheh...";
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- close;
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- case 4:
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- mes "[Laspuchin Gregory]";
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- mes "Oh, well.";
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- mes "Don't tell anyone about my location...";
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- mes "Keheheh...after all, you did promise~";
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- close;
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- }
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- }
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- else if (countitem(995) > 0) {
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- mes "[Laspuchin Gregory]";
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- mes "You can't help Laspuchin with just a couple";
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- mes "of enchant stones... I said 8!";
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- mes "Bring me just 8 stones!";
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- mes "Keheheh.....";
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- next;
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- mes "[Laspuchin Gregory]";
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- mes "Bring me stones, slave~!!";
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- mes "And keep your promise! Keheheheheh...";
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- close;
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- }
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh~ Check your pockets";
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- mes "before you tell me";
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- mes "how foolish you are.....";
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+ setarray .@Items[1],995,997,994,996;
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+ set .@i, .@Items[select("Mystic Frozen:Great Nature:Flame Heart:Rough Wind")];
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+ mes "[Laspuchin Gregory]";
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+ if (countitem(.@i) > 7) {
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+ mes "I will take 8 of them and";
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+ mes "give you an enchant stone.";
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+ mes "How's that sound?";
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+ mes "Keheheh.....";
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next;
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next;
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mes "[Laspuchin Gregory]";
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mes "[Laspuchin Gregory]";
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- mes "Bring me stones! You said you are going to help me!";
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- mes "Keep your promises! Kehehehkehkeh...";
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- close;
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- case 2:
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- if (countitem(997) > 7) {
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- mes "[Laspuchin Gregory]";
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- mes "I will have 8 of them and";
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- mes "give you an enchant stone.";
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- mes "Hows it sound?";
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- mes "Keheheh.....";
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- next;
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- mes "[Laspuchin Gregory]";
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- mes "Keekee, what do you want? Choose one!";
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- next;
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- switch(select("Mystic Frozen:Flame Heart:Rough Wind:Cancel the trade")) {
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- case 1:
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- delitem 997,8; //Great_Nature
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- getitem 995,1; //Mistic_Frozen
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh! You've chosen a good one!";
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- mes "Use it well...";
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- mes "Bring me other stones if you have them!";
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- close;
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- case 2:
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- delitem 997,8; //Great_Nature
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- getitem 994,1; //Flame_Heart
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh! You've chosen a good one!";
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- mes "Use it well...";
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- mes "Bring me other stones if you have them!";
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- close;
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- case 3:
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- if (countitem(997) > 11) {
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- delitem 997,12; //Great_Nature
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- getitem 996,1; //Rough_Wind
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh, You know something?";
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- mes "I don't have many of these";
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- mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
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- mes "Of course, it is okay.";
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- mes "It is an honor to help Laspuchin!";
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- close;
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- }
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh, You know something?";
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- mes "I don't have many of these so";
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- mes "I can't just get 8 of yours.";
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- mes "If you want to change them to Rough Wind,";
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- mes "bring me 4 more stones. 8 + 4 = 12...";
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- mes "Requires ^0000FF12^000000 stones.";
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- next;
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- mes "[Laspuchin Gregory]";
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- mes "Bring me stones, slave~!!";
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- mes "And keep your promise! Kehehehkehkeh...";
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- close;
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- case 4:
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- mes "[Laspuchin Gregory]";
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- mes "Oh, well.";
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- mes "Don't tell anyone about my location...";
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- mes "Keheheh...You did promise after all...";
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- close;
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- }
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+ mes "HeeHee, what do you want? Choose one!";
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+ next;
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+ set .@menu$, "";
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+ for(set .@j,1; .@j<5; set .@j,.@j+1) {
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+ if (.@Items[.@j] != .@i) set .@menu$, .@menu$+getitemname(.@Items[.@j]);
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+ set .@menu$, .@menu$+":";
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}
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}
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- else if (countitem(997) > 0) {
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- mes "[Laspuchin Gregory]";
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- mes "You can't help Laspuchin with just a couple";
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- mes "of enchant stones... I said 8!";
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- mes "Bring me just 8 stones!";
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- mes "Keheheh.....";
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- next;
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- mes "[Laspuchin Gregory]";
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- mes "Bring me stones, slave!!";
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- mes "And keep your promise! Kehehehkehkeh...";
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+ set .@menu$, .@menu$+"Cancel the trade";
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+ set .@j, select(.@menu$);
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+ mes "[Laspuchin Gregory]";
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+ if (.@j == 5) {
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+ mes "Oh, well.";
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+ mes "Don't tell anyone about my location...";
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+ mes "Keheheh...after all, you did promise~";
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close;
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close;
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}
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}
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh~ Check your pockets";
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- mes "before you tell me";
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- mes "how stupid you are.....";
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- next;
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- mes "[Laspuchin Gregory]";
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- mes "Bring me stones! You said you are going to help me,";
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- mes "so keep your promise! Keheheheheh...";
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- close;
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- case 3:
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- if (countitem(994) > 7) {
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- mes "[Laspuchin Gregory]";
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- mes "I will take 8 of them and";
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- mes "give you an enchant stone.";
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- mes "Hows it sound?";
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- mes "Keheheh.....";
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- next;
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- mes "[Laspuchin Gregory]";
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- mes "Keekee, what do you want? Choose one!";
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- next;
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- switch(select("Mystic Frozen:Great Nature:Rough Wind:Cancel the trade")) {
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- case 1:
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- delitem 994,8; //Flame_Heart
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- getitem 995,1; //Mistic_Frozen
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh! You've chosen a good one!";
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- mes "Use it well...";
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- mes "Bring me other stones if you have them!";
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- close;
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- case 2:
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- delitem 994,8; //Flame_Heart
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- getitem 997,1; //Great_Nature
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh! You've chosen a good one!";
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- mes "Use it well...";
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- mes "Bring me other stones if you have them!";
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- close;
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- case 3:
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- if (countitem(994) > 11) {
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- delitem 994,12; //Flame_Heart
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- getitem 996,1; //Rough_Wind
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh, You know something.";
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- mes "I don't have many of these";
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|
|
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- mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
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|
|
|
- mes "Of course, it is okay.";
|
|
|
|
- mes "It is an honor to help Laspuchin!";
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|
|
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- close;
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- }
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- mes "[Laspuchin Gregory]";
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- mes "Keheheh, You know something?";
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|
|
|
- mes "I don't have many of these so";
|
|
|
|
- mes "I can't just get 8 of yours.";
|
|
|
|
- mes "If you want to change them to Rough Wind,";
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|
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- mes "bring me 4 more stones. 8 + 4 = 12...";
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|
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- mes "Requires ^0000FF12^000000 stones.";
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- next;
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- mes "[Laspuchin Gregory]";
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- mes "Bring me stones, slave~!!";
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- mes "Keep your promise! Kehehehkehkeh...";
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- close;
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- case 4:
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- mes "[Laspuchin Gregory]";
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- mes "Oh, well.";
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- mes "Don't tell anyone about my location...";
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- mes "Keheheh...You did promise, after all...";
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+ else if (.@j == 4) {
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+ if (countitem(.@i) > 11) {
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+ delitem .@i,12;
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+ getitem 996,1;
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+ mes "Kehhehheh, You know something?";
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+ mes "I don't have many of those";
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+ mes "so I'm going to take ^0000FF12^000000 of yours, okay?";
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|
|
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+ mes "Of course, it is okay.";
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|
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+ mes "It is an honor to help Laspuchin!";
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close;
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close;
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}
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}
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- }
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- else if (countitem(994) > 0) {
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- mes "[Laspuchin Gregory]";
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|
|
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- mes "You can't help Laspuchin with just a couple";
|
|
|
|
- mes "of enchant stones... I said 8!";
|
|
|
|
- mes "Bring me just 8 stones!";
|
|
|
|
- mes "Keheheh.....";
|
|
|
|
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+ mes "Keheheh, You know something.";
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|
|
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+ mes "I don't have many of these so";
|
|
|
|
+ mes "I can't just get 8 of yours.";
|
|
|
|
+ mes "If you want to change them to Rough Wind,";
|
|
|
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+ mes "bring me 4 more stones. 8 + 4 = 12...";
|
|
|
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+ mes "Requires ^0000FF12^000000 stones.";
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next;
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next;
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mes "[Laspuchin Gregory]";
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|
mes "[Laspuchin Gregory]";
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mes "Bring me stones, slave~!!";
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mes "Bring me stones, slave~!!";
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|
- mes "And keep your promise! Kehehehkehkeh...";
|
|
|
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+ mes "And keep your promise! Kehheheheheh...";
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close;
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close;
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}
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}
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- mes "[Laspuchin Gregory]";
|
|
|
|
- mes "Keheheh, Check your pockets";
|
|
|
|
- mes "before you tell me";
|
|
|
|
- mes "how foolish you are.....";
|
|
|
|
- next;
|
|
|
|
- mes "[Laspuchin Gregory]";
|
|
|
|
- mes "Bring me stones! You said you are going to help me,";
|
|
|
|
- mes "so keep your promise! Kehehehkehkeh...";
|
|
|
|
- close;
|
|
|
|
- case 4:
|
|
|
|
- if (countitem(996) > 7) {
|
|
|
|
- mes "[Laspuchin Gregory]";
|
|
|
|
- mes "I will take 8 of them and";
|
|
|
|
- mes "give you an enchant stone.";
|
|
|
|
- mes "Hows it sound?";
|
|
|
|
- mes "Keheheh.....";
|
|
|
|
- next;
|
|
|
|
- mes "[Laspuchin Gregory]";
|
|
|
|
- mes "Keekee, what do you want? Choose one!";
|
|
|
|
- next;
|
|
|
|
- switch(select("Mystic Frozen:Great Nature:Flame Heart:Cancel the trade")) {
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- case 1:
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- delitem 996,8; //Rough_Wind
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|
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- getitem 995,1; //Mistic_Frozen
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- mes "[Laspuchin Gregory]";
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|
- mes "Keheheh! You've chosen a good one!";
|
|
|
|
- mes "Use it well...";
|
|
|
|
- mes "Bring me other stones if you have them!";
|
|
|
|
- close;
|
|
|
|
- case 2:
|
|
|
|
- delitem 996,8; //Rough_Wind
|
|
|
|
- getitem 997,1; //Great_Nature
|
|
|
|
- mes "[Laspuchin Gregory]";
|
|
|
|
- mes "Keheheh! You've chosen a good one!";
|
|
|
|
- mes "Use it well...";
|
|
|
|
- mes "Bring me other stones if you have them!";
|
|
|
|
- close;
|
|
|
|
- case 3:
|
|
|
|
- delitem 996,8; //Rough_Wind
|
|
|
|
- getitem 994,1; //Flame_Heart
|
|
|
|
- mes "[Laspuchin Gregory]";
|
|
|
|
- mes "Keheheh! You've chosen a good one!";
|
|
|
|
- mes "Use it well...";
|
|
|
|
- mes "Bring me other stones if you have them!";
|
|
|
|
- close;
|
|
|
|
- case 4:
|
|
|
|
- mes "[Laspuchin Gregory]";
|
|
|
|
- mes "Oh, well.";
|
|
|
|
- mes "Don't tell anyone about my location...";
|
|
|
|
- mes "Keheheh... You did promise, after all...";
|
|
|
|
- close;
|
|
|
|
- }
|
|
|
|
- }
|
|
|
|
- else if (countitem(996) > 0) {
|
|
|
|
- mes "[Laspuchin Gregory]";
|
|
|
|
- mes "You can't help Laspuchin with just a couple";
|
|
|
|
- mes "of enchant stones... I said 8!";
|
|
|
|
- mes "Bring me just 8 stones!";
|
|
|
|
- mes "Keheheh.....";
|
|
|
|
- next;
|
|
|
|
- mes "[Laspuchin Gregory]";
|
|
|
|
- mes "Bring me stones, slave~!!";
|
|
|
|
- mes "And keep your promise! Kehehehkehkeh...";
|
|
|
|
|
|
+ else {
|
|
|
|
+ delitem .@i,8;
|
|
|
|
+ getitem .@Items[.@j],1;
|
|
|
|
+ mes "Keheheh! You've chosen a good one!";
|
|
|
|
+ mes "Use it well...";
|
|
|
|
+ mes "Bring me other stones if you have them!";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
- mes "[Laspuchin Gregory]";
|
|
|
|
- mes "Keheheh, Check your pockets";
|
|
|
|
- mes "before you tell me";
|
|
|
|
- mes "how stupid you are.....";
|
|
|
|
|
|
+ } else if (countitem(.@i)) {
|
|
|
|
+ mes "You can't help Laspuchin with just a couple";
|
|
|
|
+ mes "of enchant stones... I said 8!";
|
|
|
|
+ mes "Bring me just 8 stones!";
|
|
|
|
+ mes "Keheheh.....";
|
|
next;
|
|
next;
|
|
mes "[Laspuchin Gregory]";
|
|
mes "[Laspuchin Gregory]";
|
|
- mes "Bring me stones! You said you are going to help me,";
|
|
|
|
- mes "so keep your promise! Kehehehkehkeh...";
|
|
|
|
|
|
+ mes "Bring me stones, slave~!!";
|
|
|
|
+ mes "And keep your promise! Keheheheheh...";
|
|
close;
|
|
close;
|
|
}
|
|
}
|
|
-}
|
|
|
|
|
|
+ mes "Keheheh~ Check your pockets";
|
|
|
|
+ mes "before you tell me";
|
|
|
|
+ mes "how foolish you are.....";
|
|
|
|
+ next;
|
|
|
|
+ mes "[Laspuchin Gregory]";
|
|
|
|
+ mes "Bring me stones! You said you are going to help me!";
|
|
|
|
+ mes "Keep your promises! Kehehehkehkeh...";
|
|
|
|
+ close;
|
|
|
|
+}
|