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Updated Freyr's Shoes and Vidar's Boots

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7396 54d463be-8e91-2dee-dedb-b68131a5f0ec
Playtester vor 19 Jahren
Ursprung
Commit
757fc6ad2f
2 geänderte Dateien mit 3 neuen und 2 gelöschten Zeilen
  1. 1 0
      db/Changelog.txt
  2. 2 2
      db/item_db.txt

+ 1 - 0
db/Changelog.txt

@@ -25,6 +25,7 @@
 
 =========================
 06/29
+	* Updated Freyr's Shoes and Vidar's Boots [Playtester]
 	* [Again] Added back walkdelay to Sonic Blow(thx@rkit), Arrow Vulcan [Lupus]
 	  Walk delay lasts as attack does. In ARROW VULCAN fixed CONSTANT delay to the list
 06/28

+ 2 - 2
db/item_db.txt

@@ -1035,8 +1035,8 @@
 2414,Novice_Slippers,Novice Slippers,5,,10,1,,2,,0,0x00000001,7,2,64,,0,0,0,{},{},{}
 2415,Bunny_Slipper,Bunny Slipper,5,34000,,300,,3,,1,0xFFFFFFFE,7,0,64,,30,1,0,{ bonus bLuk,3; bonus bMdef,3; },{},{}
 2416,Novice_Shoes,Novice Shoes,5,35000,,500,,2,,1,0x00000001,7,2,64,,40,1,0,{ bonus bMaxHPrate,5; },{},{}
-2417,Freyr's_Shoes,Freyr's Shoes,5,,10,500,,3,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ if(isequipped(2353,2516)){ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } },{},{}
-2418,Vidar's_Boots,Vidar's Boots,5,,10,650,,4,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; },{},{}
+2417,Freyr's_Shoes,Freyr's Shoes,5,,10,500,,3,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bAgi,2; if(isequipped(2353,2516)){ bonus bAgi,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; } },{},{}
+2418,Vidar's_Boots,Vidar's Boots,5,,10,650,,4,,0,0xFFFFFFFE,7,2,64,,65,1,0,{ bonus bMaxHPrate,9; bonus bMaxSPrate,9; if(isequipped(2353,2517)){ bonus bVit,5; bonus bHPrecovRate,10; bonus bSPrecovRate,10; } },{},{}
 2419,Goibne's_Greaves,Goibne's Greaves,5,,10,700,,4,,0,0xFFFFFFFE,7,2,64,,54,1,0,{ bonus bMdef,3; bonus bMaxHPrate,5; bonus bMaxSPrate,5; },{},{}
 2420,Angel's_Reincarnation,Angel's Reincarnation,5,,10,700,,0,,1,0x00000001,7,2,64,,54,1,0,{ bonus bMaxHP,100; },{},{}
 2421,Valkyrie's_Shoes,Valkyrie's Shoes,5,,10,500,,4,,1,0xFFFFFFFE,2,2,64,,0,1,0,{ if(BaseClass==Job_Mage||BaseClass==Job_Archer||BaseClass==Job_Acolyte) bonus bMaxHP,(BaseLevel*5); else if(BaseClass==Job_Swordman||BaseClass==Job_Merchant||BaseClass==Job_Thief) bonus bMaxSP,(JobLevel*2); },{},{}