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Fixed issue #1072 to learn bioethic again

Atemo 9 years ago
parent
commit
7574a726b0

+ 10 - 10
doc/quest_variables.txt

@@ -18,8 +18,8 @@ Info:		How to make juices. This bit keeps final state of the quest.
 How to set:	set MISC_QUEST, MISC_QUEST | 1;
 How to check:	if (MISC_QUEST & 1) {}
 
-Quest:		Tempestra Quest
-Info:		Determines if player has given a potion to Tempestra.
+Quest:		-
+Info:		-
 How to set:	set MISC_QUEST, MISC_QUEST | 2;
 How to check:	if (MISC_QUEST & 2) {}
 
@@ -43,14 +43,14 @@ Info:		The only way from Niflheim to Umbala.
 How to set:	set MISC_QUEST, MISC_QUEST | 32;
 How to check:	if (MISC_QUEST & 32) {}
 
-Quest:		Bio Ethics Quest
-Info:		Quest for homunculus skill for alchemists. This bit keeps final state of the quest.
-How to set:	set MISC_QUEST, MISC_QUEST|64;
+Quest:		-
+Info:		-
+How to set:	set MISC_QUEST, MISC_QUEST | 64;
 How to check:	if (MISC_QUEST & 64) {}
 
-Quest:		DTS Warper
-Info:		Determines if player has already voted.
-How to set:	set MISC_QUEST, MISC_QUEST|128;
+Quest:		-
+Info:		-
+How to set:	set MISC_QUEST, MISC_QUEST | 128;
 How to check:	if (MISC_QUEST & 128) {}
 
 Quest:		-
@@ -60,7 +60,7 @@ How to check:	if (MISC_QUEST & 256) {}
 
 Quest:		Cube Room
 Info:		Lighthalzen Cube Room quest (to enter Bio-Lab)
-How to set:	set MISC_QUEST, MISC_QUEST | 512;
+How to set:	set MISC_QUEST, MISC_QUEST | 512;// revoir l'update de la quest (split)
 How to check:	if (MISC_QUEST & 512) {}
 
 Quest:		Reset Skills Event
@@ -80,7 +80,7 @@ How to check:	if (MISC_QUEST & 4096) {}
 
 Quest:		Rachel Sanctuary Quest
 Info:		Determines if player can access Rachel Santuary.
-How to set:	set MISC_QUEST, MISC_QUEST | 8192;
+How to set:	set MISC_QUEST, MISC_QUEST | 8192;// revoir egalmenet celui là (update)
 How to check:	if (MISC_QUEST & 8192) {}
 
 Quest:		Message Delivery Quest

+ 1 - 1
npc/jobs/2-2a/Creator.txt

@@ -75,7 +75,7 @@ valkyrie,53,50,3	script	Biochemist#Valkyrie	122,{
 		close;
 	}
 	else {
-		if (Class == Job_Creator && MISC_QUEST & 64 && getskilllv("AM_BIOETHICS") == 0) {
+		if (Class == Job_Creator && bioeth == 13 && getskilllv("AM_BIOETHICS") == 0) {
 			mes "[Biochemist]";
 			mes "Ah, have you come to";
 			mes "retrieve the memories";

+ 1 - 1
npc/jobs/valkyrie.txt

@@ -150,7 +150,7 @@ valkyrie,48,86,4	script	Valkyrie#	811,{
 			if(ADVJOB == Job_Paladin2) set ADVJOB,Job_Paladin;
 			jobchange Job_Novice_High;
 			resetlvl(1);
-			set MISC_QUEST,MISC_QUEST | 1024; //<-reset Skill Reset Event
+			set MISC_QUEST,MISC_QUEST & ~1024;//<-reset Skill Reset Event
 			skill "NV_FIRSTAID",1,SKILL_PERM;
 			skill "NV_TRICKDEAD",1,SKILL_PERM;
 			completequest 1000;

+ 0 - 1
npc/quests/quests_13_1.txt

@@ -10347,7 +10347,6 @@ OnTimer600000:
 	end;
 
 OnMyMobDead:
-	set .@spl_fild03_mob_dead,mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead");
 	if (mobcount("spl_fild03","ep13_spl_fild03_mon_edq::OnMyMobDead") < 14 && (ep13_1_edq == 71 || ep13_1_edq == 72))
 		getitem 6040,1; //Some_Of_Report
 	end;

+ 1 - 1
npc/quests/quests_13_2.txt

@@ -965,7 +965,7 @@ spl_fild02,45,214,0	script	????#ep13_mdplant01	844,{
 	}
 	else if (ep13_mdrama > 2) {
 		mes "This is a marking Terra left to remember the way back home.";
-		mes "A knotted leaf is pointing^4d4ff South^000000.";
+		mes "A knotted leaf is pointing^4d4dff South^000000.";
 		close2;
 	}
 	else {