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@@ -1541,7 +1541,7 @@ static int pc_bonus_addeff(struct s_addeffect* effect, int max, enum sc_type id,
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if (!(flag&(ATF_TARGET|ATF_SELF)))
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flag|=ATF_TARGET; //Default target: enemy.
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if (!(flag&(ATF_WEAPON|ATF_MAGIC|ATF_MISC)))
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- flag|=ATF_WEAPON; //Defatul type: weapon.
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+ flag|=ATF_WEAPON; //Default type: weapon.
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for (i = 0; i < max && effect[i].flag; i++) {
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if (effect[i].id == id && effect[i].flag == flag)
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@@ -2935,7 +2935,7 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
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break;
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}
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if( sd->state.lr_flag != 2 )
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- pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, 2);
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+ pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, ATF_TARGET);
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break;
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case SP_ADDELE:
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