瀏覽代碼

* Removed mail commands that no longer exist from help.txt.
* Finally getting around to fixing a few bug reports
- Corrected some view IDs for some newer headgears. (bugreport:1842)
- 11.3 bows are now equippable by all archer classes. (bugreport:1885)
* Getting around to fixing some script bug.
- Fixed bugs in the nameless quest, and other npcs. (bugreport:1845)
- Fixed some bugs in the WoE:SE control devices. (bugreport:1848)
- Fixed minor typo in the novice grounds. (Bugreport:1877)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12981 54d463be-8e91-2dee-dedb-b68131a5f0ec

L0ne_W0lf 17 年之前
父節點
當前提交
74a8d68769

+ 2 - 0
conf/Changelog.txt

@@ -1,5 +1,7 @@
 Date	Added
 
+2008/07/22
+	* Rev. 12981 Removed mail commands that no longer exist from help.txt. [L0ne_W0lf]
 2008/06/14
 	* Rev. 12833 Uncommented all novice map, and added mapflags. [L0ne_W0lf]
 	* Additionally; changed starting map from new_zone to new_1-1.

+ 2 - 8
conf/help.txt

@@ -168,11 +168,5 @@
   1:@reject - Rejects an invitation to a duel.
   1:@leave - Leaves a duel.
   1: 
-  1:--- MAIL SYSTEM --- (SQL Only) (Must be enabled)
-  1:@checkmail - Check # of messages.
-  1:@listmail - List all messages.
-  1:@listnewmail - List only new mail.
-  1:@readmail - Read a message.
-  1:@sendmail - Send mail.
-  1:deletemail - Deletes a message.
- 80:@sendprioritymail - Sends priority mail (cannot be deleted until read)
+  1:--- MAIL SYSTEM --- (SQL Only)
+  1:@mail - Open mail box.

+ 4 - 0
db/Changelog.txt

@@ -40,6 +40,10 @@
 	2385 Recuvative_Armor		Should trigger HP/SP return with magical kills as well.
 
 =======================
+2008/07/22
+	* Rev. 12981 Finally getting around to fixing a few bug reports [L0ne_W0lf]
+	- Corrected some view IDs for some newer headgears. (bugreport:1842)
+	- 11.3 bows are now equippable by all archer classes. (bugreport:1885)
 2008/07/16
 	* Rev. 12966 Updated the Satan Morroc skills (still custom, based on Future Wiki) [L0ne_W0lf]
 2008/07/15

+ 7 - 7
db/item_db.txt

@@ -867,11 +867,11 @@
 1727,Balistar_,Ballista,4,124000,,3500,145,,5,1,0x00080800,7,2,34,4,77,1,11,{},{},{}
 1728,Balistar_C,Refined Ballista,4,,,0,194,,5,0,0x00080800,7,2,34,4,1,0,11,{},{},{}
 1729,Bow_Of_Rudra_C,Refined Rudra Bow,4,,,0,185,,5,0,0x000A0808,7,2,34,4,1,0,11,{ bonus bAtkEle,Ele_Holy; bonus bInt,5; skill "AL_CURE",1; skill "AL_HEAL",1; },{},{}
-1730,Burning_Bow,Burning Bow,4,,10,1400,95,,5,1,0x00020800,7,2,34,3,55,1,11,{ bonus2 bSubEle,Ele_Fire,10; if(isequipped(1752)) bonus bLongAtkRate,25; },{},{}
-1731,Frozen_Bow,Freezing Bow,4,,10,1400,100,,5,1,0x00020800,7,2,34,3,55,1,11,{ bonus2 bAddEff,Eff_Freeze,1000; if(isequipped(1754)) bonus bLongAtkRate,25; },{},{}
-1732,Earth_Bow,Earthen Bow,4,,10,1400,105,,5,1,0x00020800,7,2,34,3,55,1,11,{ bonus2 bAddEff,Eff_Stone,1000; if(isequipped(1756)) bonus bLongAtkRate,25; },{},{}
-1733,Gust_Bow,Gale Bow,4,,10,1400,95,,5,1,0x00020800,7,2,34,3,55,1,11,{ if(readparam(bInt)>40) { bonus3 bAutoSpell,"NJ_HUUJIN",5,200; } else bonus3 bAutoSpell,"NJ_HUUJIN",5,100; if(isequipped(1755)) bonus bLongAtkRate,25; },{},{}
-1734,Orc_Archer_Bow,Orc Archer's Bow,4,,10,1600,120,,5,0,0x00020800,7,2,34,4,65,1,11,{ bonus2 bAddMonsterDropItem,1753,200; if(isequipped(1753)) bonus bLongAtkRate,50; },{},{}
+1730,Burning_Bow,Burning Bow,4,,10,1400,95,,5,1,0x000A0808,7,2,34,3,55,1,11,{ bonus2 bSubEle,Ele_Fire,10; if(isequipped(1752)) bonus bLongAtkRate,25; },{},{}
+1731,Frozen_Bow,Freezing Bow,4,,10,1400,100,,5,1,0x000A0808,7,2,34,3,55,1,11,{ bonus2 bAddEff,Eff_Freeze,1000; if(isequipped(1754)) bonus bLongAtkRate,25; },{},{}
+1732,Earth_Bow,Earthen Bow,4,,10,1400,105,,5,1,0x000A0808,7,2,34,3,55,1,11,{ bonus2 bAddEff,Eff_Stone,1000; if(isequipped(1756)) bonus bLongAtkRate,25; },{},{}
+1733,Gust_Bow,Gale Bow,4,,10,1400,95,,5,1,0x000A0808,7,2,34,3,55,1,11,{ if(readparam(bInt)>40) { bonus3 bAutoSpell,"NJ_HUUJIN",5,200; } else bonus3 bAutoSpell,"NJ_HUUJIN",5,100; if(isequipped(1755)) bonus bLongAtkRate,25; },{},{}
+1734,Orc_Archer_Bow,Orc Archer's Bow,4,,10,1600,120,,5,0,0x000A0808,7,2,34,4,65,1,11,{ bonus2 bAddMonsterDropItem,1753,200; if(isequipped(1753)) bonus bLongAtkRate,50; },{},{}
 1735,Kkakkung,Kkakkung,4,,10,0,120,,5,0,0x000A0848,7,2,34,1,1,0,11,{ bonus2 bAddRace,RC_Boss,50; bonus2 bAddRace,RC_NonBoss,50; },{},{}
 1736,Double_Bound,Double Bound,4,,,900,70,,5,3,0x00000800,2,2,34,3,70,1,11,{ bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),100; },{},{}
 1737,Ixion_Wing,Ixion's Wings,4,,,300,135,,5,1,0x00000800,2,2,34,4,70,1,11,{ bonusautoscript "{ sc_start SC_INCASPDRATE,7000,7; }",10+(getrefine()*2); bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{}
@@ -2281,14 +2281,14 @@
 //5388,Snake_Head_Hat,Snake Head Hat,5,,,200,,1,,1,0xFFFFFFFE,7,2,256,,30,1,393,{ bonus bDoubleRate,5; },{},{}
 //5389,Angel_Of_Ghost,Angel Of Ghost,5,,,200,,0,,0,0xFFFFFFFE,7,2,512,,30,0,394,{ bonus bAtkRate,2; bonus bMatkRate,2; },{},{}
 //5390,Frozen_Twin_Pompom,Frozen Twin Pompom,5,,,100,,2,,0,0xFFFFFFFE,7,2,256,,0,1,395,{ bonus2 bResEff,Eff_Freeze,3000; },{},{}
-//5391,Crunch_Toast,Crunch Toast,5,,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,397,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{}
+//5391,Crunch_Toast,Crunch Toast,5,,,100,,0,,0,0xFFFFFFFE,7,2,1,,0,0,188,{ bonus bMaxHP,100; bonus2 bAddMonsterDropItem,617,10; },{},{}
 //5392,Louyang_NewYear_Hat,Louyang NewYear Hat,5,,,300,,3,,1,0xFFFFFFFE,7,2,256,,0,1,396,{ bonus bLuk,2; bonus2 bAddMonsterDropItem,668,3; },{},{}
 //5393,Valentine_Hat,Love Valentine's Hat,5,,,200,,2,,0,0xFFFFFFFE,7,2,256,,0,0,397,{ bonus bMaxSPrate,7; bonus bMaxHPrate,7; },{},{}
 //5395,Tiraya_Bonnet,Tiraya Bonnet,5,,,500,,2,,0,0xFFFFFFFF,7,2,256,,0,1,398,{},{},{}
 //5396,Jasper_Crest,Jasper Crest,5,,,700,,2,,0,0xFFFFFFFF,7,2,256,,0,1,399,{ bonus bDex,3; bonus bVit,1; },{},{}
 //5397,Scuba_Gear,Scuba Gear,5,0,,100,,0,,0,0xFFFFFFFF,7,2,512,,0,0,400,{ bonus2 bSubEle,Ele_Water,10; },{},{}
 5398,Bone_Head,Bone Head,5,0,,1200,,5,,1,0x000444A2,2,2,256,,85,1,401,{ bonus bStr,2; bonus bMdef,5; bonus2 bResEff,Eff_Stun,500; bonus2 bResEff,Eff_Bleeding,500; },{},{}
-5399,Mandragora_Cap,Mandragora Cap,5,0,,3000,,1,,1,0xFFFFFFFF,2,2,256,,85,0,401,{ bonus bVit,3; bonus3 bAutoSpellWhenHit,"DC_SCREAM",5,10; },{},{}
+5399,Mandragora_Cap,Mandragora Cap,5,0,,3000,,1,,1,0xFFFFFFFF,2,2,256,,85,0,402,{ bonus bVit,3; bonus3 bAutoSpellWhenHit,"DC_SCREAM",5,10; },{},{}
 //5400,Fox_Hat,Fox Mask,5,,10,200,,1,,0,0xFFFFFFFF,7,0,769,,0,1,403,{ bonus bLuk,1; },{},{}
 //5401,Black_Glasses,Black Glasses,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,70,0,404,{ bonus bInt,1; bonus bMdef,2; },{},{}
 //5402,Naughty_Fairy,Naughty Fairy,5,20,,200,,1,,0,0xFFFFFFFF,7,2,512,,70,0,405,{ bonus bFlee2,3; },{},{}

+ 5 - 0
npc/Changelog.txt

@@ -1,5 +1,10 @@
 Date		Added
 ======
+2008/07/22
+	* Rev. 12981 Getting around to fixing some script bug. [L0ne_W0lf]
+	- Fixed bugs in the nameless quest, and other npcs. (bugreport:1845)
+	- Fixed some bugs in the WoE:SE control devices. (bugreport:1848)
+	- Fixed minor typo in the novice grounds. (Bugreport:1877)
 2008/07/13
 	* Rev. 12951 More updates to Father Bamph for nameless quest. [L0ne_W0lf]
 	* Rev. 12949 Some more modifications to the Nameless Access Quest start point.  [L0ne_W0lf]

+ 3 - 2
npc/guild2/arug_cas01.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= L0ne_W0lf
 //===== Current Version: =====================================
-//= 1.4
+//= 1.5
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -17,6 +17,7 @@
 //= 1.4 Fixed investment period not resetting. [L0ne_W0lf]
 //=     Made it so treasure won't spawn if castle is empty.
 //=     Treasure will now be killed before spawning.
+//= 1.5 Fixed error with control devices. [L0ne_W0lf]
 //============================================================
 
 arug_cas01,1,1,0	script	Manager#aru01_02	111,{
@@ -1940,7 +1941,7 @@ arug_cas01,82,172,0	script	Control Device03#aru01	111,{
 							mapannounce "arug_cas01","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
 							setarray $agit_ar01[4],0;
 							setarray $agit_ar01[3],2;
-							donpcevent "Control Device02#aru01::OnDevice02#aru01_dlrp02";
+							donpcevent "Control Device02#aru01::OnEnable";
 							end;
 						}
 						else {

+ 4 - 3
npc/guild2/arug_cas02.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= L0ne_W0lf
 //===== Current Version: =====================================
-//= 1.4
+//= 1.5
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -17,6 +17,7 @@
 //= 1.4 Fixed investment period not resetting. [L0ne_W0lf]
 //=     Made it so treasure won't spawn if castle is empty.
 //=     Treasure will now be killed before spawning.
+//= 1.5 Fixed error with control devices. [L0ne_W0lf]
 //============================================================
 
 arug_cas02,1,1,0	script	Manager#aru02_02	111,{
@@ -1703,7 +1704,7 @@ arug_cas02,118,356,0	script	Control Device02#aru02	111,{
 							mapannounce "arug_cas02","The 2nd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
 							setarray $agit_ar02[3],0; //Global Variable
 							setarray $agit_ar02[2],2; //Global Variable
-							donpcevent "Control Device01#aru02::OnDevice01#aru02_dlrp01";
+							donpcevent "Control Device01#aru02::OnEnable";
 							end;
 						}
 						else {
@@ -1942,7 +1943,7 @@ arug_cas02,56,308,0	script	Control Device03#aru02	111,{
 							mapannounce "arug_cas02","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
 							setarray $agit_ar02[4],0;
 							setarray $agit_ar02[3],2;
-							donpcevent "Control Device02#aru02::OnDevice02#aru02_dlrp02";
+							donpcevent "Control Device02#aru02::OnEnable";
 							end;
 						}
 						else {

+ 4 - 3
npc/guild2/arug_cas03.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= L0ne_W0lf
 //===== Current Version: =====================================
-//= 1.4
+//= 1.5
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -18,6 +18,7 @@
 //=     Made it so treasure won't spawn if castle is empty.
 //=     Treasure will now be killed before spawning.
 //=     Should take care of event-not-found error.
+//= 1.5 Fixed error with control devices. [L0ne_W0lf]
 //============================================================
 
 arug_cas03,1,1,0	script	Manager#aru03_02	111,{
@@ -1704,7 +1705,7 @@ arug_cas03,135,212,0	script	Control Device02#aru03	111,{
 							mapannounce "arug_cas03","The 2nd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
 							setarray $agit_ar03[3],0; //Global Variable
 							setarray $agit_ar03[2],2; //Global Variable
-							donpcevent "Control Device01#aru03::OnDevice01#aru03_dlrp01";
+							donpcevent "Control Device01#aru03::OnEnable";
 							end;
 						}
 						else {
@@ -1943,7 +1944,7 @@ arug_cas03,134,266,0	script	Control Device03#aru03	111,{
 							mapannounce "arug_cas03","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
 							setarray $agit_ar03[4],0;
 							setarray $agit_ar03[3],2;
-							donpcevent "Control Device02#aru03::OnDevice02#aru03_dlrp02";
+							donpcevent "Control Device02#aru03::OnEnable";
 							end;
 						}
 						else {

+ 4 - 3
npc/guild2/arug_cas04.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= L0ne_W0lf
 //===== Current Version: =====================================
-//= 1.4
+//= 1.5
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -17,6 +17,7 @@
 //= 1.4 Fixed investment period not resetting. [L0ne_W0lf]
 //=     Made it so treasure won't spawn if castle is empty.
 //=     Treasure will now be killed before spawning.
+//= 1.5 Fixed error with control devices. [L0ne_W0lf]
 //============================================================
 
 arug_cas04,1,1,0	script	Manager#aru04_02	111,{
@@ -1703,7 +1704,7 @@ arug_cas04,135,212,0	script	Control Device02#aru04	111,{
 							mapannounce "arug_cas04","The 2nd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
 							setarray $agit_ar04[3],0; //Global Variable
 							setarray $agit_ar04[2],2; //Global Variable
-							donpcevent "Control Device01#aru04::OnDevice01#aru04_dlrp01";
+							donpcevent "Control Device01#aru04::Enable";
 							end;
 						}
 						else {
@@ -1942,7 +1943,7 @@ arug_cas04,134,266,0	script	Control Device03#aru04	111,{
 							mapannounce "arug_cas04","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
 							setarray $agit_ar04[4],0;
 							setarray $agit_ar04[3],2;
-							donpcevent "Control Device02#aru04::OnDevice02#aru04_dlrp02";
+							donpcevent "Control Device02#aru04::OnEnable";
 							end;
 						}
 						else {

+ 4 - 3
npc/guild2/arug_cas05.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= L0ne_W0lf
 //===== Current Version: =====================================
-//= 1.4
+//= 1.5
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -17,6 +17,7 @@
 //= 1.4 Fixed investment period not resetting. [L0ne_W0lf]
 //=     Made it so treasure won't spawn if castle is empty.
 //=     Treasure will now be killed before spawning.
+//= 1.5 Fixed error with control devices. [L0ne_W0lf]
 //============================================================
 
 arug_cas05,1,1,0	script	Manager#aru05_02	111,{
@@ -1703,7 +1704,7 @@ arug_cas05,135,212,0	script	Control Device02#aru05	111,{
 							mapannounce "arug_cas05","The 2nd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
 							setarray $agit_ar05[3],0; //Global Variable
 							setarray $agit_ar05[2],2; //Global Variable
-							donpcevent "Control Device01#aru05::OnDevice01#aru05_dlrp01";
+							donpcevent "Control Device01#aru05::OnEnable";
 							end;
 						}
 						else {
@@ -1942,7 +1943,7 @@ arug_cas05,134,266,0	script	Control Device03#aru05	111,{
 							mapannounce "arug_cas05","The 3rd Fortress Gate has been reconstructed!",bc_map,"0x00ff00";
 							setarray $agit_ar05[4],0;
 							setarray $agit_ar05[3],2;
-							donpcevent "Control Device02#aru05::OnDevice02#aru05_dlrp02";
+							donpcevent "Control Device02#aru05::OnEnable";
 							end;
 						}
 						else {

+ 3 - 2
npc/guild2/schg_cas02.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= L0ne_W0lf
 //===== Current Version: =====================================
-//= 1.7
+//= 1.8
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -20,6 +20,7 @@
 //= 1.7 Fixed investment period not resetting. [L0ne_W0lf]
 //=     Made it so treasure won't spawn if castle is empty.
 //=     Treasure will now be killed before spawning.
+//= 1.8 Fixed error with control devices. [L0ne_W0lf]
 //============================================================
 
 schg_cas02,1,1,0	script	Manager#sch02_02	111,{
@@ -1939,7 +1940,7 @@ schg_cas02,159,143,0	script	Control Device03#sch02	111,{
 							mapannounce "schg_cas02","The 3rd Fortress Gate has been reconstructed!!",bc_map,"0x00ff00";
 							setarray $agit_sc02[4],0;
 							setarray $agit_sc02[3],2;
-							donpcevent "Control Device02#sch02::OnDevice02#sch02_dlrp02";
+							donpcevent "Control Device02#sch02::OnEnable";
 							end;
 						}
 						else {

+ 3 - 2
npc/jobs/novice/novice.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= Dr.Evil & MasterOfMuppets
 //===== Current Version: ===================================== 
-//= 2.0
+//= 2.1
 //===== Compatible With: ===================================== 
 //= eAthena SVN 3422+(Requires jA Script System)
 //===== Description: ========================================= 
@@ -18,12 +18,13 @@
 //=     Fixed Entrance Guard clearing vars. (bugreport:1695)
 //=     Added duplicate NPCs to combat training maps.
 //= 2.0 Fixed savepoint not being changed sometimes. [L0ne_W0lf]
+//= 2.1 Corrected spacing issue in welcome message. [L0ne_W0lf]
 //============================================================ 
 
 // Bulletin Board
 new_1-1,66,114,4	script	Bulletin Board#nv	111,{
 	mes "^FF0000=================================^000000";
-	mes "^FF0000 ^000000 ^E40CAA[Welcome] ^CC0000to^FF9000Novice^7FFF00 Training^00FF00 Grounds^E40CAA [Welcome] ^FF0000^000000";
+	mes "^FF0000 ^000000 ^E40CAA[Welcome]^CC0000 to ^FF9000Novice^7FFF00 Training ^00FF00Grounds ^E40CAA[Welcome]^FF0000^000000";
 	mes "^FF0000=================================^000000";
 	close;
 }

+ 5 - 4
npc/quests/quests_nameless.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.1a
+//= 1.2
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -33,6 +33,7 @@
 //= 1.0 First version. [L0ne_W0lf]
 //= 1.1 Made quest accessable to "Failed" gaebolg quest. [L0ne_W0lf]
 //= 1.1a Touch up to other Gaebolg fail-points. [L0ne_W0lf]
+//= 1.2 Some final tuning to Nameless Island quest. [Koca]
 //============================================================ 
 
 airplane_01,95,61,3	script	Agent#Aru	899,5,5,{
@@ -110,7 +111,7 @@ cmd_in02,174,89,7	script	Ordinary Man#pc1	97,{
 	}
 }
 
-cmd_in02,111,52,3	script	Orfinary Man#pc2	97,{
+cmd_in02,111,52,3	script	Ordinary Man#pc2	97,{
 	if (aru_monas < 3) {
 		mes "[Larjes]";
 		mes "^666666*Sigh...*^000000";
@@ -1749,7 +1750,7 @@ nameless_in,13,53,0	script	#Aru_Trigger2	-1,3,1,{
 	end;
 
 OnTouch:
-	if (aru_monas == 19 || !@mymobcount) {
+	if (aru_monas == 19 && !@mymobcount) {
 		mes "[?????]";
 		mes "Grrr......";
 		close2;
@@ -1782,7 +1783,7 @@ OnTouch:
 	}
 
 OnInit:
-	disablenpc "Aru_warp";
+	disablenpc "aru_warp";
 	end;
 }
 

+ 4 - 3
npc/quests/quests_veins.txt

@@ -3,7 +3,7 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.5
+//= 1.5a
 //===== Compatible With: ===================================== 
 //= eAthena SVN
 //===== Description: ========================================= 
@@ -36,6 +36,7 @@
 //= 1.4 Added missing checkweights. [L0ne_W0lf]
 //= 1.4a Corrected a typo error ";;". [Toms]
 //= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
+//= 1.5a Corrected a couple typos in Nameless Addition. [L0ne_W0lf]
 //============================================================ 
 
 // Stone Quest
@@ -3044,7 +3045,7 @@ veins,327,185,3	script	Kid#camelcamel	944,{
 				mes "Ah, and I've been taking care";
 				mes "of her, just like I promised~";
 				next;
-				mes "["+strcharinfo(0)+"";
+				mes "["+strcharinfo(0)+"]";
 				mes "Really? That's good";
 				mes "You should be proud~";
 				next;
@@ -4315,7 +4316,7 @@ veins,227,127,5	script	Ivory	940,{
 		next;
 		mes "[Organic Soap Maker Ivory]";
 		mes "And um... Don't let";
-		mes "anyone 	else know what";
+		mes "anyone else know what";
 		mes "I use to make this soap.";
 		mes "People won't buy it if they";
 		mes "knew they were washing their";