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- Added Header to Rune Knight Job change Quest. bugreport:5834
- Fixed weapon distribution in Paradise Gear Quests. bugreport:5849
- Fixed wrong warp location inside Paradise Head Quarters. bugreport:5847

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16160 54d463be-8e91-2dee-dedb-b68131a5f0ec

masao87 13 rokov pred
rodič
commit
74779effca

+ 17 - 0
npc/jobs/3-1/rune_knight.txt

@@ -1,3 +1,20 @@
+//===== rAthena Script =======================================
+//= Rune Knight Job Quest
+//===== By: ==================================================
+//= L0ne_W0lf
+//= Credits: Gepard, Muad_Dib
+//===== Current Version: =====================================
+//= 1.1
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Job change Quest from Knight / Lord Knight -> Rune Knight.
+//= Does not entirely support changing to Baby Third Class.
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//= 1.1 Added forgoten Header. [Masao]
+//============================================================
+
 prt_in,162,24,3	script	Splendid-Looking Knight	470,{
 	if (Upper == 4) {
 		// custom translation

+ 2 - 2
npc/quests/eden/eden_quests.txt

@@ -2330,7 +2330,7 @@ moc_para01,112,96,5	script	Administrator Michael	967,{
 				mes "Make enough space.";
 				close;
 			case 2:
-				if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader)
+				if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader){
 					mes "[Michael]";
 					mes "What kind of weapon do you want?";
 					mes "We have one and Two-handed swords.";
@@ -2413,7 +2413,7 @@ moc_para01,112,96,5	script	Administrator Michael	967,{
 						mes "This is what we strive for.";
 						close;
 					}
-					if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
+				}	if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
 						mes "[Michael]";
 						mes "We only have 1 weapon for you.";
 						next;

+ 1 - 1
npc/warps/other/paradise.txt

@@ -20,6 +20,6 @@ moc_para01,107,12,0	warp	#warp_2_din_2	1,1,moc_para01,47,37
 moc_para01,100,27,0	warp	#warp_2_gym	1,1,moc_para01,47,85
 moc_para01,49,86,0	warp	#warp_2_pass_1	1,1,moc_para01,103,27
 moc_para01,113,32,0	warp	#warp_2_ware	1,1,moc_para01,105,92
-moc_para01,102,92,0	warp	#warp_2_pass_2	1,1,moc_para01,29,185
+moc_para01,102,92,0	warp	#warp_2_pass_2	1,1,moc_para01,109,33
 moc_para01,41,187,0	warp	#warp_2_room2	1,1,moc_para01,179,93
 moc_para01,179,90,0	warp	#warp_2_2fhall_3	1,1,moc_para01,41,185