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@@ -3846,11 +3846,11 @@ static int battle_calc_attack_skill_ratio(struct Damage* wd, struct block_list *
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#endif
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break;
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case MO_EXTREMITYFIST:
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+ skillratio += 100 * (7 + sstatus->sp / 10);
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#ifdef RENEWAL
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if (wd->miscflag&1)
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- skillratio += 100; // More than 5 spirit balls active
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+ skillratio *= 2; // More than 5 spirit balls active
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#endif
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- skillratio += 100 * (7 + sstatus->sp / 10);
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skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection
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break;
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case MO_TRIPLEATTACK:
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