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@@ -682,7 +682,7 @@ int skill_get_maxcount( int id ){ skill_get (skill_db[id].maxcount, id, 1); }
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int skill_get_blewcount( int id ,int lv ){ skill_get (skill_db[id].blewcount[lv-1], id, lv); }
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int skill_get_mhp( int id ,int lv ){ skill_get (skill_db[id].mhp[lv-1], id, lv); }
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int skill_get_castnodex( int id ,int lv ){ skill_get (skill_db[id].castnodex[lv-1], id, lv); }
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-int skill_get_delaynodex( int id ,int lv ){ skill_get (skill_db[id].delaynodex[lv-1], id, lv); }
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+int skill_get_delaynodex( int id ,int lv ){ skill_get (skill_db[id].delaynoagi[lv-1], id, lv); }
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int skill_get_nocast ( int id ){ skill_get (skill_db[id].nocast, id, 1); }
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int skill_get_type( int id ){ skill_get (skill_db[id].skill_type, id, 1); }
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int skill_get_unit_id ( int id, int flag ){ skill_get (skill_db[id].unit_id[flag], id, 1); }
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@@ -8590,7 +8590,7 @@ int skill_castfix_sc (struct block_list *bl, int time)
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*/
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int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
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{
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- int delaynodex = skill_get_delaynodex(skill_id, skill_lv);
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+ int delaynochange = skill_get_delaynodex(skill_id, skill_lv);
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int time = skill_get_delay(skill_id, skill_lv);
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nullpo_retr(0, bl);
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@@ -8606,10 +8606,10 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
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time = battle_config.default_skill_delay;
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} else if (time < 0)
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time = -time + status_get_amotion(bl); // if set to <0, the attack motion is added.
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-
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- if (battle_config.delay_dependon_dex && !(delaynodex&1))
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+ else //Agi reduction should apply only to non-zero delay skills.
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+ if (battle_config.delay_dependon_agi && !(delaynochange&1))
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{ // if skill casttime is allowed to be reduced by dex
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- int scale = battle_config.castrate_dex_scale - status_get_dex(bl);
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+ int scale = battle_config.castrate_dex_scale - status_get_agi(bl);
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if (scale > 0)
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time = time * scale / battle_config.castrate_dex_scale;
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else //To be capped later to minimum.
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@@ -8622,7 +8622,7 @@ int skill_delayfix (struct block_list *bl, int skill_id, int skill_lv)
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if (battle_config.delay_rate != 100)
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time = time * battle_config.delay_rate / 100;
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- if (!(delaynodex&2))
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+ if (!(delaynochange&2))
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{
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struct status_change *sc;
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sc= status_get_sc(bl);
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@@ -11404,7 +11404,7 @@ int skill_readdb (void)
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skill_split_atoi(split[1],skill_db[i].castnodex);
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if (!split[2])
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continue;
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- skill_split_atoi(split[2],skill_db[i].delaynodex);
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+ skill_split_atoi(split[2],skill_db[i].delaynoagi);
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}
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fclose(fp);
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ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",path);
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