Selaa lähdekoodia

Added more misc NPCs to Splendide and Manuk city files.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14300 54d463be-8e91-2dee-dedb-b68131a5f0ec
L0ne_W0lf 15 vuotta sitten
vanhempi
commit
74550d0792
4 muutettua tiedostoa jossa 838 lisäystä ja 92 poistoa
  1. 1 0
      npc/Changelog.txt
  2. 389 2
      npc/cities/manuk.txt
  3. 446 2
      npc/cities/splendide.txt
  4. 2 88
      npc/quests/quests_13_2.txt

+ 1 - 0
npc/Changelog.txt

@@ -1,6 +1,7 @@
 Date		Added
 ======
 2010/05/20
+	* Rev. 14300 Added more misc NPCs to Splendide and Manuk city files. [L0ne_W0lf]
 	* Rev. 14299 Added some Brasilis basic NPCs. [L0ne_W0lf]
 2010/03/23
 	* Rev. 14269 Fixed a couple bugs in the episode 13.x quests. [L0ne_W0lf]

+ 389 - 2
npc/cities/manuk.txt

@@ -3,16 +3,293 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
-//= eAthena 1.0
+//= eAthena SVN
 //===== Description: ========================================= 
 //= [Aegis Conversion]
 //= Town-specific NPCs for Manuk.
 //===== Additional Comments: ================================= 
 //= 1.0 First Version.
+//= 1.1 Added more town NPCs
 //============================================================
 
+// cat_enhance
+manuk,304,195,5	script	Soldier#ep13pa829	454,{
+	if (isequipped(2782) == 1) {
+		mes "[Food Provider]";
+		mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground.";
+		close;
+	}
+	else {
+		mes "[Food Provider]";
+		mes "Gdiios duuie Dssoas pogggd fdrul fdddoweet";
+		close;
+	}
+}
+
+manuk,274,239,5	script	Soldier#ep13_2	455,{
+	if (isequipped(2782) == 1) {
+		mes "[Injured Manuk Soldier]";
+		mes "I can't absorb Bradium Essence anymore because of my fatal injury.";
+		mes "Those wicked fairies attacked me and left me like this.";
+		close;
+		mes "[Injured Manuk Soldier]";
+		mes "I wish I could kill all the fairies...";
+		close;
+	}
+	else {
+		mes "[Injured Manuk Soldier";
+		mes "Bhiio aaas dgwer fdds rrrrrpppp Ee";
+		close;
+		mes "[Injured Manuk Soldier]";
+		mes "Foi dsddff gggeeeerr pqowe";
+		close;
+	}
+}
+
+manuk,107,233,5	script	Soldier#ep13_3	454,{
+	if (isequipped(2782) == 1) {
+		mes "[Anxious Soldier]";
+		mes "Hurry, I am in big trouble. I lost all the Manuk Coins. I think I dropped them somewhere on the snowfield. Gosh, I saw them right before I fell asleep!";
+		close;
+	}
+	else {
+		mes "[Anxious Soldier]";
+		mes "Qosi dhhui rffd poaner ouh.";
+		close;
+	}
+}
+
+// ep13_2_hiki
+/*
+manuk,100,100,3	script	Piom	454,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Piom]";
+		mes "Ä?¡­Õæ?¡£¿´Ñù×?ÃÏñ²»ÊÇFairy¡£";
+		mes "??²»Ê?ÃËÀµÄFairy£¬";
+		mes "¾?»ÊÇÎÒÃ?jÐÈ?¡ÊÀ½çÉÏ";
+		mes "?Ó?ÐÈ?¬»òÕß?°?";
+		close;
+	}
+	else {
+		mes "[Piom]";
+		mes "As our wi nueo woud bus";
+		mes "Gw pii rooop pishe";
+		mes "Fw iusbn podim bn usow ";
+		mes "Psbh io whe pasn jd";
+		close;
+	}
+}
+*/
+
+manuk,188,216,3	script	Benknee#ep13_2_1	449,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Benknee]";
+		mes "What brings you here?";
+		mes "Are you a human?";
+		mes "If you are human, you shouldn't be here.";
+		next;
+		mes "[Benknee]";
+		mes "Jotunheim is a blessed and sacred place.";
+		mes "We, Saphas will be standing with our own feet.";
+		mes "And rise against oppression!";
+		close;
+	}
+	else {
+		mes "[Benknee]";
+		mes "Bdf sdio hs ioq";
+		mes "Wfn is ao ps od jd";
+		mes "No pip dd dow hso le";
+		next;
+		mes "[Benknee]";
+		mes "Wsd oup nc xkh d";
+		mes "Rww o jsd sp";
+		mes "Yd aihd oa sd s dd";
+		close;
+	}
+}
+
+manuk,169,260,3	script	Piom#ep13_2_1	455,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Piom]";
+		mes "We, Saphas are always together!";
+		mes "Wherever we are. We are always connected to each other.";
+		mes "I don't know where you are from but, you should learn our spirits.";
+		close;
+	}
+	else {
+		mes "[Piom]";
+		mes "Ng go oois yus dd";
+		mes "You ii iaao nfb ud";
+		mes "Wqq ifn isp did";
+		mes "Uy ydf sd fs wee";
+		mes "Mgg gf fs d ff";
+		close;
+	}
+}
+
+manuk,218,163,3	script	Galtun#ep13_2_1	450,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Galtun]";
+		mes "Recently, tiny things have been flying around.";
+		mes "I am not sure if they are flies or not.";
+		mes "But it is very annoying.";
+		next;
+		mes "[Galtun]";
+		mes "They can only use their small magic from a long distance.";
+		mes "But I can kick them off quickly.";
+		mes "They are so bothersome. But I better not waste my time with them.";
+		close;
+	}
+	else {
+		mes "[Galtun]";
+		mes "Ya sda sdou sh dbi";
+		mes "Av bu dgs ldo gp gf ";
+		mes "Jg gfs dsd fw eerr ";
+		next;
+		mes "[Galtun]";
+		mes "Mb ih ids oj fd";
+		mes "Pg sdf dd sd fff";
+		mes "Bq wer jfsd fsd ut yy";
+		mes "Nx cxd fsd fs df ";
+		close;
+	}
+}
+
+manuk,266,199,5	script	Galtun#ep13_2_2	450,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Galtun]";
+		mes "I can relax now that we have those piles of Bradium.";
+		mes "But I am also worried that we can spend them in a short time.";
+		close;
+	}
+	else {
+		mes "[Galtun]";
+		mes "Bu iu bus sfi a sd";
+		mes "Zsd dwo uf sh osad ";
+		mes "Qdf aih fas io d hoas";
+		mes "Nas d iy as di";
+		close;
+	}
+}
+
+manuk,225,129,5	script	Benknee#ep13_2_2	449,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Benknee]";
+		mes "Huh? Who?? Who are you??";
+		mes "Oh, you are not a fairy.";
+		mes "I thought you were a fairy thing.";
+		mes "Anyway, who are you? Can you speak?";
+		close;
+	}
+	else {
+		mes "[Benknee]";
+		mes "Bao j pj a sd";
+		mes "Gi oh as d";
+		mes "Ya sd Yrt sd ad";
+		mes "Bq we ojj jd";
+		close;
+	}
+}
+
+manuk,286,147,3	script	Piom#ep13_2_2	454,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Piom]";
+		mes "I'll never forget the deep-rooted rancor against those traitors.";
+		mes "I remember how our ancestors died.";
+		mes "I swear that I would avenge them.";
+		next;
+		mes "[Piom]";
+		mes "First, I'll kick those bastards.";
+		mes "Those flying little things bother me so much.";
+		close;
+	}
+	else {
+		mes "[Piom]";
+		mes "Vio hs pf I aps";
+		mes "Vs ou oas de ee";
+		mes "Bzi sh da opd";
+		mes "Mc oju asop dj a ps";
+		next;
+		mes "[Piom]";
+		mes "Be juas da sd";
+		mes "Eoj ssr owq w e ";
+		mes "Wps dj i ao sj daasd asd";
+		close;
+	}
+}
+
+manuk,183,185,5	script	Piom#ep13_2_3	454,{
+	set tongyeok,Ring_Of_Wise_King;
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Piom]";
+		mes "Our lives exist for Saphas.";
+		mes "On the other hand,";
+		mes "Saphas lives exist for me.";
+		mes "Hum hahaha!";
+		next;
+		mes "[Piom]";
+		mes "We, Saphas are always together!";
+		mes "Wherever we are!";
+		mes "Cheer for Saphas!";
+		close;
+	}
+	else {
+		mes "[Piom]";
+		mes "Esd fas hdi as sp ad osd";
+		mes "Ns id pie sj idf";
+		mes "Rto osd ps ad ";
+		mes "Mi sho oo pesd";
+		next;
+		mes "[Piom]";
+		mes "N sd sou as d ";
+		mes "Ma asd psh ds ii ";
+		mes "Qso uf lj dhis id";
+		close;
+	}
+}
+
+manuk,256,143,3	script	Galtun#ep13_2_3	450,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Galtun]";
+		mes "I will devote myself to";
+		mes "protect my family and Saphas.";
+		mes "That is all I want...";
+		close;
+	}
+	else {
+		mes "[Galtun]";
+		mes "Mr ishh qw e ee";
+		mes "Baa eou sh ua sd";
+		mes "Up idhs ish dk I jsd";
+		close;
+	}
+}
+
+manuk,245,124,3	script	Piom#ep13_2_4	455,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Piom]";
+		mes "Human, you think our battle is stupid, don't you?";
+		mes "And a waste of time?";
+		mes "But it is really depends on this war whether we can survive or not.";
+		close;
+	}
+	else {
+		mes "[Piom]";
+		mes "Nsa dhi pao sdi a jp das";
+		mes "Uaa as iijds kn sdg f";
+		mes "Bzi hd sia pasd ";
+		mes "Es do ja pda sj d";
+		mes "Bs oju lujdi ni sdgf g ";
+		next;
+		mes "[Piom]";
+		mes "Us id jd nai dh";
+		close;
+	}
+}
+
+// ep13_2_npc
 man_in01,346,135,0	script	 Worker#ep13bsg1	454,{
 	if (isequipped(2782) == 1) {
 		mes "[Worker]";
@@ -103,3 +380,113 @@ man_in01,283,288,3	script	Worker#ep13bsg6	454,{
 	}
 }
 
+// ep13_2_tre
+manuk,103,354,5	script	Manuk Galtun#door1	450,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Manuk Galtun]";
+		mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives.";
+		close;
+	}
+	else {
+		mes "[Manuk Galtun]";
+		mes "Zd sng pps fsr";
+		close;
+	}
+}
+
+manuk,122,354,3	script	Manuk Galtun#door2	450,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Manuk Galtun]";
+		mes "Here is Manuk where the Sapha who is descendant of Hwergelmir lives.";
+		close;
+	}
+	else {
+		mes "[Manuk Galtun]";
+		mes "To osn dia fg gh gh";
+		close;
+	}
+}
+
+manuk,99,334,5	script	Manuk Piom#tre1	460,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Manuk Piom]";
+		mes "Galtuns are brave Sapha warriors.";
+		mes "I am a Piom class which is general labor.";
+		next;
+		mes "[Manuk Piom]";
+		mes "By virtue of the braveness of the Galtun, we can stand for a long time from the diversions of the Laphine.";
+		mes "We always appreciate their efforts.";
+		close;
+	}
+	else {
+		mes "[Manuk Piom]";
+		mes "H dn i sid p sd ";
+		mes "Nd isjd sapd j s id";
+		mes "Bsi o ps dkm jgf";
+		mes "Eo oo ptr n sid";
+		close;
+	}
+}
+
+manuk,103,311,3	script	Manuk Piom#tre2	455,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Manuk Piom]";
+		mes "My leg...";
+		mes "It's time to already.";
+		close;
+	}
+	else {
+		mes "[Manuk Piom]";
+		mes "Fn is d id ";
+		mes "Yon sdi dh so dps";
+		close;
+	}
+}
+
+/*
+manuk,194,189,3	script	Manuk Galtun#tre3	450,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Manuk Galtun]";
+		mes "»¶?À´µ½ÂíU¿?£";
+		mes "Ðè?ÎÒ?Äã?·Âð£¿";
+		
+	}
+	else {
+		end;
+	}
+}
+*/
+
+manuk,293,203,3	script	Manuk Piom#tre4	454,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Manuk Piom]";
+		mes "Hey, Be careful!";
+		mes "This mineral is Bradium which is the life of our tribe.";
+		mes "If you don't handle the stone carefully, you'll be in trouble!";
+		close;
+	}
+	else {
+		mes "[Manuk Piom]";
+		mes "Bmm ish di sd";
+		mes "Fii sd ani s a d s k ds ";
+		mes "Ti h is so so pd";
+		close;
+	}
+}
+
+manuk,253,173,3	script	Manuk Benknee#tre5	449,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Manuk Benknee]";
+		mes "Can you see that statue?";
+		mes "He's the Hwergelmir, who is like a legend for us Sapha.";
+		mes "He was a real majestic and brave man.";
+		close;
+	}
+	else {
+		mes "[Manuk Piom]";
+		mes "Ys oadj oa s d";
+		mes "Bni ii osd jo as das";
+		mes "Qa oj df isd oo o";
+		close;
+	}
+}

+ 446 - 2
npc/cities/splendide.txt

@@ -3,16 +3,460 @@
 //===== By: ================================================== 
 //= L0ne_W0lf
 //===== Current Version: ===================================== 
-//= 1.0
+//= 1.1
 //===== Compatible With: ===================================== 
-//= eAthena 1.0
+//= eAthena SVN
 //===== Description: ========================================= 
 //= [Aegis Conversion]
 //= Town-specific NPCs for Splendide.
 //===== Additional Comments: ================================= 
 //= 1.0 First Version.
+//= 1.1 Added more town NPCs
 //============================================================
 
+// cat_enhance
+splendide,218,193,3	script	Fairy#ep13_1	441,{
+	if (isequipped(2782) == 1) {
+		mes "[Exhausted Fairy]";
+		mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
+		close;
+	}
+	else {
+		mes "[Exhausted Fairy]";
+		mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
+		close;
+	}
+}
+
+splendide,180,223,3	script	Fairy#ep13_2	440,{
+	if (isequipped(2782) == 1) {
+		mes "[Kalua]";
+		mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
+		close;
+	}
+	else {
+		mes "[Kalua]";
+		mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
+		close;
+	}
+}
+
+splendide,125,227,3	script	Fairy#ep13_3	444,{
+	if (isequipped(2782) == 1) {
+		mes "[Flowa]";
+		mes "No offense, I was not looking at you with sympathy.";
+		mes "I just wondered how you could walk with that heavy body...";
+		close;
+	}
+	else {
+		mes "[Flowa]";
+		mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
+		mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
+		close;
+	}
+}
+
+// ep13_2_hiki
+splendide,159,164,3	script	Fairy#13_2_1	461,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "It is shame that I have to";
+		mes "cope with those fat beasts.";
+		mes "I am just too delicate to fight with them.";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "RiniHirDieb Ie nahImanMe Di Mush";
+		mes "mahnarAsh So HirAnMod O Ras";
+		mes "neaLoDath Ha KoRivehWha So Thusnea";
+		close;
+	}
+}
+
+splendide,229,54,3	script	Fairy#13_2_2	439,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "Huh? You are a human.";
+		mes "You are better than those fat Saphas, but still you are not a beautiful thing also.";
+		next;
+		mes "[Fairy]";
+		mes "How did you find this wonderful place?";
+		mes "This is a sophisticated place.";
+		mes "I don't think you can be here with us.";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "ImanAnuUor Yee NeUorVer Ir RivehAshOsa";
+		mes "AdorserHir er OsaAlahAno Mu RivehDath";
+		next;
+		mes "[Fairy]";
+		mes "LarsFuloSar Yu VilGotheor Yu nes";
+		mes "Anuneseor Ie remuSeDieb er ";
+		mes "WosLoNud Ko NuffDuIman Ir ";
+		close;
+	}
+}
+
+splendide,89,235,5	script	Fairy#13_2_3	446,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "Lalalalal~Lala~Lalala~";
+		mes "Let's sing a song~!";
+		mes "My voice is so fantastic!";
+		next;
+		mes "[Fairy]";
+		mes "Don't even think about getting close to me!";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "WehVeldHir Or ThusNorAnu";
+		mes "ReImanWos Yu marFuloNor Yee ";
+		mes "SharneaVrum Ir Ruff";
+		next;
+		mes "[Fairy]";
+		mes "BurKoWeh Ie nesThusLu Ee ";
+		close;
+	}
+}
+
+splendide,245,243,3	script	Fairy#13_2_4	462,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "This land was such a waste land.";
+		mes "It was extremely cold and";
+		mes "nothing could live here.";
+		mes "but, once we inhabited this place, it has been changing day by day.";
+		next;
+		mes "[Fairy]";
+		mes "Now, all the problems are gone.";
+		mes "Except those ugly fat Saphas.";
+		mes "How can we be rid of those things?";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "DiebVohlWeh Ko RasVeldFar Ie AshVohl";
+		mes "neaAmanIman Ie DorDuMe No Hireo";
+		mes "tassermaur Yee DorAdorNud Ee ";
+		mes "NohThorVe O FusImanAman";
+		next;
+		mes "[Fairy]";
+		mes "OsaVeldWeh U GothIyazVer Or ";
+		mes "LarsAnDor Yee TurVeldVil";
+		mes "LarsDanaFus An DiebImanmar er Dim";
+		mes "tasLoRini Ir WehAndu";
+		close;
+	}
+}
+
+splendide,230,142,3	script	Fairy#13_2_5	439,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "Ah-Ha, I am so stunning.";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "AgolWhaNe O LoRini";
+		close;
+	}
+}
+
+splendide,274,203,3	script	Fairy#13_2_6	444,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "Hey, you~! Human! How did you find us?";
+		mes "What does your human world look like?";
+		mes "Is it fun to be there?";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "AnnarNor So marFarAno Di NudThusNei Ir Ir ";
+		mes "narVaTi Mu SharDimmaur Or Ano";
+		mes "WhaModKo Or eoNeiNor Di ImanDunah O O ";
+		close;
+	}
+}
+
+splendide,275,141,3	script	Fairy#13_2_7	447,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "Don't talk to me. What do you want?";
+		mes "I know you will blame something on me right?";
+		next;
+		mes "[Fairy]";
+		mes "I don't want to listen to other people...";
+		mes "I am perfect as I am!";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "narnahNoh Di WehRiniLars Yee ModAnu";
+		mes "LuAlahNe Or FarAnduOsa No AgolKo";
+		next;
+		mes "[Fairy]";
+		mes "LarsVilDim No WhaVilFus Ha Ash";
+		mes "ReLarsShar Mu AnduLoLon Ie Nufftas";
+		close;
+	}
+}
+
+splendide,224,230,3	script	Fairy#13_2_8	440,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "Listen carefully and learn more!";
+		mes "Let's sing and dance!";
+		mes "You can be part of us!";
+		mes "Shake your hips!";
+		mes "Wow~Woo~Wow~";
+		mes "Dance~!";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "NuffMushLars Ra WehVilnah Ra DielWeh";
+		mes "RivehnarWos Ra YurSharRe";
+		mes "TalVaThor O VerWhatas";
+		mes "FuloDimIyaz Mu WhaNoreo U ";
+		mes "AlahNeLo Ra UorOsa";
+		mes "SeAnduMush Ur ";
+		close;
+	}
+}
+
+splendide,223,36,3	script	Fairy#13_2_9	462,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "I don't want to touch them at all.";
+		mes "But they are ruining my Yggdrasilberries.";
+		mes "I can't stand it anymore!";
+		next;
+		mes "[Fairy]";
+		mes "Fighting is not my thing...";
+		mes "But for our glory, I will fight!";
+		mes "They should feel honored to be battling with us!";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "AshAmanNei Ir LonVeldremu O ";
+		mes "AnduSarHir No NudAnumaur Ha Veld";
+		mes "Semarmah U VeTingDieb Yu ";
+		mes "mahsertas Ra marAmanAdor Ir ";
+		next;
+		mes "[Fairy]";
+		mes "TingAgolLu So MushAndumah U neseor";
+		mes "WhaDuFulo er ImanThusNe Di Tur";
+		mes "DathUornah Ir MemaurDeh Yu Fulo";
+		mes "CyaMeDor Ko VeLarsAgol";
+		close;
+	}
+}
+
+splendide,305,129,3	script	Fairy#13_2_10	436,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "Hu...feel sleepy.";
+		mes "I am so bored. I have nothing to do.";
+		mes "Even my friends are fighting with those giants, but it is not really my job to help them.";
+		next;
+		mes "[Fairy]";
+		mes "I better check my make-up";
+		mes "in the dressing room.";
+		mes "Or should I get more beauty sleep?";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "AnduNothUor O eomaurShar Mu AnduVeld";
+		mes "AdorFulotas Ko NorAlahAsh Ie Ala";
+		mes "KoOsaLon Ha AnuNeiNoh Di Ting";
+		mes "tasKoDiel O IyazGoth";
+		next;
+		mes "[Fairy]";
+		mes "OdesmahHir Or mahneaLars So ";
+		mes "HirNudAman O AdorWosDu";
+		mes "DimYurVa So DanaRuYur";
+		close;
+	}
+}
+
+splendide,142,315,3	script	Fairy#13_2_11	462,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "Flying in the sky is not easy.";
+		mes "But it is better than a walk on the ground.";
+		next;
+		mes "[Fairy]";
+		mes "Are you a human? Poor thing...";
+		mes "You can't have these beautiful wings?";
+		mes "Pathetic lives.";
+		mes "It is obvious that we are the only ones who are blessed.";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "WharemuLars Ur SharUdenWha Yu Agol";
+		mes "LontasSar Ra DathVeAlah Ee Noh";
+		mes "LarsLonnah Ko TalnesIman Ie Diel";
+		next;
+		mes "[Fairy]";
+		mes "tasSarNuff Or WehFarDieb Ir FarRu";
+		mes "FusYurnah So MeAshnar O Noth";
+		mes "YurBurDu Yu VeldVaMush So Thor";
+		mes "AgolDiebUor No TurnahAla O ";
+		close;
+	}
+}
+
+splendide,181,107,5	script	Fairy#13_2_12	462,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Fairy]";
+		mes "Neatness, tidiness and cleanness!";
+		mes "Those are the words.";
+		mes "that can describe us!";
+		mes "Others are so dirty and messy!";
+		close;
+	}
+	else {
+		mes "[Fairy]";
+		mes "FusYurnah So M ";
+		mes "WehFarDieb Ir FarRu ";
+		mes "FusYurnah ";
+		mes "AgolDiebUor No Tur";
+		close;
+	}
+}
+
+// ep13_2_tre
+splendide,188,76,5	script	Splendide Soldier#tre1	461,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Splendide Soldier]";
+		mes "This is Splendide, the garrison base of the Laphine.";
+		close;
+	}
+	else {
+		mes "[Splendide Soldier]";
+		mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
+		close;
+	}
+}
+
+splendide,201,76,3	script	Splendide Soldier#tre2	461,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Splendide Soldier]";
+		mes "This is Splendide, the garrison base of the Laphine.";
+		close;
+	}
+	else {
+		mes "[Splendide Soldier]";
+		mes "SeAshLu Di YurDiebTing Ee VeModTur No NuffLarsVa No ";
+		close;
+	}
+}
+
+splendide,207,97,5	script	Middle-Ranked Laphine#1	443,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Middle-Ranked Laphine]";
+		mes "Haap-!";
+		mes "See? Same as a streetlight, right?";
+		specialeffect EF_LEVEL99_4;
+		close;
+	}
+	else {
+		mes "[Middle-Ranked Laphine]";
+		mes "sehrVa";
+		mes "IyazAnman Di TurHirCya";
+		specialeffect EF_LEVEL99_4;
+		close;
+	}
+}
+
+splendide,210,95,3	script	Middle-Ranked Laphine#2	442,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Middle-Ranked Laphine]";
+		mes "Wow~ Great!!";
+		emotion e_no1;
+		close;
+	}
+	else {
+		mes "[Middle-Ranked Laphine]";
+		mes "MushIyazTur Ee YurDana";
+		emotion e_no1;
+		close;
+	}
+}
+
+spl_in01,190,314,5	script	Security Officer#tre	461,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Security Officer]";
+		mes "This is the underground prison of Splendide.";
+		mes "Those who are guilty and prisoners are detained here.";
+		next;
+		mes "[Security Officer]";
+		mes "If you do something supicious, you must be detained here too, so you'd better to be careful!";
+		close;
+	}
+	else {
+		mes "[Security Officer]";
+		mes "GothremuAman Ha DimDielNuff";
+		mes "GothAnAsh er NohVaAgol Yee CyaOsaDor U Aman U ";
+		mes "TurOdesVrum Ir TalDathOsa Ie WosAgolVrum Ha neaNudHir Ha SeAnVil Di narAlahLars Yu";
+		close;
+	}
+}
+
+spl_in01,281,329,3	script	Splendide Guard#tre	447,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Splendide Guard]";
+		mes "If you make too much noise, the prisoners will cause trouble. So try to keep quiet at all times.";
+		close;
+	}
+	else {
+		mes "[Splendide Guard]";
+		mes "AnduVeldRe Ko VeldReFulo So LomaurDu So	So ";
+		close;
+	}
+}
+
+spl_in01,287,306,3	script	#spl_prs	111,{
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Manuk Prisoner]";
+		mes "My, my body...!!";
+		mes "Injection! Please!! Help me!";
+		close;
+	}
+	else {
+		mes "[Manuk Prisoner]";
+		mes "Gi ha sd I das ";
+		mes "Yda sod ja si dsa";
+		close;
+	}
+}
+
+spl_in01,265,315,0	script	#spl_prs1	-1,5,5,{
+OnTouch:
+	if ((isequipped(2782) == 1) && (ep13_2_rhea == 100)) {
+		mes "[Voice from another side]";
+		mes "Sir, Please!!!";
+		mes "How can I communicate secretly with Manuk!!";
+		mes "I'm innocent. Please.";
+		close;
+	}
+	else {
+		mes "[Voice from another side]";
+		mes "RuffUdeneo Mu VilAsh";
+		mes "YurReDur Ha DielTalNe Ko Lars";
+		mes "HirVerWeh Yu AnuNud";
+		close;
+	}
+}
+
+// ep13_spl_extra
 spl_in01,172,225,3	script	Wandering Poet#ep13	51,{
 	cutin "god_nelluad02",2;
 	mes "[Poet Nell]"	;

+ 2 - 88
npc/quests/quests_13_2.txt

@@ -3,7 +3,7 @@
 //===== By: ==================================================
 //= L0ne_W0lf
 //===== Current Version: =====================================
-//= 1.2
+//= 1.3
 //===== Compatible With: =====================================
 //= eAthena SVN
 //===== Description: =========================================
@@ -14,6 +14,7 @@
 //= 1.0 First version
 //= 1.1 Fixed unidentified_coin -> unidentified_mineral. (bugreport:4086)
 //= 1.2 Fixed Half-buried Gem#1 not re-enabling. (bugreport:4129)
+//= 1.3 Moved misc NPCs to the their respective city file. [L0ne_W0lf]
 //============================================================ 
 
 // Cat Hand Addition. (Leads to 13.2 areas)
@@ -2598,93 +2599,6 @@ spl_fild01,55,269,0	duplicate(FishingHole_spl1)	School of Fish#12	844
 spl_fild01,332,131,0	duplicate(FishingHole_spl1)	School of Fish#13	844
 spl_fild01,170,74,0	duplicate(FishingHole_spl1)	School of Fish#14	844
 
-manuk,304,195,5	script	Soldier#ep13pa829	454,{
-	if (isequipped(2782) == 1) {
-		mes "[Food Provider]";
-		mes "The Manuk family subsists mostly on refining Gray Hollows that were burried a long time ago deep down under the ground.";
-		close;
-	}
-	else {
-		mes "[Food Provider]";
-		mes "Gdiios duuie Dssoas pogggd fdrul fdddoweet";
-		close;
-	}
-}
-
-manuk,274,239,5	script	Soldier#ep13_2	455,{
-	if (isequipped(2782) == 1) {
-		mes "[Injured Manuk Soldier]";
-		mes "I can't absorb Bradium Essence anymore because of my fatal injury.";
-		mes "Those wicked fairies attacked me and left me like this.";
-		close;
-		mes "[Injured Manuk Soldier]";
-		mes "I wish I could kill all the fairies...";
-		close;
-	}
-	else {
-		mes "[Injured Manuk Soldier";
-		mes "Bhiio aaas dgwer fdds rrrrrpppp Ee";
-		close;
-		mes "[Injured Manuk Soldier]";
-		mes "Foi dsddff gggeeeerr pqowe";
-		close;
-	}
-}
-
-manuk,107,233,5	script	Soldier#ep13_3	454,{
-	if (isequipped(2782) == 1) {
-		mes "[Anxious Soldier]";
-		mes "Hurry, I am in big trouble. I lost all the Manuk Coins. I think I dropped them somewhere on the snowfield. Gosh, I saw them right before I fell asleep!";
-		close;
-	}
-	else {
-		mes "[Anxious Soldier]";
-		mes "Qosi dhhui rffd poaner ouh.";
-		close;
-	}
-}
-
-splendide,218,193,3	script	Fairy#ep13_1	441,{
-	if (isequipped(2782) == 1) {
-		mes "[Exhausted Fairy]";
-		mes "Wait, don't come any closer. I can't stand your smell, it makes me feel dizzy.";
-		close;
-	}
-	else {
-		mes "[Exhausted Fairy]";
-		mes "OdesKoUor Ko NuffSharUden Ko CyaVenah An NudNuffser An KoRivehAdor Mu LarseorAnu O DorNe";
-		close;
-	}
-}
-
-splendide,180,223,3	script	Fairy#ep13_2	440,{
-	if (isequipped(2782) == 1) {
-		mes "[Kalua]";
-		mes "You don't look sophisticated, but I think you are better than those uncivilized guys who are around the snowfield.";
-		close;
-	}
-	else {
-		mes "[Kalua]";
-		mes "AlahCyamah U MeKoser Ir TimaurRiveh Di LarsRasTi Di AgolKones Or AlahUdenAndu Ee FusRe";
-		close;
-	}
-}
-
-splendide,125,227,3	script	Fairy#ep13_3	444,{
-	if (isequipped(2782) == 1) {
-		mes "[Flowa]";
-		mes "No offense, I was not looking at you with sympathy.";
-		mes "I just wondered how you could walk with that heavy body...";
-		close;
-	}
-	else {
-		mes "[Flowa]";
-		mes "AnuFuloUor Ko CyaWosnes Ha WosAnuAsh O WosDuAno O ";
-		mes "FuloAndueo Ie WosGothLars Ee Tinarmaur Or AlahnahVa Or narAnuFulo So KoCya";
-		close;
-	}
-}
-
 // Otherworld language
 //============================================================ 
 mid_camp,197,237,3	script	Schwartzvalt Mechanic#1	869,{