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Another follow up

Signed-off-by: Cydh Ramdh <house.bad@gmail.com>
Cydh Ramdh 10 years ago
parent
commit
7357f9c384
1 changed files with 8 additions and 7 deletions
  1. 8 7
      src/map/pc.h

+ 8 - 7
src/map/pc.h

@@ -916,6 +916,14 @@ void pc_bonus2(struct map_session_data *sd, int type, int type2, int val);
 void pc_bonus3(struct map_session_data *sd, int type, int type2, int type3, int val);
 void pc_bonus4(struct map_session_data *sd, int type, int type2, int type3, int type4, int val);
 void pc_bonus5(struct map_session_data *sd, int type, int type2, int type3, int type4, int type5, int val);
+
+enum e_addskill_type {
+	ADDSKILL_PERMANENT			= 0,	///< Permanent skill. Remove the skill if level is 0
+	ADDSKILL_TEMP				= 1,	///< Temporary skill. If player learned the skill and the given level is higher, level will be replaced and learned level will be palced in skill flag. `flag = learned + SKILL_FLAG_REPLACED_LV_0; learned_level = level;`
+	ADDSKILL_TEMP_ADDLEVEL		= 2,	///< Like PCSKILL_TEMP, except the level will be stacked. `learned_level += level`. The flag is used to store original learned level
+	ADDSKILL_PERMANENT_GRANTED	= 3,	///< Grant permanent skill, ignore skill tree and learned level
+};
+
 bool pc_skill(struct map_session_data *sd, uint16 skill_id, int level, enum e_addskill_type type);
 
 int pc_insert_card(struct map_session_data *sd,int idx_card,int idx_equip);
@@ -1080,13 +1088,6 @@ enum e_additem_result {
     ADDITEM_STACKLIMIT = 7
 };
 
-enum e_addskill_type {
-	ADDSKILL_PERMANENT			= 0,	///< Permanent skill. Remove the skill if level is 0
-	ADDSKILL_TEMP				= 1,	///< Temporary skill. If player learned the skill and the given level is higher, level will be replaced and learned level will be palced in skill flag. `flag = learned + SKILL_FLAG_REPLACED_LV_0; learned_level = level;`
-	ADDSKILL_TEMP_ADDLEVEL		= 2,	///< Like PCSKILL_TEMP, except the level will be stacked. `learned_level += level`. The flag is used to store original learned level
-	ADDSKILL_PERMANENT_GRANTED	= 3,	///< Grant permanent skill, ignore skill tree and learned level
-};
-
 // timer for night.day
 extern int day_timer_tid;
 extern int night_timer_tid;