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@@ -17828,6 +17828,8 @@ int skill_attack_area(struct block_list *bl, va_list ap)
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case WZ_FROSTNOVA: //Skills that don't require the animation to be removed
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if (src->x == bl->x && src->y == bl->y)
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return 0; //Does not hit current cell
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+ if (map_getcell(bl->m, bl->x, bl->y, CELL_CHKLANDPROTECTOR)) // Attack should not happen if the target is on Land Protector
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+ return 0;
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//Fall through
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case NPC_ACIDBREATH:
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case NPC_DARKNESSBREATH:
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