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@@ -17144,7 +17144,7 @@ int skill_frostjoke_scream(struct block_list *bl, va_list ap)
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skill_lv = va_arg(ap,int);
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skill_lv = va_arg(ap,int);
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if(!skill_lv)
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if(!skill_lv)
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return 0;
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return 0;
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- tick = va_arg(ap,unsigned int);
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+ tick = va_arg(ap,t_tick);
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if (src == bl || status_isdead(bl))
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if (src == bl || status_isdead(bl))
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return 0;
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return 0;
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@@ -17202,7 +17202,7 @@ int skill_attack_area(struct block_list *bl, va_list ap)
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dsrc = va_arg(ap,struct block_list*);
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dsrc = va_arg(ap,struct block_list*);
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skill_id = va_arg(ap,int);
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skill_id = va_arg(ap,int);
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skill_lv = va_arg(ap,int);
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skill_lv = va_arg(ap,int);
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- tick = va_arg(ap,unsigned int);
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+ tick = va_arg(ap,t_tick);
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flag = va_arg(ap,int);
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flag = va_arg(ap,int);
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type = va_arg(ap,int);
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type = va_arg(ap,int);
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@@ -17587,7 +17587,7 @@ static int skill_trap_splash(struct block_list *bl, va_list ap)
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{
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{
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struct block_list *src = va_arg(ap,struct block_list *);
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struct block_list *src = va_arg(ap,struct block_list *);
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struct skill_unit *unit = NULL;
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struct skill_unit *unit = NULL;
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- int tick = va_arg(ap,int);
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+ t_tick tick = va_arg(ap,t_tick);
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struct skill_unit_group *sg;
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struct skill_unit_group *sg;
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struct block_list *ss; //Skill src bl
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struct block_list *ss; //Skill src bl
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@@ -20086,7 +20086,7 @@ static int skill_destroy_trap(struct block_list *bl, va_list ap)
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nullpo_ret(su);
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nullpo_ret(su);
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- tick = va_arg(ap, unsigned int);
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+ tick = va_arg(ap, t_tick);
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if (su->alive && (sg = su->group) && skill_get_inf2(sg->skill_id)&INF2_TRAP) {
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if (su->alive && (sg = su->group) && skill_get_inf2(sg->skill_id)&INF2_TRAP) {
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switch( sg->unit_id ) {
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switch( sg->unit_id ) {
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