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+//==============================================================================
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+// Temporary The Sign Script [Playtester]
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+//==============================================================================
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+// Version 1.0
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+//==============================================================================
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+// How it works:
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+// - to activate the fountain you need to have at least 1000000 Zeny
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+// - if you throw 250000 Zeny into the fountain the path to Geffenia
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+// will open for 30 seconds
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+// - the requirements will later be replaced by "Finishing The Sign Quest"
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+//==============================================================================
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+// Special thanks to Dr.Evil, Tharis, Blaze
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+//==============================================================================
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+geffen.gat,119,56,0 script #gefeniagate 139,{
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+OnInit:
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+ disablenpc "gefeniawarp";
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+ end;
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+On_Start:
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+ misceffect 247;
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+ initnpctimer;
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+ end;
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+OnTimer10000:
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+ misceffect 247;
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+ donpcevent "Fountain::On_Effect";
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+ end;
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+OnTimer20000:
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+ misceffect 247;
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+ donpcevent "Fountain::On_Effect";
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+ end;
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+OnTimer30000:
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+ disablenpc "gefeniawarp";
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+ mapannounce "geffen.gat","The gate to Geffenia has closed.",0;
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+ stopnpctimer;
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+ end;
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+}
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+
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+geffen.gat,119,56,0 script gefeniawarp 45,1,1{
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+ set @warp,rand(4);
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+ if (@warp==0) warp "gefenia01.gat",58,169;
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+ if (@warp==1) warp "gefenia02.gat",116,115;
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+ if (@warp==2) warp "gefenia03.gat",130,206;
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+ if (@warp==3) warp "gefenia04.gat",133,88;
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+ end;
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+}
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+
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+geffen.gat,119,48,0 script Fountain 111,{
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+ mes "This is the";
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+ mes "Geffen Fountain.";
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+ if (Zeny >= 1000000) goto L_1;
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+ close;
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+L_1:
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+ mes "The Zeny in your pocket begins to glow.";
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+ mes "Do you want to throw ^FF0000250000 Zeny^000000 into the fountain?";
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+ next;
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+ menu "Yes",L_2,"No",-;
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+ close;
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+L_2:
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+ mes "When you threw the money into the fountain a bright light appears.";
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+ set Zeny, Zeny-250000;
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+ enablenpc "gefeniawarp";
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+ donpcevent "#gefeniagate::On_Start";
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+ misceffect 247;
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+ mapannounce "geffen.gat","With light, the gate to Geffenia opens.",0;
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+ close;
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+On_Effect:
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+ misceffect 247;
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+ end;
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+}
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