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@@ -1495,7 +1495,7 @@ int skill_additional_effect (struct block_list* src, struct block_list *bl, uint
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sc_start(src, bl, SC_STUN, 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
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sc_start(src, bl, SC_STUN, 10 * skill_lv, skill_lv, skill_get_time(skill_id, skill_lv));
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break;
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break;
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case GC_DARKCROW:
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case GC_DARKCROW:
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- sc_start(src,bl,SC_DARKCROW,10 * skill_lv,skill_lv,skill_get_time(skill_id,skill_lv));
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+ sc_start(src,bl,SC_DARKCROW,100,skill_lv,skill_get_time(skill_id,skill_lv));
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break;
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break;
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case GN_ILLUSIONDOPING:
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case GN_ILLUSIONDOPING:
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if( sc_start(src,bl,SC_ILLUSIONDOPING,10 * skill_lv,skill_lv,skill_get_time(skill_id, skill_lv)) ) //Custom rate
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if( sc_start(src,bl,SC_ILLUSIONDOPING,10 * skill_lv,skill_lv,skill_get_time(skill_id, skill_lv)) ) //Custom rate
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