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Fixed wrong equip descriptions in refiners (#4581)

Fixes #4577

Thanks to @reunite-ro and @Atemo
Lemongrass3110 5 年之前
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6f9c931efe
共有 4 个文件被更改,包括 50 次插入50 次删除
  1. 10 10
      npc/re/merchants/advanced_refiner.txt
  2. 10 10
      npc/re/merchants/blessed_refiner.txt
  3. 20 20
      npc/re/merchants/hd_refiner.txt
  4. 10 10
      npc/re/merchants/refine.txt

+ 10 - 10
npc/re/merchants/advanced_refiner.txt

@@ -29,31 +29,31 @@ malangdo,221,174,6	script	Holink#mal_cash	559,{
 	if (!getequipisequiped(.@part)) {
 		mes "[Holink]";
 		switch(.@part) {
-		case 1:
+		case EQI_HEAD_TOP:
 			mes "My teacher Aragam said meow~";
 			mes "There's no cure for stupidity...";
 			break;
-		case 2:
+		case EQI_ARMOR:
 			mes "There's nothing to see here, meow!!";
 			break;
-		case 3:
+		case EQI_HAND_L:
 			mes "Meow? What do you want me to do with this left hand...?";
 			break;
-		case 4:
+		case EQI_HAND_R:
 			mes "Meow? What do you want me to do with this right hand...?";
 			break;
-		case 5:
+		case EQI_GARMENT:
 			mes "Meow? You don't have anything on.";
 			break;
-		case 6:
+		case EQI_SHOES:
 			mes "Kyang~! Do not mess with my sensitive olfactory, meow~.";
 			break;
-		case 7:
-		case 8:
+		case EQI_ACC_L:
+		case EQI_ACC_R:
 			mes "Meow? Where is the accessory?";
 			break;
-		case 9:
-		case 10:
+		case EQI_HEAD_MID:
+		case EQI_HEAD_LOW:
 			mes "Meow? You talking about the other head parts, meow?~";
 			break;
 		}

+ 10 - 10
npc/re/merchants/blessed_refiner.txt

@@ -34,30 +34,30 @@
 	if (!getequipisequiped(.@part)) {
 		mes "[Blacksmith Dister]";
 		switch(.@part) {
-		case 1:
+		case EQI_HEAD_TOP:
 			mes "I'm a blacksmith, not a hairstylist.";
 			break;
-		case 2:
+		case EQI_ARMOR:
 			mes "With my hammer, I will make you a star of the sky.";
 			break;
-		case 3:
-		case 4:
+		case EQI_HAND_L:
+		case EQI_HAND_R:
 			mes "Making artificial hands is not my specialty.";
 			break;
-		case 5:
+		case EQI_GARMENT:
 			mes "Bring out the item so I can refine it!";
 			break;
-		case 6:
+		case EQI_SHOES:
 			mes "Where is this weird smell coming from?";
 			break;
-		case 7:
-		case 8:
+		case EQI_ACC_L:
+		case EQI_ACC_R:
 			mes "Where is the accessory?";
 			break;
-		case 9:
+		case EQI_HEAD_MID:
 			mes "What do you want me to refine?";
 			break;
-		case 10:
+		case EQI_HEAD_LOW:
 			mes "Huh? What do you want me to do?";
 			break;
 		}

+ 20 - 20
npc/re/merchants/hd_refiner.txt

@@ -34,30 +34,30 @@
 	if (!getequipisequiped(.@part)) {
 		mes "[Blacksmith Mighty Hammer]";
 		switch(.@part) {
-		case 1:
+		case EQI_HEAD_TOP:
 			mes "I'm a blacksmith, not a hairstylist.";
 			break;
-		case 2:
+		case EQI_ARMOR:
 			mes "With my hammer, I will make you a star of the sky.";
 			break;
-		case 3:
-		case 4:
+		case EQI_HAND_L:
+		case EQI_HAND_R:
 			mes "Making artificial hands is not my specialty.";
 			break;
-		case 5:
+		case EQI_GARMENT:
 			mes "Bring out the item so I can refine it!";
 			break;
-		case 6:
+		case EQI_SHOES:
 			mes "Where is this foot odor coming from?";
 			break;
-		case 7:
-		case 8:
+		case EQI_ACC_L:
+		case EQI_ACC_R:
 			mes "Where is the accessory?";
 			break;
-		case 9:
+		case EQI_HEAD_MID:
 			mes "What do you want me to refine?";
 			break;
-		case 10:
+		case EQI_HEAD_LOW:
 			mes "Huh? What do you want me to do?";
 			break;
 		}
@@ -171,30 +171,30 @@ lhz_in02,280,19,3	duplicate(MightyHammer)	Mighty Hammer#lhz	826
 	if (!getequipisequiped(.@part)) {
 		mes "[Basta]";
 		switch(.@part) {
-		case 1:
+		case EQI_HEAD_TOP:
 			mes "Is your head an equipment?";
 			break;
-		case 2:
+		case EQI_ARMOR:
 			mes "What do you want me to do?";
 			break;
-		case 3:
-		case 4:
+		case EQI_HAND_L:
+		case EQI_HAND_R:
 			mes "Making artificial hands is not my specialty.";
 			break;
-		case 5:
+		case EQI_GARMENT:
 			mes "Do you even know what a robe is?";
 			break;
-		case 6:
+		case EQI_SHOES:
 			mes "If you want to refine your feet, don't come to me, try running a marathon.";
 			break;
-		case 7:
-		case 8:
+		case EQI_ACC_L:
+		case EQI_ACC_R:
 			mes "Where is the accessory?";
 			break;
-		case 9:
+		case EQI_HEAD_MID:
 			mes "Well... I don't see any equipment worth refining.";
 			break;
-		case 10:
+		case EQI_HEAD_LOW:
 			mes "I can't make you smart. Go see a school teacher for that.";
 			break;
 		}

+ 10 - 10
npc/re/merchants/refine.txt

@@ -406,30 +406,30 @@ malangdo,224,172,6	script	Clink#mal_normal	544,{
 	if (!getequipisequiped(.@part)) {
 		mes "[Clink]";
 		switch(.@part) {
-		case 1:
+		case EQI_HEAD_TOP:
 			mes "Dad said. There's no cure for stupidity...";
 			break;
-		case 2:
+		case EQI_ARMOR:
 			mes "There's nothing to see here!!";
 			break;
-		case 3:
+		case EQI_HAND_L:
 			mes "What an arrogant left hand this is!";
 			break;
-		case 4:
+		case EQI_HAND_R:
 			mes "What an arrogant right hand this is!";
 			break;
-		case 5:
+		case EQI_GARMENT:
 			mes "Get that dirty thing off my face!!";
 			break;
-		case 6:
+		case EQI_SHOES:
 			mes "Kyaong~! Do not provoke me.";
 			break;
-		case 7:
-		case 8:
+		case EQI_ACC_L:
+		case EQI_ACC_R:
 			mes "Where is the accessory?";
 			break;
-		case 9:
-		case 10:
+		case EQI_HEAD_MID:
+		case EQI_HEAD_LOW:
 			mes "Are you talking about the other head part?";
 			break;
 		}