|
@@ -6,7 +6,7 @@
|
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
|
// Note 1: Value is a config switch (on/off, yes/no or 1/0)
|
|
// Note 2: Value is in percents (100 means 100%)
|
|
// Note 2: Value is in percents (100 means 100%)
|
|
// Note 3: Value is a bit field. If no description is given,
|
|
// Note 3: Value is a bit field. If no description is given,
|
|
-// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun)
|
|
|
|
|
|
+// assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)
|
|
//--------------------------------------------------------------
|
|
//--------------------------------------------------------------
|
|
|
|
|
|
// Who should have a baseatk value (makes str affect damage)? (Note 3)
|
|
// Who should have a baseatk value (makes str affect damage)? (Note 3)
|
|
@@ -17,7 +17,7 @@ enable_perfect_flee: 1
|
|
|
|
|
|
// Who can have critical attacks? (Note 3)
|
|
// Who can have critical attacks? (Note 3)
|
|
// (Note that there are some skills that always do critical hit regardless of this)
|
|
// (Note that there are some skills that always do critical hit regardless of this)
|
|
-enable_critical: 1
|
|
|
|
|
|
+enable_critical: 17
|
|
|
|
|
|
// Critical adjustment rate for non-players (Note 2)
|
|
// Critical adjustment rate for non-players (Note 2)
|
|
mob_critical_rate: 100
|
|
mob_critical_rate: 100
|