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monsters no longer use rudeattacked skills when they receive reflected damage from a player who died, bugreport:3912

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15131 54d463be-8e91-2dee-dedb-b68131a5f0ec
shennetsind 13 年之前
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共有 2 个文件被更改,包括 1 次插入2 次删除
  1. 1 1
      src/map/chrif.c
  2. 0 1
      src/map/mob.c

+ 1 - 1
src/map/chrif.c

@@ -38,7 +38,7 @@ static DBMap* auth_db; // int id -> struct auth_node*
 
 static const int packet_len_table[0x3d] = { // U - used, F - free
 	60, 3,-1,27,10,-1, 6,-1,	// 2af8-2aff: U->2af8, U->2af9, U->2afa, U->2afb, U->2afc, U->2afd, U->2afe, U->2aff
-	 6,-1,18, 7,-1,35,30, 10,	// 2b00-2b07: U->2b00, U->2b01, U->2b02, U->2b03, U->2b04, U->2b05, U->2b06, F->2b07
+	 6,-1,18, 7,-1,35,30, 10,	// 2b00-2b07: U->2b00, U->2b01, U->2b02, U->2b03, U->2b04, U->2b05, U->2b06, U->2b07
 	 6,30, 0, 0,86, 7,44,34,	// 2b08-2b0f: U->2b08, U->2b09, F->2b0a, F->2b0b, U->2b0c, U->2b0d, U->2b0e, U->2b0f
 	11,10,10, 0,11, 0,266,10,	// 2b10-2b17: U->2b10, U->2b11, U->2b12, F->2b13, U->2b14, F->2b15, U->2b16, U->2b17
 	 2,10, 2,-1,-1,-1, 2, 7,	// 2b18-2b1f: U->2b18, U->2b19, U->2b1a, U->2b1b, U->2b1c, U->2b1d, U->2b1e, U->2b1f

+ 0 - 1
src/map/mob.c

@@ -1367,7 +1367,6 @@ static bool mob_ai_sub_hard(struct mob_data *md, unsigned int tick)
 			if( md->bl.m != abl->m || abl->prev == NULL
 				|| (dist = distance_bl(&md->bl, abl)) >= MAX_MINCHASE // Attacker longer than visual area
 				|| battle_check_target(&md->bl, abl, BCT_ENEMY) <= 0 // Attacker is not enemy of mob
-				|| status_isdead(abl) // Attacker is Dead (Reflecting Damage?)
 				|| (battle_config.mob_ai&0x2 && !status_check_skilluse(&md->bl, abl, 0, 0)) // Cannot normal attack back to Attacker
 				|| (!battle_check_range(&md->bl, abl, md->status.rhw.range) // Not on Melee Range and ...
 				&& ( // Reach check