* Fixes #4265. * Shadow Leap's cast range is now 5-9 in pre-renewal and 6-10 in renewal. * Shadow Slash is now considered a melee attack. Thanks to @Indigo000!
@@ -14365,15 +14365,15 @@ Body:
AllowWhenHidden: true
Range:
- Level: 1
- Size: 7
+ Size: 5
- Level: 2
- Size: 9
+ Size: 6
- Level: 3
- Size: 11
+ Size: 7
- Level: 4
- Size: 13
+ Size: 8
- Level: 5
- Size: 15
+ Size: 9
Hit: Single
HitCount: 1
CopyFlags:
@@ -14398,15 +14398,15 @@ Body:
AlterRangeShadowJump: true
Element: Weapon
@@ -14662,15 +14662,15 @@ Body:
+ Size: 10
@@ -14695,15 +14695,15 @@ Body:
HitCount: -3
@@ -2381,6 +2381,8 @@ static int battle_range_type(struct block_list *src, struct block_list *target,
// Renewal changes to ranged physical damage
return BF_LONG;
#endif
+ case NJ_KIRIKAGE:
+ // Cast range mimics NJ_SHADOWJUMP but damage is considered melee
case GC_CROSSIMPACT:
// Cast range is 7 cells and player jumps to target but skill is considered melee
return BF_SHORT;