|
@@ -6821,7 +6821,7 @@ int skill_unit_onplace_timer (struct skill_unit *src, struct block_list *bl, uns
|
|
|
|
|
|
case UNT_EVILLAND:
|
|
|
//Will heal demon and undead element monsters, but not players.
|
|
|
- if (bl->type != BL_PC && !battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON)
|
|
|
+ if ((bl->type == BL_PC) || (!battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race!=RC_DEMON))
|
|
|
{ //Damage enemies
|
|
|
if(battle_check_target(&src->bl,bl,BCT_ENEMY)>0)
|
|
|
skill_attack(BF_MISC, ss, &src->bl, bl, sg->skill_id, sg->skill_lv, tick, 0);
|