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@@ -40,9 +40,10 @@ damage_walk_delay_rate: 100
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// Move-delay adjustment for multi-hitting attacks.
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// When hit by a multi-hitting skill like Lord of Vermillion or Jupitel Thunder, characters will be
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// unable to move for an additional "(number of hits -1) * multihit_delay" milliseconds.
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-// 80 is the setting that feels like Aegis (vs Sonic Blows)
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-// 230 is the setting that makes walkdelay last until the last hit (vs Jupitel thunder)
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-multihit_delay: 80
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+// Please note that skills that deal more than 10 hits are only considered as 2-hit-skills.
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+// Official: 200
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+// Legacy Athena: 80
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+multihit_delay: 200
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// Damaged delay rate for players (Note 2)
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// This affects the damage delay that is sent to the client and is the base value for the walk delay.
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