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@@ -4860,6 +4860,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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{
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{
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float nextbp=0, nextjp=0;
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float nextbp=0, nextjp=0;
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unsigned int nextb=0, nextj=0;
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unsigned int nextb=0, nextj=0;
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+ int leveldiff = sd->status.base_level - status_get_lv(src), modifier = 100;
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nullpo_ret(sd);
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nullpo_ret(sd);
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if(sd->bl.prev == NULL || pc_isdead(sd))
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if(sd->bl.prev == NULL || pc_isdead(sd))
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@@ -4898,6 +4899,52 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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}
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}
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}
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}
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+ /*Adjust exp by mob level difference vs player level.
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+ Higher level creatures give more exp, lower level creatures give less
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+ and you'll get normal experience if they're very close to your level.
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+
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+ -2 to +5 = 100%
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+ -3 = 105%
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+ -4 = 110%
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+ -5 = 115%
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+ -6 = 120%
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+ -7 = 125%
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+ -8 = 130%
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+ -9 = 135%
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+ -10 = 140%
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+ -11 or lower = 40%
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+
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+ +6 to +10 = 95%
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+ +11 to +15 = 90%
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+ +15 to +20 = 85%
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+ +21 to +25 = 60%
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+ +26 to +30 = 35%
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+ +31 or higher = 10% */
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+
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+ if (leveldiff >= 6 && leveldiff <= 10)
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+ modifier = -5;
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+ if (leveldiff >= 11 && leveldiff <= 15)
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+ modifier = -10;
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+ if (leveldiff >= 16 && leveldiff <= 20)
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+ modifier = -15;
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+ if (leveldiff >= 21 && leveldiff <= 25)
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+ modifier = -40;
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+ if (leveldiff >= 26 && leveldiff <= 30)
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+ modifier = -65;
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+ if (leveldiff > 30)
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+ modifier = -90;
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+ if (leveldiff <= -3 && leveldiff >= -10)
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+ modifier = ((leveldiff * -5)-10);
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+ if (leveldiff <= -10)
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+ modifier = -60;
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+
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+ if ( modifier < 0 )
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+ modifier = modifier * -1;
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+ if ( modifier != 100 ) {
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+ base_exp = (int)((float)base_exp - (((float)modifier/100) * (float)base_exp));
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+ job_exp = (int)((float)job_exp - (((float)modifier/100) * (float)job_exp));
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+ }
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+
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//Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
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//Cap exp to the level up requirement of the previous level when you are at max level, otherwise cap at UINT_MAX (this is required for some S. Novice bonuses). [Skotlex]
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if (base_exp) {
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if (base_exp) {
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nextb = nextb?UINT_MAX:pc_thisbaseexp(sd);
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nextb = nextb?UINT_MAX:pc_thisbaseexp(sd);
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@@ -4928,7 +4975,7 @@ int pc_gainexp(struct map_session_data *sd, struct block_list *src, unsigned int
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if(sd->state.showexp) {
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if(sd->state.showexp) {
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char output[256];
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char output[256];
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sprintf(output,
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sprintf(output,
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- "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)",base_exp,nextbp*(float)100,job_exp,nextjp*(float)100);
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+ "Experience Gained Base:%u (%.2f%%) Job:%u (%.2f%%)", base_exp, nextbp*(float)100, job_exp, nextjp*(float)100);
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clif_disp_onlyself(sd,output,strlen(output));
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clif_disp_onlyself(sd,output,strlen(output));
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}
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}
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