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@@ -65,7 +65,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
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mes "Ok, then. Farewell.";
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mes "Ok, then. Farewell.";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 0) {
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+ if (WZRD_Q == 0) {
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mes "[Wizard Guildsman]";
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mes "[Wizard Guildsman]";
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mes "Huh? What are you doing way up here...?";
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mes "Huh? What are you doing way up here...?";
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mes "So what brings you here?";
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mes "So what brings you here?";
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@@ -185,7 +185,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
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close;
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close;
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}
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}
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}
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}
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- if (WZRD_Q, == 1) {
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+ if (WZRD_Q == 1) {
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mes "[Catherine]";
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mes "[Catherine]";
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mes "Let me see, did you get all the items?";
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mes "Let me see, did you get all the items?";
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mes "Then let's check...";
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mes "Then let's check...";
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@@ -224,7 +224,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
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mes "Don't forget this time, and bring all the items, ok?...";
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mes "Don't forget this time, and bring all the items, ok?...";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 2) {
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+ if (WZRD_Q == 2) {
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mes "[Catherine]";
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mes "[Catherine]";
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mes "Did you get all the items?";
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mes "Did you get all the items?";
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mes "Let's see... Do you have the right ones?...";
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mes "Let's see... Do you have the right ones?...";
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@@ -265,7 +265,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
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mes "Don't forget them this time and gather the correct ones, ok? See you soon...";
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mes "Don't forget them this time and gather the correct ones, ok? See you soon...";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 3) {
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+ if (WZRD_Q == 3) {
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mes "[Catherine]";
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mes "[Catherine]";
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mes "What is it? You didn't go talk to the guy in the corner?";
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mes "What is it? You didn't go talk to the guy in the corner?";
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mes "You can't become a Wizard by just brining the items I requested, no no, that just wont do...";
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mes "You can't become a Wizard by just brining the items I requested, no no, that just wont do...";
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@@ -275,7 +275,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
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mes "I'll be waiting, so go now.";
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mes "I'll be waiting, so go now.";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 4) {
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+ if (WZRD_Q == 4) {
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mes "[Catherine]";
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mes "[Catherine]";
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mes "*sigh*...Poor thing, what a pity.";
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mes "*sigh*...Poor thing, what a pity.";
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mes "How can you think of trying to become a Wizard when you can't even answer those simple questions?";
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mes "How can you think of trying to become a Wizard when you can't even answer those simple questions?";
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@@ -354,7 +354,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
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mes "Hurry, he's waiting for you!";
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mes "Hurry, he's waiting for you!";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 5) {
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+ if (WZRD_Q == 5) {
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mes "[Catherine]";
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mes "[Catherine]";
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mes "Tehehehe~ I was listening all along.";
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mes "Tehehehe~ I was listening all along.";
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mes "Well done in answering all those questions. I want to give something, like a present...";
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mes "Well done in answering all those questions. I want to give something, like a present...";
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@@ -368,7 +368,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
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mes "He's waiting for you!";
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mes "He's waiting for you!";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 6) {
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+ if (WZRD_Q == 6) {
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mes "[Catherine]";
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mes "[Catherine]";
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mes "Eh, did you leave in the middle of the test?";
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mes "Eh, did you leave in the middle of the test?";
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mes "You...*sigh*...I didn't think you would do such a dishonorable thing.";
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mes "You...*sigh*...I didn't think you would do such a dishonorable thing.";
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@@ -393,7 +393,7 @@ gef_tower,111,37,4 script Wizard Guildsman 70,{
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mes "He's waiting!";
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mes "He's waiting!";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 7) {
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+ if (WZRD_Q == 7) {
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if (JobLevel < 40) {
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if (JobLevel < 40) {
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set WZRD_Q,0;
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set WZRD_Q,0;
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mes "[Catherine]";
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mes "[Catherine]";
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@@ -503,7 +503,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
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mes "What do you want? Jeez...just get lost, won't you?";
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mes "What do you want? Jeez...just get lost, won't you?";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 0) {
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+ if (WZRD_Q == 0) {
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mes "[Raulel]";
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mes "[Raulel]";
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mes "*cough* *cough* *sneeze* I don't know who you are and what you do, but I don't have any business with you.";
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mes "*cough* *cough* *sneeze* I don't know who you are and what you do, but I don't have any business with you.";
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next;
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next;
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@@ -511,7 +511,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
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mes "Go away! Get lost!";
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mes "Go away! Get lost!";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 1) {
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+ if (WZRD_Q == 1) {
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mes "[Raulel]";
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mes "[Raulel]";
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mes "Hahahaha~ You're the one that wants to become a Wizard?!";
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mes "Hahahaha~ You're the one that wants to become a Wizard?!";
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next;
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next;
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@@ -522,7 +522,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
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mes "*Cough* *cough* Let's see how well you live as a Wizard. ~Hahahahhaha";
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mes "*Cough* *cough* Let's see how well you live as a Wizard. ~Hahahahhaha";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 2) {
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+ if (WZRD_Q == 2) {
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mes "[Raulel]";
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mes "[Raulel]";
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mes "Hahahaha~ You're the one that wants to become a Wizard?!";
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mes "Hahahaha~ You're the one that wants to become a Wizard?!";
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next;
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next;
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@@ -533,7 +533,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
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mes "*Cough* *cough* Let's see how well you live as a Wizard. ~Hahahahhaha";
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mes "*Cough* *cough* Let's see how well you live as a Wizard. ~Hahahahhaha";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 3) {
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+ if (WZRD_Q == 3) {
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mes "[Raulel]";
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mes "[Raulel]";
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mes "*Cough* *cough*...You must've passed the first test.";
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mes "*Cough* *cough*...You must've passed the first test.";
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mes "Ok, I'm the Wizard in charge of your testing from now on. My name is 'Raulel Asparagus'.";
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mes "Ok, I'm the Wizard in charge of your testing from now on. My name is 'Raulel Asparagus'.";
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@@ -1034,7 +1034,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
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mes "Get lost! If you were a Wizard right now, the monsters I deal with would eat you up in no time!";
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mes "Get lost! If you were a Wizard right now, the monsters I deal with would eat you up in no time!";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 4) {
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+ if (WZRD_Q == 4) {
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mes "[Raulel]";
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mes "[Raulel]";
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mes "Hahahaha~ Are you that desperate? *sneeze* What a pain in the arse...";
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mes "Hahahaha~ Are you that desperate? *sneeze* What a pain in the arse...";
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next;
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next;
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@@ -1545,7 +1545,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
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mes "Get lost! If you were a Wizard right now, the monsters that I fight, would eat you up in no time!";
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mes "Get lost! If you were a Wizard right now, the monsters that I fight, would eat you up in no time!";
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close;
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close;
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}
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}
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- if (WZRD_Q, == 5) {
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+ if (WZRD_Q == 5) {
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mes "[Raulel]";
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mes "[Raulel]";
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mes "Ok, hope you got plenty of rest. Hahahahahah~";
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mes "Ok, hope you got plenty of rest. Hahahahahah~";
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mes "Then let's begin the last test.";
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mes "Then let's begin the last test.";
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@@ -1613,7 +1613,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
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}
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}
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}
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}
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}
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}
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- if (WZRD_Q, == 6) {
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+ if (WZRD_Q == 6) {
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if (@asn_skill == 6) {
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if (@asn_skill == 6) {
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mes "[Raulel]";
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mes "[Raulel]";
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mes "Hahahahahaha~ I've never seen anyone so...sooo...*sneeze* tenacious as you.";
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mes "Hahahahahaha~ I've never seen anyone so...sooo...*sneeze* tenacious as you.";
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@@ -1822,7 +1822,7 @@ gef_tower,102,24,2 script Gloomy Wizard 735,{
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}
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}
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}
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}
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}
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}
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- if (WZRD_Q, == 7) {
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+ if (WZRD_Q == 7) {
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mes "[Raulel]";
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mes "[Raulel]";
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mes "You shouldn't have any more business with me as far as I'm concerned.";
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mes "You shouldn't have any more business with me as far as I'm concerned.";
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mes "But, since your so darned persistent, I'll let you take the test again. Hahahahaha~";
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mes "But, since your so darned persistent, I'll let you take the test again. Hahahahaha~";
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@@ -1900,7 +1900,7 @@ OnMyMobDead:
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if (mobcount ("job_wiz","Room of Water::OnMyMobDead") < 1) {
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if (mobcount ("job_wiz","Room of Water::OnMyMobDead") < 1) {
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set @asn_skill,@asn_skill+1;
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set @asn_skill,@asn_skill+1;
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mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
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mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
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- donpcevent "Room of Water#Door Keeper::OnEnable";
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+ donpcevent "Room of Water#DK::OnEnable";
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stopnpctimer;
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stopnpctimer;
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}
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}
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end;
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end;
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@@ -1961,39 +1961,39 @@ OnTimer186000:
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end;
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end;
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}
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}
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-job_wiz,1,2,1 script Room of Water#Door Keeper 66,{
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+job_wiz,1,2,1 script Room of Water#DK 66,{
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end;
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end;
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OnInit:
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OnInit:
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- hideonnpc "Room of Water#Door Keeper";
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+ hideonnpc "Room of Water#DK";
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end;
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end;
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OnEnable:
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OnEnable:
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- hideoffnpc "Room of Water#Door Keeper";
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+ hideoffnpc "Room of Water#DK";
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donpcevent "Room of Water::OnReset";
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donpcevent "Room of Water::OnReset";
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donpcevent "Room of Water::OnDisable";
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donpcevent "Room of Water::OnDisable";
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- monster "job_wiz",114,169,"Marine Sphere",1142,1,"Room of Water#Door Keeper::OnMyMobDead";
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- monster "job_wiz",112,169,"Hydra",1068,1,"Room of Water#Door Keeper::OnMyMobDead";
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- monster "job_wiz",116,169,"Hydra",1068,1,"Room of Water#Door Keeper::OnMyMobDead";
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- monster "job_wiz",114,171,"Hydra",1068,1,"Room of Water#Door Keeper::OnMyMobDead";
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- monster "job_wiz",114,167,"Hydra",1068,1,"Room of Water#Door Keeper::OnMyMobDead";
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+ monster "job_wiz",114,169,"Marine Sphere",1142,1,"Room of Water#DK::OnMyMobDead";
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+ monster "job_wiz",112,169,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead";
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+ monster "job_wiz",116,169,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead";
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+ monster "job_wiz",114,171,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead";
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+ monster "job_wiz",114,167,"Hydra",1068,1,"Room of Water#DK::OnMyMobDead";
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initnpctimer;
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initnpctimer;
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end;
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end;
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OnReset:
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OnReset:
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- killmonster "job_wiz","Room of Water#Door Keeper::OnMyMobDead";
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+ killmonster "job_wiz","Room of Water#DK::OnMyMobDead";
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end;
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end;
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OnDisable:
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OnDisable:
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- hideonnpc "Room of Water#Door Keeper";
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+ hideonnpc "Room of Water#DK";
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end;
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end;
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OnMyMobDead:
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OnMyMobDead:
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- if (mobcount ("job_wiz","Room of Water#Door Keeper::OnMyMobDead") < 1) {
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+ if (mobcount ("job_wiz","Room of Water#DK::OnMyMobDead") < 1) {
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mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
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mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
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warp "job_wiz",116,97;
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warp "job_wiz",116,97;
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- donpcevent "Room of Water#Door Keeper::OnReset";
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- donpcevent "Room of Water#Door Keeper::OnDisable";
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+ donpcevent "Room of Water#DK::OnReset";
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+ donpcevent "Room of Water#DK::OnDisable";
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donpcevent "Room of Earth::OnEnable";
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donpcevent "Room of Earth::OnEnable";
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stopnpctimer;
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stopnpctimer;
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}
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}
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@@ -2013,7 +2013,7 @@ OnTimer50000:
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OnTimer60000:
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OnTimer60000:
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mapannounce "job_wiz","Time is up.",bc_map;
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mapannounce "job_wiz","Time is up.",bc_map;
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- donpcevent "Room of Water#Door Keeper::OnReset";
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+ donpcevent "Room of Water#DK::OnReset";
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end;
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end;
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OnTimer61000:
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OnTimer61000:
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@@ -2026,7 +2026,7 @@ OnTimer62000:
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OnTimer63000:
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OnTimer63000:
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donpcevent "Room of Water#Failed::OnDisable";
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donpcevent "Room of Water#Failed::OnDisable";
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- donpcevent "Room of Water#Door Keeper::OnDisable";
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+ donpcevent "Room of Water#DK::OnDisable";
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donpcevent "Waiting Room::OnEnable";
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donpcevent "Waiting Room::OnEnable";
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end;
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end;
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}
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}
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@@ -2085,7 +2085,7 @@ OnDisable:
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OnMyMobDead:
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OnMyMobDead:
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if (mobcount ("job_wiz","Room of Earth::OnMyMobDead") < 1) {
|
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if (mobcount ("job_wiz","Room of Earth::OnMyMobDead") < 1) {
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mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
|
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mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monsters.",bc_map;
|
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- donpcevent "Room of Earth#Door Keeper::OnEnable";
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+ donpcevent "Room of Earth#DK::OnEnable";
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stopnpctimer;
|
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stopnpctimer;
|
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}
|
|
}
|
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end;
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end;
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@@ -2146,42 +2146,42 @@ OnTimer186000:
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end;
|
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end;
|
|
}
|
|
}
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-job_wiz,1,4,1 script Room of Earth#Door Keeper 66,{
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+job_wiz,1,4,1 script Room of Earth#DK 66,{
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end;
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end;
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OnInit:
|
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OnInit:
|
|
- hideonnpc "Room of Earth#Door Keeper";
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+ hideonnpc "Room of Earth#DK";
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end;
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end;
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OnEnable:
|
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OnEnable:
|
|
- hideoffnpc "Room of Earth#Door Keeper";
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+ hideoffnpc "Room of Earth#DK";
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donpcevent "Room of Earth::OnReset";
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donpcevent "Room of Earth::OnReset";
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donpcevent "Room of Earth::OnDisable";
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donpcevent "Room of Earth::OnDisable";
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- monster "job_wiz",116,97,"Flora",1118,1,"Room of Earth#Door Keeper::OnMyMobDead";
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- monster "job_wiz",114,95,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead";
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- monster "job_wiz",118,95,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead";
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- monster "job_wiz",114,99,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead";
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|
|
- monster "job_wiz",118,99,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead";
|
|
|
|
- monster "job_wiz",116,94,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead";
|
|
|
|
- monster "job_wiz",116,100,"Mandragora",1020,1,"Room of Earth#Door Keeper::OnMyMobDead";
|
|
|
|
|
|
+ monster "job_wiz",116,97,"Flora",1118,1,"Room of Earth#DK::OnMyMobDead";
|
|
|
|
+ monster "job_wiz",114,95,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead";
|
|
|
|
+ monster "job_wiz",118,95,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead";
|
|
|
|
+ monster "job_wiz",114,99,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead";
|
|
|
|
+ monster "job_wiz",118,99,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead";
|
|
|
|
+ monster "job_wiz",116,94,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead";
|
|
|
|
+ monster "job_wiz",116,100,"Mandragora",1020,1,"Room of Earth#DK::OnMyMobDead";
|
|
initnpctimer;
|
|
initnpctimer;
|
|
end;
|
|
end;
|
|
|
|
|
|
OnReset:
|
|
OnReset:
|
|
- killmonster "job_wiz","Room of Earth#Door Keeper::OnMyMobDead";
|
|
|
|
|
|
+ killmonster "job_wiz","Room of Earth#DK::OnMyMobDead";
|
|
end;
|
|
end;
|
|
|
|
|
|
OnDisable:
|
|
OnDisable:
|
|
- hideonnpc "Room of Earth#Door Keeper";
|
|
|
|
|
|
+ hideonnpc "Room of Earth#DK";
|
|
end;
|
|
end;
|
|
|
|
|
|
OnMyMobDead:
|
|
OnMyMobDead:
|
|
- if (mobcount ("job_wiz","Room of Earth#Door Keeper::OnMyMobDead") < 1) {
|
|
|
|
|
|
+ if (mobcount ("job_wiz","Room of Earth#DK::OnMyMobDead") < 1) {
|
|
mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map;
|
|
mapannounce "job_wiz","" + strcharinfo(0) + " has succeeded in eliminating the monster.",bc_map;
|
|
percentheal 100,100;
|
|
percentheal 100,100;
|
|
warp "job_wiz",46,99;
|
|
warp "job_wiz",46,99;
|
|
- donpcevent "Room of Earth#Door Keeper::OnReset";
|
|
|
|
- donpcevent "Room of Earth#Door Keeper::OnDisable";
|
|
|
|
|
|
+ donpcevent "Room of Earth#DK::OnReset";
|
|
|
|
+ donpcevent "Room of Earth#DK::OnDisable";
|
|
donpcevent "Room of Fire::OnEnable";
|
|
donpcevent "Room of Fire::OnEnable";
|
|
stopnpctimer;
|
|
stopnpctimer;
|
|
}
|
|
}
|
|
@@ -2201,7 +2201,7 @@ OnTimer50000:
|
|
|
|
|
|
OnTimer60000:
|
|
OnTimer60000:
|
|
mapannounce "job_wiz","End time.",bc_map;
|
|
mapannounce "job_wiz","End time.",bc_map;
|
|
- donpcevent "Room of Earth#Door Keeper::OnReset";
|
|
|
|
|
|
+ donpcevent "Room of Earth#DK::OnReset";
|
|
end;
|
|
end;
|
|
|
|
|
|
OnTimer61000:
|
|
OnTimer61000:
|
|
@@ -2214,7 +2214,7 @@ OnTimer62000:
|
|
|
|
|
|
OnTimer63000:
|
|
OnTimer63000:
|
|
donpcevent "Room of Earth#Failed::OnDisable";
|
|
donpcevent "Room of Earth#Failed::OnDisable";
|
|
- donpcevent "Room of Earth#Door Keeper::OnDisable";
|
|
|
|
|
|
+ donpcevent "Room of Earth#DK::OnDisable";
|
|
donpcevent "Waiting Room::OnEnable";
|
|
donpcevent "Waiting Room::OnEnable";
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
@@ -2522,7 +2522,7 @@ gef_tower,107,36,4 script White Dog 81,{
|
|
cutin "",255;
|
|
cutin "",255;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
- if (WZRD_Q, == 0) {
|
|
|
|
|
|
+ if (WZRD_Q == 0) {
|
|
cutin "job_wizard_maria01",2;
|
|
cutin "job_wizard_maria01",2;
|
|
mes "[Dog]";
|
|
mes "[Dog]";
|
|
mes "Ah...I know what you're about to say. You want to change jobs to a Wizard, right?";
|
|
mes "Ah...I know what you're about to say. You want to change jobs to a Wizard, right?";
|
|
@@ -2647,7 +2647,7 @@ gef_tower,107,36,4 script White Dog 81,{
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
- if (WZRD_Q, == 1) {
|
|
|
|
|
|
+ if (WZRD_Q == 1) {
|
|
cutin "job_wizard_maria01",2;
|
|
cutin "job_wizard_maria01",2;
|
|
mes "[Maria]";
|
|
mes "[Maria]";
|
|
mes "You seem lost...";
|
|
mes "You seem lost...";
|
|
@@ -2684,7 +2684,7 @@ gef_tower,107,36,4 script White Dog 81,{
|
|
cutin "",255;
|
|
cutin "",255;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
- if (WZRD_Q, == 2) {
|
|
|
|
|
|
+ if (WZRD_Q == 2) {
|
|
cutin "job_wizard_maria01",2;
|
|
cutin "job_wizard_maria01",2;
|
|
mes "[Maria]";
|
|
mes "[Maria]";
|
|
mes "You seem lost...";
|
|
mes "You seem lost...";
|
|
@@ -2721,7 +2721,7 @@ gef_tower,107,36,4 script White Dog 81,{
|
|
cutin "",255;
|
|
cutin "",255;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
- if (WZRD_Q, == 3) {
|
|
|
|
|
|
+ if (WZRD_Q == 3) {
|
|
cutin "job_wizard_maria01",2;
|
|
cutin "job_wizard_maria01",2;
|
|
mes "[Maria]";
|
|
mes "[Maria]";
|
|
mes "Don't be too relieved just after the first test.";
|
|
mes "Don't be too relieved just after the first test.";
|
|
@@ -2730,7 +2730,7 @@ gef_tower,107,36,4 script White Dog 81,{
|
|
cutin "",255;
|
|
cutin "",255;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
- if (WZRD_Q, == 4) {
|
|
|
|
|
|
+ if (WZRD_Q == 4) {
|
|
cutin "job_wizard_maria01",2;
|
|
cutin "job_wizard_maria01",2;
|
|
mes "[Maria]";
|
|
mes "[Maria]";
|
|
mes "ZzzzZzzzZzzz...";
|
|
mes "ZzzzZzzzZzzz...";
|
|
@@ -2742,7 +2742,7 @@ gef_tower,107,36,4 script White Dog 81,{
|
|
cutin "",255;
|
|
cutin "",255;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
- if (WZRD_Q, == 5) {
|
|
|
|
|
|
+ if (WZRD_Q == 5) {
|
|
cutin "job_wizard_maria01",2;
|
|
cutin "job_wizard_maria01",2;
|
|
mes "[Maria]";
|
|
mes "[Maria]";
|
|
mes "Oh, you're doing well aren't you?";
|
|
mes "Oh, you're doing well aren't you?";
|
|
@@ -2754,7 +2754,7 @@ gef_tower,107,36,4 script White Dog 81,{
|
|
cutin "",255;
|
|
cutin "",255;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
- if (WZRD_Q, == 6) {
|
|
|
|
|
|
+ if (WZRD_Q == 6) {
|
|
cutin "job_wizard_maria01",2;
|
|
cutin "job_wizard_maria01",2;
|
|
mes "[Maria]";
|
|
mes "[Maria]";
|
|
mes "*BARK*...you gave up?";
|
|
mes "*BARK*...you gave up?";
|
|
@@ -2775,7 +2775,7 @@ gef_tower,107,36,4 script White Dog 81,{
|
|
cutin "",255;
|
|
cutin "",255;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
- if (WZRD_Q, == 7) {
|
|
|
|
|
|
+ if (WZRD_Q == 7) {
|
|
cutin "job_wizard_maria01",2;
|
|
cutin "job_wizard_maria01",2;
|
|
mes "[Maria]";
|
|
mes "[Maria]";
|
|
mes "As I thought, I knew you'd be able to do it, I could smell it in yah! *Woof*";
|
|
mes "As I thought, I knew you'd be able to do it, I could smell it in yah! *Woof*";
|
|
@@ -2787,4 +2787,4 @@ gef_tower,107,36,4 script White Dog 81,{
|
|
cutin "",255;
|
|
cutin "",255;
|
|
end;
|
|
end;
|
|
}
|
|
}
|
|
-}
|
|
|
|
|
|
+}
|