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@@ -1,54 +1,19 @@
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//===== Athena Script =====================================
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-//= Bullet Merchant Tony
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+//= Bullet Merchant, Tony.
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//===== By ================================================
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-//= Paradox924X
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+//= Legionaire
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//===== Version ===========================================
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-//= 1.5 - Replaced @input with .@input
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-//= 1.4 - Fixed item id for Lightning Sphere from the id for a Lightning Sphere Pack
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-//= 1.3 - Minor Optimizations
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-//= 1.2 - Majorly reduced script length by using a function
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-//= 1.1 - Minor Optimizations
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-//= 1.0 - First Release
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+//= 1.0
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//===== Compatible With ===================================
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-//= eAthena
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+//= eAthena SVN with jAthena scripting engine and . variables.
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//===== Description =======================================
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-//= A simple bullet trader.
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+//= Bullet trader.
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//===== Comments ==========================================
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-//= Converted from Aegis Script.
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+//= Converted from Aegis 10.4
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//=========================================================
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-que_ng,187,156,3 script Bullet Merchant Tony 86,{
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- if (BaseJob == JOB_GUNSLINGER) {
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- mes "[Tony]";
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- mes "I'm Bullet-tooth Tony!";
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- mes "Whenever your out of bullets,";
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- mes "Visit me!!!";
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- next;
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- mes "[Tony]";
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- mes "Now~! Friend~Companion~ Buddy~";
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- mes "What do you need?!";
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- mes "Choose anything~!";
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- mes "And pay money~!";
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- next;
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- switch(select("Poison Sphere:Flare Sphere:Lighting Sphere:Blind Sphere:Freezing Sphere:Cancel")) {
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- case 1:
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- callfunc "Bullet_Trade",937,10,13205;
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- case 2:
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- callfunc "Bullet_Trade",7097,2,13203;
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- case 3:
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- callfunc "Bullet_Trade",7053,3,13204;
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- case 4:
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- callfunc "Bullet_Trade",1024,5,13206;
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- case 5:
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- callfunc "Bullet_Trade",7054,2,13207;
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- case 6:
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- mes "[Tony]";
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- mes "Mmm~ Okay~";
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- mes "Please visit again~";
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- mes "I, Bullet-tooth Tony,";
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- mes "Will always be here~!!!";
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- close;
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- }
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- } else {
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+que_ng.gat,187,156,3 script Bullet Merchant Tony 86,{
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+
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+ if(BaseJob != Job_Gunslinger){
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mes "[Tony]";
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mes "I'm a trader who supplies";
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mes "Gunslingers with trade items.";
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@@ -59,55 +24,69 @@ que_ng,187,156,3 script Bullet Merchant Tony 86,{
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mes "So just look around";
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mes "and go.";
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close;
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- }
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-}
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-
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-function script Bullet_Trade {
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+ }
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+ mes "[Tony]";
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+ mes "I'm Bullet-tooth Tony!";
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+ mes "Whenever you're out of bullets,";
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+ mes "Visit me!!!";
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+ next;
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+ mes "[Tony]";
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+ mes "Now~! Friend~Companion~ Buddy~";
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+ mes "What do you need?!";
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+ mes "Choose anything~!";
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+ mes "And pay money~!";
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+ menu "Poison Sphere",-, "Flare Sphere",-, "Lightning Sphere",-, "Blind Sphere",-, "Freezing Sphere",-, "Cancel",-;
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+ next;
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+ if(@menu == 1) setarray .@btt[0],13205,937,10;
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+ if(@menu == 2) setarray .@btt[0],13203,7097,2;
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+ if(@menu == 3) setarray .@btt[0],13204,7053,3;
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+ if(@menu == 4) setarray .@btt[0],13206,1024,5;
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+ if(@menu == 5) setarray .@btt[0],13207,7054,2;
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+ if(@menu == 6){ mes "[Tony]";
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+ mes "Mmm~ Okay~";
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+ mes "Please visit again~";
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+ mes "I, Bullet-tooth Tony,";
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+ mes "Will always be here~!!!";
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+ close;
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+ }
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mes "[Tony]";
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mes "Input the amount you wish to purchase.";
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next;
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mes "[Tony]";
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- mes "We trade 30 "+getitemname(getarg(2))+"s for";
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+ mes "We trade 30 "+getitemname(.@btt[0])+"s for";
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mes "1 Phracon,";
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- mes "1 Emveretarcon,";
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- mes "and "+getarg(1)+" "+getitemname(getarg(0))+".";
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+ if(.@btt[0] == 13205){ mes "10 Venom Canines,"; mes "And 1 Emveretarcon."; }else{ mes "1 Emveretarcon,"; mes "and "+.@btt[2]+" "+getitemname(.@btt[1])+"."; }
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next;
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mes "[Tony]";
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mes "The maximum number you can trade is 500.";
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mes "If you want to cancel, input 0.";
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+ input .@btt[3];
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next;
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- input .@input;
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- set @tony,.@input;
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- set @tony1,.@input;
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- set @tony2,.@input * getarg(1);
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- if (.@input < 1 || .@input > 500) {
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+ if(.@btt[3] == 0 && .@btt >= 501){
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mes "[Tony]";
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- mes "Invalid Amount!";
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+ mes "Invalid amount!";
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mes "Enter again~!";
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close;
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- } else if ((countitem(1010) >= @tony) && (countitem(1011) >= @tony1) && (countitem(getarg(0)) >= @tony2)) {
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- if (checkweight(getarg(2),.@input * 30) == 0) {
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+ }else if(countitem(1010) < .@btt[3] || countitem(1011) < .@btt[3] || countitem(.@btt[1]) < .@btt[3]*.@btt[2]){
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mes "[Tony]";
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- mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space.";
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+ mes "Tsk tsk~";
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+ mes "You do not have";
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+ mes "enough items for the";
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+ mes "items you want to trade.";
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+ mes "Prepare again and come back.";
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close;
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- } else {
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+ }else if(checkweight(.@btt[0],.@btt[3]*30) == 0){
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mes "[Tony]";
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- mes "Oh~ Good!";
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- mes "Trade number checked!";
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- mes "I'll trade immediately.";
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- delitem 1010,@tony;
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- delitem 1011,@tony1;
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- delitem getarg(0),@tony2;
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- getitem getarg(2),.@input * 30;
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+ mes "I cannot give it to you because your inventory is full. Come back after your inventory has more space.";
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close;
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}
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- } else {
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mes "[Tony]";
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- mes "Tsk Tsk~";
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- mes "You do not have";
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- mes "enough items for the";
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- mes "items you want to trade.";
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- mes "Prepare again and come back.";
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+ mes "Oh~ Good!";
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+ mes "Trade number checked!";
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+ mes "I'll trade immediately.";
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+ delitem 1010,.@btt[3];
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+ delitem 1011,.@btt[3];
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+ delitem .@btt[1],.@btt[3]*.@btt[2];
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+ getitem .@btt[0],.@btt[3]*30;
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close;
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- }
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-}
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+}
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