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* Added bonus3 bAdd/SubEle, which allows you to specify a battle flag as well! Dun dun dun!
- The bonuses are addititive to existing bAdd/SubEles, as that's how it appears to work.
- Updated Asprika to use new bonus3 bSubEle.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14381 54d463be-8e91-2dee-dedb-b68131a5f0ec

L0ne_W0lf il y a 14 ans
Parent
commit
6d8d0d3b43
8 fichiers modifiés avec 253 ajouts et 15 suppressions
  1. 3 1
      Changelog-Trunk.txt
  2. 2 0
      db/Changelog.txt
  3. 1 1
      db/item_db.txt
  4. 43 0
      doc/item_bonus.txt
  5. 111 13
      src/map/battle.c
  6. 83 0
      src/map/pc.c
  7. 9 0
      src/map/pc.h
  8. 1 0
      src/map/status.c

+ 3 - 1
Changelog-Trunk.txt

@@ -3,9 +3,11 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2010/08/18
+	* Rev. 14381 Added bonus3 bAdd/SubEle, which allows you to specify a battle flag as well! Dun dun dun! [L0ne_W0lf]
+	- The bonuses are addititive to existing bAdd/SubEles, as that's how it appears to work.
 2010/08/16
 	* Fixed an exploit where unauthorized GMs can give zeny through auction. [Inkfish]
-2010/08/16
 	* Rev. 14378 Attempting to tackle, and fix some simple errors in skills. [L0ne_W0lf]
 	- Stormgust hit counter no longer resets under new casts of stormgust.
 	- RG_STEALCOIN will now cause the monster to aggro player on success. (bugreport:3547)

+ 2 - 0
db/Changelog.txt

@@ -8,6 +8,8 @@
 	1475 Equestrian's Spear:	NEED INFO.
 	13005 Angelic Wing Dagger:	NEED INFO.
 =======================
+2010/08/18
+	* Rev. 14381 Updated Asprika to use new bonus3 bSubEle. [L0ne_W0lf]
 2010/08/16
 	* Rev. 14378 Flag some skills so they won't be given with @allskills. (bugreport:3933) [L0ne_W0lf]
 2010/07/30

+ 1 - 1
db/item_db.txt

@@ -1405,7 +1405,7 @@
 2538,Commander_Manteau,Captain's Manteau,5,0,,0,,4,,1,0x026654E2,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
 2539,Commander_Manteau_,Commander's Manteau,5,0,,0,,3,,1,0x00898B1C,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
 2540,Sheriff_Manteau,Sheriff's Manteau,5,0,,0,,3,,1,0x01000000,7,2,4,,80,1,0,{ bonus bMaxHP,50; bonus bMdef,1; bonus2 bSubRace,RC_DemiHuman,1; },{},{}
-2541,Asprika,Asprika,5,0,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus2 bSubEle,Ele_Neutral,30; bonus2 bSubEle,Ele_Water,30; bonus2 bSubEle,Ele_Earth,30; bonus2 bSubEle,Ele_Fire,30; bonus2 bSubEle,Ele_Wind,30; bonus2 bSubEle,Ele_Poison,30; bonus2 bSubEle,Ele_Holy,30; bonus2 bSubEle,Ele_Dark,30; bonus2 bSubEle,Ele_Ghost,30; bonus2 bSubEle,Ele_Undead,30; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
+2541,Asprika,Asprika,5,0,,400,,5,,0,0xFFFFFFFF,7,2,4,,94,0,0,{ bonus bMdef,5; bonus3 bSubEle,Ele_Neutral,30,BF_SHORT; bonus3 bSubEle,Ele_Water,30,BF_SHORT; bonus3 bSubEle,Ele_Earth,30,BF_SHORT; bonus3 bSubEle,Ele_Fire,30,BF_SHORT; bonus3 bSubEle,Ele_Wind,30,BF_SHORT; bonus3 bSubEle,Ele_Poison,30,BF_SHORT; bonus3 bSubEle,Ele_Holy,30,BF_SHORT; bonus3 bSubEle,Ele_Dark,30,BF_SHORT; bonus3 bSubEle,Ele_Ghost,30,BF_SHORT; bonus3 bSubEle,Ele_Undead,30,BF_SHORT; bonus bFlee,30; skill "AL_TELEPORT",1; bonus bUnbreakableGarment,0; },{},{}
 2542,Flame_Manteau,Flame Manteau of Naght Sieger,5,20,,70,,4,,1,0xFFFFFFFE,2,2,4,,70,1,0,{ bonus bMaxHPRate,5; bonus bMdef,2; bonus bMatkRate,1; bonus2 bAddEle,Ele_Fire,2; },{},{}
 2543,Sylphid_Manteau,Sylphid Manteau,5,20,,0,,9,,0,0xFFFFFFFF,7,2,4,,0,0,0,{ bonus bFlee,13; bonus2 bSubEle,Ele_Neutral,13; bonus bFlee2,1; },{},{}
 2544,Leather_Of_Tendrilion,Leather of Tendrilion,5,20,,300,,3,,1,0x00CFDF80,2,2,4,,0,1,0,{ bonus2 bSubEle,Ele_Water,5; bonus2 bSubEle,Ele_Earth,5; bonus2 bSubRace,RC_Plant,5; bonus2 bSubRace,RC_Brute,5; },{},{}

+ 43 - 0
doc/item_bonus.txt

@@ -333,3 +333,46 @@ bonus2 bSPDrainValue,n,x;		When hitting a monster by physical attack, ...
 					1=you drain n SP from target
 
 bonus2 bIgnoreDefRate,n,x;		Disregard x% of the target's DEF if the target belongs to race n;
+
+bonus3 bAddEle,n,x,t;			+x% physical damage against element n
+							n: 	0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison,
+								6=Holy, 7=Dark, 8=Spirit, 9=Undead
+					t: Trigger criteria:
+					   BF_SHORT: Trigger on melee attack
+					   BF_LONG: Trigger on ranged attack
+					   ( Default: BF_SHORT+BF_LONG )
+					   
+					   BF_WEAPON: Trigger on weapon skills 
+					   BF_MAGIC: Trigger on magic skills 
+					   BF_MISC: Trigger on misc skills
+					   ( Default: BF_WEAPON )
+					   
+					   BF_NORMAL: Trigger on normal
+					   attacks.
+					   BF_SKILL: Trigger on skills
+					   (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
+					   
+					   i: 1=cast on enemy, not on self
+					   2=use random skill lv in [1..y]
+					   3=1+2 (random lv on enemy)
+bonus3 bSubEle,n,x,t;			x% Damage reduction against element n.
+							n: 	0=Neutral, 1=Water, 2=Earth, 3=Fire, 4=Wind, 5=Poison,
+								6=Holy, 7=Dark, 8=Spirit, 9=Undead
+					t: Trigger criteria:
+					   BF_SHORT: Trigger on melee attack
+					   BF_LONG: Trigger on ranged attack
+					   ( Default: BF_SHORT+BF_LONG )
+					   
+					   BF_WEAPON: Trigger on weapon skills 
+					   BF_MAGIC: Trigger on magic skills 
+					   BF_MISC: Trigger on misc skills
+					   ( Default: BF_WEAPON )
+					   
+					   BF_NORMAL: Trigger on normal
+					   attacks.
+					   BF_SKILL: Trigger on skills
+					   (Default: BF_SKILL if type is BF_MISC or BF_MAGIC, BF_NORMAL if type is BF_WEAPON)
+					   
+					   i: 1=cast on enemy, not on self
+					   2=use random skill lv in [1..y]
+					   3=1+2 (random lv on enemy)

+ 111 - 13
src/map/battle.c

@@ -2001,12 +2001,23 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 		if( (wd.damage || wd.damage2) && !(nk&NK_NO_CARDFIX_ATK) )
 		{
 			int cardfix = 1000, cardfix_ = 1000;
-			int t_race2 = status_get_race2(target);	
+			int t_race2 = status_get_race2(target);
 			if(sd->state.arrow_atk)
 			{
 				cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->arrow_addrace[tstatus->race])/100;
 				if (!(nk&NK_NO_ELEFIX))
-					cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->arrow_addele[tstatus->def_ele])/100;
+				{
+					int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->arrow_addele[tstatus->def_ele];
+					for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
+						if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
+						if(!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK &&
+							 sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK &&
+							 sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK))
+								continue;
+						ele_fix += sd->right_weapon.addele2[i].rate;
+					}
+					cardfix=cardfix*(100+ele_fix)/100;
+				}
 				cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->arrow_addsize[tstatus->size])/100;
 				cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
 				cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->arrow_addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
@@ -2017,9 +2028,19 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 			{ // Melee attack
 				if( !battle_config.left_cardfix_to_right )
 				{
-					cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;
-					if (!(nk&NK_NO_ELEFIX))
-						cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele])/100;
+					cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race])/100;					
+					if (!(nk&NK_NO_ELEFIX)) {
+						int ele_fix = sd->right_weapon.addele[tstatus->def_ele];
+						for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
+							if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
+							if(!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK &&
+								 sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK &&
+								 sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK))
+									continue;
+							ele_fix += sd->right_weapon.addele2[i].rate;
+						}
+						cardfix=cardfix*(100+ele_fix)/100;
+					}
 					cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size])/100;
 					cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2])/100;
 					cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
@@ -2028,9 +2049,19 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 
 					if( flag.lh )
 					{
-						cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;
-						if (!(nk&NK_NO_ELEFIX))
-							cardfix_=cardfix_*(100+sd->left_weapon.addele[tstatus->def_ele])/100;
+						cardfix_=cardfix_*(100+sd->left_weapon.addrace[tstatus->race])/100;						
+						if (!(nk&NK_NO_ELEFIX))	{
+							int ele_fix_lh = sd->left_weapon.addele[tstatus->def_ele];							
+							for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
+								if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
+								if(!(sd->left_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK &&
+									 sd->left_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK &&
+									 sd->left_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK))
+										continue;
+								ele_fix_lh += sd->left_weapon.addele2[i].rate;
+							}
+							cardfix=cardfix*(100+ele_fix_lh)/100;
+						}
 						cardfix_=cardfix_*(100+sd->left_weapon.addsize[tstatus->size])/100;
 						cardfix_=cardfix_*(100+sd->left_weapon.addrace2[t_race2])/100;
 						cardfix_=cardfix_*(100+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
@@ -2040,8 +2071,26 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 				}
 				else
 				{
+					int ele_fix = sd->right_weapon.addele[tstatus->def_ele] + sd->left_weapon.addele[tstatus->def_ele];
+					for (i = 0; ARRAYLENGTH(sd->right_weapon.addele2) > i && sd->right_weapon.addele2[i].rate != 0; i++) {
+						if (sd->right_weapon.addele2[i].ele != tstatus->def_ele) continue;
+						if(!(sd->right_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK &&
+							 sd->right_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK &&
+							 sd->right_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK))
+								continue;
+						ele_fix += sd->right_weapon.addele2[i].rate;
+					}
+					for (i = 0; ARRAYLENGTH(sd->left_weapon.addele2) > i && sd->left_weapon.addele2[i].rate != 0; i++) {
+						if (sd->left_weapon.addele2[i].ele != tstatus->def_ele) continue;
+						if(!(sd->left_weapon.addele2[i].flag&wd.flag&BF_WEAPONMASK &&
+							 sd->left_weapon.addele2[i].flag&wd.flag&BF_RANGEMASK &&
+							 sd->left_weapon.addele2[i].flag&wd.flag&BF_SKILLMASK))
+								continue;
+						ele_fix += sd->left_weapon.addele2[i].rate;
+					}
+
 					cardfix=cardfix*(100+sd->right_weapon.addrace[tstatus->race]+sd->left_weapon.addrace[tstatus->race])/100;
-					cardfix=cardfix*(100+sd->right_weapon.addele[tstatus->def_ele]+sd->left_weapon.addele[tstatus->def_ele])/100;
+					cardfix=cardfix*(100+ele_fix)/100;
 					cardfix=cardfix*(100+sd->right_weapon.addsize[tstatus->size]+sd->left_weapon.addsize[tstatus->size])/100;
 					cardfix=cardfix*(100+sd->right_weapon.addrace2[t_race2]+sd->left_weapon.addrace2[t_race2])/100;
 					cardfix=cardfix*(100+sd->right_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS]+sd->left_weapon.addrace[is_boss(target)?RC_BOSS:RC_NONBOSS])/100;
@@ -2097,9 +2146,31 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
 
 		if( !(nk&NK_NO_ELEFIX) )
 		{
-			cardfix=cardfix*(100-tsd->subele[s_ele])/100;
+			int ele_fix = tsd->subele[s_ele];
+			for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
+			{
+				if(tsd->subele2[i].ele != s_ele) continue;
+				if(!(tsd->subele2[i].flag&wd.flag&BF_WEAPONMASK &&
+					 tsd->subele2[i].flag&wd.flag&BF_RANGEMASK &&
+					 tsd->subele2[i].flag&wd.flag&BF_SKILLMASK))
+					continue;
+				ele_fix += tsd->subele2[i].rate;
+			}
+			cardfix=cardfix*(100-ele_fix)/100;
 			if( flag.lh && s_ele_ != s_ele )
-				cardfix=cardfix*(100-tsd->subele[s_ele_])/100;
+			{
+				int ele_fix_lh = tsd->subele[s_ele_];
+				for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
+				{
+					if(tsd->subele2[i].ele != s_ele_) continue;
+					if(!(tsd->subele2[i].flag&wd.flag&BF_WEAPONMASK &&
+						 tsd->subele2[i].flag&wd.flag&BF_RANGEMASK &&
+						 tsd->subele2[i].flag&wd.flag&BF_SKILLMASK))
+						continue;
+					ele_fix_lh += tsd->subele2[i].rate;
+				}
+				cardfix=cardfix*(100-ele_fix_lh)/100;
+			}
 		}
 		cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
  		cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
@@ -2532,7 +2603,19 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list
 			int cardfix=1000;
 
 			if (!(nk&NK_NO_ELEFIX))
-				cardfix=cardfix*(100-tsd->subele[s_ele])/100;
+			{
+				int ele_fix = tsd->subele[s_ele];
+				for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
+				{
+					if(tsd->subele2[i].ele != s_ele) continue;
+					if(!(tsd->subele2[i].flag&ad.flag&BF_WEAPONMASK &&
+						 tsd->subele2[i].flag&ad.flag&BF_RANGEMASK &&
+						 tsd->subele2[i].flag&ad.flag&BF_SKILLMASK))
+						continue;
+					ele_fix += tsd->subele2[i].rate;
+				}
+				cardfix=cardfix*(100-ele_fix)/100;
+			}
 			cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
 			cardfix=cardfix*(100-tsd->subrace2[s_race2])/100;
 			cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;
@@ -2769,7 +2852,22 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
 		int cardfix = 10000;
 		int race2 = status_get_race2(src);
 		if (!(nk&NK_NO_ELEFIX))
-			cardfix=cardfix*(100-tsd->subele[s_ele])/100;
+		{
+			if (!(nk&NK_NO_ELEFIX))
+			{
+				int ele_fix = tsd->subele[s_ele];
+				for (i = 0; ARRAYLENGTH(tsd->subele2) > i && tsd->subele2[i].rate != 0; i++)
+				{
+					if(tsd->subele2[i].ele != s_ele) continue;
+					if(!(tsd->subele2[i].flag&md.flag&BF_WEAPONMASK &&
+						 tsd->subele2[i].flag&md.flag&BF_RANGEMASK &&
+						 tsd->subele2[i].flag&md.flag&BF_SKILLMASK))
+						continue;
+					ele_fix += tsd->subele2[i].rate;
+				}
+				cardfix=cardfix*(100-ele_fix)/100;
+			}
+		}
 		cardfix=cardfix*(100-tsd->subsize[sstatus->size])/100;
 		cardfix=cardfix*(100-tsd->subrace2[race2])/100;
 		cardfix=cardfix*(100-tsd->subrace[sstatus->race])/100;

+ 83 - 0
src/map/pc.c

@@ -1729,6 +1729,71 @@ int pc_endautobonus(int tid, unsigned int tick, int id, intptr data)
 	return 0;
 }
 
+int pc_bonus_addele(struct map_session_data* sd, unsigned char ele, short rate, short flag)
+{
+	int i;
+	struct weapon_data* wd;
+
+	wd = (sd->state.lr_flag ? &sd->left_weapon : &sd->right_weapon);
+
+	ARR_FIND(0, MAX_PC_BONUS, i, wd->addele2[i].rate == 0);
+
+	if (i == MAX_PC_BONUS)
+	{
+		ShowWarning("pc_addele: Reached max (%d) possible bonuses for this player.\n", MAX_PC_BONUS);
+		return 0;
+	}
+
+	if (!(flag&BF_RANGEMASK))
+		flag |= BF_SHORT|BF_LONG;
+	if (!(flag&BF_WEAPONMASK))
+		flag |= BF_WEAPON;
+	if (!(flag&BF_SKILLMASK))
+	{
+		if (flag&(BF_MAGIC|BF_MISC))
+			flag |= BF_SKILL;
+		if (flag&BF_WEAPON)
+			flag |= BF_NORMAL|BF_SKILL;
+	}
+
+	wd->addele2[i].ele = ele;
+	wd->addele2[i].rate = rate;
+	wd->addele2[i].flag = flag;
+
+	return 0;
+}
+
+int pc_bonus_subele(struct map_session_data* sd, unsigned char ele, short rate, short flag)
+{
+	int i;
+	
+	ARR_FIND(0, MAX_PC_BONUS, i, sd->subele2[i].rate == 0);
+
+	if (i == MAX_PC_BONUS)
+	{
+		ShowWarning("pc_subele: Reached max (%d) possible bonuses for this player.\n", MAX_PC_BONUS);
+		return 0;
+	}
+
+	if (!(flag&BF_RANGEMASK))
+		flag |= BF_SHORT|BF_LONG;
+	if (!(flag&BF_WEAPONMASK))
+		flag |= BF_WEAPON;
+	if (!(flag&BF_SKILLMASK))
+	{
+		if (flag&(BF_MAGIC|BF_MISC))
+			flag |= BF_SKILL;
+		if (flag&BF_WEAPON)
+			flag |= BF_NORMAL|BF_SKILL;
+	}
+
+	sd->subele2[i].ele = ele;
+	sd->subele2[i].rate = rate;
+	sd->subele2[i].flag = flag;
+
+	return 0;
+}
+
 /*==========================================
  * ? 備品による能力等のボ?ナス設定
  *------------------------------------------*/
@@ -2856,6 +2921,24 @@ int pc_bonus3(struct map_session_data *sd,int type,int type2,int type3,int val)
 		if( sd->state.lr_flag != 2 )
 			pc_bonus_addeff_onskill(sd->addeff3, ARRAYLENGTH(sd->addeff3), (sc_type)type3, val, type2, 2);
 		break;
+		
+	case SP_ADDELE:
+		if (type2 > ELE_MAX) {
+			ShowWarning("pc_bonus3 (SP_ADDELE): element %d is out of range.\n", type2);
+			break;
+		}
+		if (sd->state.lr_flag != 2)
+			pc_bonus_addele(sd, (unsigned char)type2, type3, val);
+		break;
+
+	case SP_SUBELE:
+		if (type2 > ELE_MAX) {
+			ShowWarning("pc_bonus3 (SP_SUBELE): element %d is out of range.\n", type2);
+			break;
+		}
+		if (sd->state.lr_flag != 2)
+			pc_bonus_subele(sd, (unsigned char)type2, type3, val);
+		break;
 
 	default:
 		ShowWarning("pc_bonus3: unknown type %d %d %d %d!\n",type,type2,type3,val);

+ 9 - 0
src/map/pc.h

@@ -44,6 +44,11 @@ struct weapon_data {
 	struct {
 		short class_, rate;
 	}	add_dmg[MAX_PC_BONUS];
+
+	struct {
+		short flag, rate;
+		unsigned char ele;
+	} addele2[MAX_PC_BONUS];
 };
 
 struct s_autospell {
@@ -250,6 +255,10 @@ struct map_session_data {
 		int nameid;
 		int rate;
 	} itemhealrate[MAX_PC_BONUS];
+	struct {
+		short flag, rate;
+		unsigned char ele;
+	} subele2[MAX_PC_BONUS];
 	// zeroed structures end here
 	// manually zeroed structures start here.
 	struct s_autobonus autobonus[MAX_PC_BONUS], autobonus2[MAX_PC_BONUS], autobonus3[MAX_PC_BONUS]; //Auto script on attack, when attacked, on skill usage

+ 1 - 0
src/map/status.c

@@ -1804,6 +1804,7 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
 		+ sizeof(sd->add_mdmg)
 		+ sizeof(sd->add_drop)
 		+ sizeof(sd->itemhealrate)
+		+ sizeof(sd->subele2)
 	);
 	
 	// vars zeroing. ints, shorts, chars. in that order.