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@@ -10975,7 +10975,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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break;
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break;
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}
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}
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switch( skill_lv ) {// Select mode bassed on skill level used.
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switch( skill_lv ) {// Select mode bassed on skill level used.
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- case 1: mode = EL_MODE_PASSIVE; // Standard mode.
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+ case 1: mode = EL_MODE_PASSIVE; break; // Standard mode.
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case 2: mode = EL_MODE_ASSIST; break;
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case 2: mode = EL_MODE_ASSIST; break;
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case 3: mode = EL_MODE_AGGRESSIVE; break;
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case 3: mode = EL_MODE_AGGRESSIVE; break;
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}
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}
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@@ -10993,12 +10993,12 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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if( !sd->ed )
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if( !sd->ed )
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break;
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break;
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switch(sd->ed->db->class_) {
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switch(sd->ed->db->class_) {
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- case 2115:case 2124:
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- case 2118:case 2121:
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+ case ELEMENTALID_AGNI_M: case ELEMENTALID_AQUA_M:
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+ case ELEMENTALID_VENTUS_M: case ELEMENTALID_TERA_M:
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duration = 6000;
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duration = 6000;
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break;
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break;
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- case 2116:case 2119:
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- case 2122:case 2125:
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+ case ELEMENTALID_AGNI_L: case ELEMENTALID_AQUA_L:
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+ case ELEMENTALID_VENTUS_L: case ELEMENTALID_TERA_L:
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duration = 9000;
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duration = 9000;
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break;
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break;
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}
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}
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