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@@ -3320,6 +3320,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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case SA_MONOCELL:
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case SA_MONOCELL:
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if (dstmd)
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if (dstmd)
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{
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{
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+ if ( dstmd->status.mode&MD_BOSS )
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+ {
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+ clif_skill_fail(sd,skillid,0,0);
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+ break;
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+ }
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int class_ = skillid==SA_MONOCELL?1002:mob_get_random_id(2, 1, 0);
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int class_ = skillid==SA_MONOCELL?1002:mob_get_random_id(2, 1, 0);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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mob_class_change(dstmd,class_);
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mob_class_change(dstmd,class_);
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@@ -3334,6 +3339,11 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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}
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}
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break;
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break;
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case SA_DEATH:
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case SA_DEATH:
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+ if ( dstmd && dstmd->status.mode&MD_BOSS )
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+ {
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+ clif_skill_fail(sd,skillid,0,0);
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+ break;
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+ }
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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clif_skill_nodamage(src,bl,skillid,skilllv,1);
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status_kill(bl);
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status_kill(bl);
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break;
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break;
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