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- Removed my barricade implementation. Not required in WoE SE.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13097 54d463be-8e91-2dee-dedb-b68131a5f0ec
zephyrus vor 16 Jahren
Ursprung
Commit
6b6ef43c4b
8 geänderte Dateien mit 0 neuen und 308 gelöschten Zeilen
  1. 0 41
      src/map/atcommand.c
  2. 0 3
      src/map/battle.c
  3. 0 2
      src/map/clif.c
  4. 0 8
      src/map/map.h
  5. 0 212
      src/map/mob.c
  6. 0 4
      src/map/mob.h
  7. 0 1
      src/map/npc.c
  8. 0 37
      src/map/script.c

+ 0 - 41
src/map/atcommand.c

@@ -7783,45 +7783,6 @@ int atcommand_showdelay(const int fd, struct map_session_data* sd, const char* c
 	return 0;
 }
 
-/*==========================================
- * Barricade Build
- *------------------------------------------*/
-int atcommand_barricade(const int fd, struct map_session_data* sd, const char* command, const char* message)
-{
-	int x = 0, y = 0, size = 1, killable = 0, shootable = 0, dir = 0;
-	char event[50];
-	short result;
-
-	if( !message || !*message || (sscanf(message, "%d %d %d %d %d %d %50s", &x, &y, &size, &dir, &killable, &shootable, event) < 7) )
-	{
-		clif_displaymessage(fd, "usage @barricade <x> <y> <size> <dir> <killable> <shootable> <event>");
-		return -1;
-	}
-
-	if( x == -1 ) x = sd->bl.x;
-	if( y == -1 ) y = sd->bl.y;
-
-	result = mob_barricade_build(sd->bl.m, x, y, "--ja--", size, dir, (bool)killable, false, (bool)shootable, false, event);
-
-	switch( result )
-	{
-	case 0: clif_displaymessage(fd, "Barricade build."); return 0; break;
-	case 1: clif_displaymessage(fd, "Barricade fail. Invalid Size"); break;
-	case 2: clif_displaymessage(fd, "Barricade fail. Invalid Event"); break;
-	case 3: clif_displaymessage(fd, "Barricade fail. Event already exists"); break;
-	case 4: clif_displaymessage(fd, "Barricade fail. Wall problem."); break;
-	}
-
-	return -1;
-}
-
-int atcommand_barricade_destroy(const int fd, struct map_session_data* sd, const char* command, const char* message)
-{
-	mob_barricade_destroy(sd->bl.m, message);
-
-	return 0;
-}
-
 /*==========================================
  * Duel organizing functions [LuzZza]
  *
@@ -8544,8 +8505,6 @@ AtCommandInfo atcommand_info[] = {
 	{ "allowks",            6,     atcommand_allowks },
 	{ "cash",              60,     atcommand_cash },
 	{ "points",            60,     atcommand_cash },
-	{ "barricade",         60,     atcommand_barricade },
-	{ "killbarricade",     60,     atcommand_barricade_destroy },
 };
 
 

+ 0 - 3
src/map/battle.c

@@ -3141,9 +3141,6 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
 
 			if (!(agit_flag && map[m].flag.gvg_castle) && md->guardian_data && md->guardian_data->guild_id)
 				return 0; //Disable guardians/emperiums owned by Guilds on non-woe times.
-
-			if( md->barricade && !md->barricade->killable )
-				return 0;
 			break;
 		}
 	}

+ 0 - 2
src/map/clif.c

@@ -7937,7 +7937,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 
 		//Login Event
 		npc_script_event(sd, NPCE_LOGIN);
-		mob_barricade_get(sd);
 	} else {
 		//For some reason the client "loses" these on warp/map-change.
 		clif_updatestatus(sd,SP_STR);
@@ -7979,7 +7978,6 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 			clif_announce(&sd->bl, output, strlen(output) + 1, 0x00CC66, 3);
 		}
 
-		mob_barricade_get(sd);
 		sd->state.changemap = false;
 	}
 	

+ 0 - 8
src/map/map.h

@@ -387,13 +387,6 @@ struct mapcell
 #endif
 };
 
-struct barricade_data {
-	char npc_event[50];
-	short m, x, y, count, amount, dir;
-
-	bool killable, shootable, walkable;
-};
-
 struct map_data {
 	char name[MAP_NAME_LENGTH];
 	unsigned short index; // The map index used by the mapindex* functions.
@@ -405,7 +398,6 @@ struct map_data {
 	short bxs,bys; // map dimensions (in blocks)
 	int npc_num;
 	int users;
-	int barricade_num;
 	struct map_flag {
 		unsigned town : 1; // [Suggestion to protect Mail System]
 		unsigned autotrade : 1;

+ 0 - 212
src/map/mob.c

@@ -67,8 +67,6 @@ static struct {
 	int class_[350];
 } summon[MAX_RANDOMMONSTER];
 
-static DBMap* barricade_db;
-
 #define CLASSCHANGE_BOSS_NUM 21
 
 /*==========================================
@@ -503,210 +501,6 @@ int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,i
 
 	return id; // id of last spawned mob
 }
-/*==========================================
- * Barricades [Zephyrus]
- *------------------------------------------*/
-void mob_barricade_nextxy(short x, short y, short dir, int pos, short *x1, short *y1)
-{ // Calculates Next X-Y Position
-	if( dir == 0 || dir == 4 )
-		*x1 = x; // Keep X
-	else if( dir > 0 && dir < 4 )
-		*x1 = x - pos; // Going left
-	else
-		*x1 = x + pos; // Going right
-
-	if( dir == 2 || dir == 6 )
-		*y1 = y;
-	else if( dir > 2 && dir < 6 )
-		*y1 = y - pos;
-	else
-		*y1 = y + pos;
-}
-
-short mob_barricade_build(short m, short x, short y, const char* mobname, short count, short dir, bool killable, bool walkable, bool shootable, bool odd, const char* event)
-{
-	int i, j;
-	short x1, y1;
-	struct mob_data *md;
-	struct barricade_data *barricade;
-
-	if( count <= 0 ) return 1;
-	if( !event ) return 2;
-	if( (barricade = (struct barricade_data *)strdb_get(barricade_db,event)) != NULL ) return 3; // Already a barricade with event name
-	if( map_getcell(m, x, y, CELL_CHKNOREACH) ) return 4; // Starting cell problem
-
-	CREATE(barricade, struct barricade_data, 1);
-
-	barricade->dir = dir;
-	barricade->x = x;
-	barricade->y = y;
-	barricade->m = m;
-	safestrncpy(barricade->npc_event, event, sizeof(barricade->npc_event));
-	barricade->amount = 0;
-	barricade->killable = killable;
-	
-	// A protection just in case setting a walkable - non shootable
-	if( (barricade->walkable = walkable) == true )
-		barricade->shootable = true;
-	else
-		barricade->shootable = shootable;
-	
-	for( i = 0; i < count; i++ )
-	{
-		mob_barricade_nextxy(x, y, dir, i, &x1, &y1);
-
-		if( map_getcell(m, x1, y1, CELL_CHKNOREACH) ) break; // Collision
-
-		if( (odd && i % 2 != 0) || (!odd && i % 2 == 0) )
-		{
-			barricade->amount++;
-
-			if( map[m].flag.gvg_castle )
-				j = mob_spawn_guardian(map[m].name, x1, y1, mobname, 1905, "", 0, false);
-			else
-				j = mob_once_spawn(NULL, m, x1, y1, mobname, 1905, 1, "");
-
-			if( (md = (struct mob_data *)map_id2bl(j)) != NULL )
-				md->barricade = barricade;
-		}
-
-		if( !barricade->walkable )
-		{
-			map_setcell(m, x1, y1, CELL_WALKABLE, false);
-			map_setcell(m, x1, y1, CELL_SHOOTABLE, barricade->shootable);
-		}
-
-		clif_changemapcell(0, m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
-	}
-
-	barricade->count = i;
-
-	strdb_put(barricade_db, barricade->npc_event, barricade);
-	map[m].barricade_num++;
-
-	return 0;
-}
-
-void mob_barricade_get(struct map_session_data *sd)
-{ // Update Barricade cell in client - Required only on changemap
-	struct barricade_data *barricade;
-	DBIterator* iter;
-	DBKey key;
-	short x1, y1;
-	int i;
-
-	if( map[sd->bl.m].barricade_num <= 0 )
-		return;
-
-	iter = barricade_db->iterator(barricade_db);
-	for( barricade = (struct barricade_data *)iter->first(iter,&key); iter->exists(iter); barricade = (struct barricade_data *)iter->next(iter,&key) )
-	{
-		if( sd->bl.m != barricade->m )
-			continue;
-
-		for( i = 0; i < barricade->count; i++ )
-		{
-			mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
-			clif_changemapcell(sd->fd, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), SELF);
-		}
-	}
-	iter->destroy(iter);
-}
-
-static void mob_barricade_break(struct barricade_data *barricade, struct block_list *src)
-{
-	int i;
-	struct map_session_data *sd = NULL;
-	short x1, y1;
-	
-	if( barricade == NULL )
-		return;
-
-	if( --barricade->amount > 0 )
-		return; // There are still barricades
-
-	for( i = 0; i < barricade->count; i++ )
-	{
-		mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
-
-		if( !barricade->shootable )
-			map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, true);
-		if( !barricade->walkable )
-			map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true);
-
-		clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
-	}
-
-	if( src )
-		switch( src->type )
-		{
-		case BL_PC:
-			sd = BL_CAST(BL_PC,src);
-			break;
-		case BL_PET:
-			sd = ((TBL_PET*)src)->msd;
-			break;
-		case BL_HOM:
-			sd = ((TBL_HOM*)src)->master;
-			break;
-		}
-
-	if( sd ) npc_event(sd, barricade->npc_event, 0);
-
-	map[barricade->m].barricade_num--;
-	strdb_remove(barricade_db, barricade->npc_event);
-}
-
-static int mob_barricade_destroy_sub(struct block_list *bl, va_list ap)
-{
-	TBL_MOB* md = (TBL_MOB*)bl;
-	char *event = va_arg(ap,char *);
-
-	if( md->barricade == NULL )
-		return 0;
-
-	if( strcmp(event, md->barricade->npc_event) == 0 )
-		status_kill(bl);
-
-	return 0;
-}
-
-void mob_barricade_destroy(short m, const char *event)
-{
-	if( !event )
-		return;
-
-	map_foreachinmap(mob_barricade_destroy_sub, m, BL_MOB, event, 0);
-}
-
-void mod_barricade_clearall(void)
-{
-	struct barricade_data *barricade;
-	DBIterator* iter;
-	DBKey key;
-	short x1, y1;
-	int i;
-
-	iter = barricade_db->iterator(barricade_db);
-	for( barricade = (struct barricade_data *)iter->first(iter,&key); iter->exists(iter); barricade = (struct barricade_data *)iter->next(iter,&key) )
-	{
-		for( i = 0; i < barricade->count; i++ )
-		{
-			mob_barricade_nextxy(barricade->x, barricade->y, barricade->dir, i, &x1, &y1);
-
-			if( !barricade->shootable )
-				map_setcell(barricade->m, x1, y1, CELL_SHOOTABLE, true);
-			if( !barricade->walkable )
-				map_setcell(barricade->m, x1, y1, CELL_WALKABLE, true);
-
-			clif_changemapcell(0, barricade->m, x1, y1, map_getcell(barricade->m, x1, y1, CELL_GETTYPE), ALL_SAMEMAP);
-		}
-	}
-	iter->destroy(iter);
-
-	barricade_db->clear(barricade_db, NULL);
-}
-
 /*==========================================
  * Set a Guardian's guild data [Skotlex]
  *------------------------------------------*/
@@ -2535,9 +2329,6 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
 		}
 	}
 
-	if( md->barricade != NULL )
-		mob_barricade_break(md->barricade, src);
-
 	if(md->deletetimer!=-1) {
 		delete_timer(md->deletetimer,mob_timer_delete);
 		md->deletetimer = INVALID_TIMER;
@@ -4356,8 +4147,6 @@ int do_init_mob(void)
 	item_drop_ers = ers_new(sizeof(struct item_drop));
 	item_drop_list_ers = ers_new(sizeof(struct item_drop_list));
 
-	barricade_db = strdb_alloc(DB_OPT_RELEASE_DATA,2*NAME_LENGTH+2+1);
-
 #ifndef TXT_ONLY
     if(db_use_sqldbs)
         mob_read_sqldb();
@@ -4404,6 +4193,5 @@ int do_final_mob(void)
 	}
 	ers_destroy(item_drop_ers);
 	ers_destroy(item_drop_list_ers);
-	barricade_db->destroy(barricade_db,NULL);
 	return 0;
 }

+ 0 - 4
src/map/mob.h

@@ -207,10 +207,6 @@ int mob_once_spawn(struct map_session_data* sd,int m,short x,short y,const char*
 int mob_once_spawn_area(struct map_session_data* sd,int m,int x0,int y0,int x1,int y1,const char* mobname,int class_,int amount,const char* event);
 
 bool mob_ksprotected (struct block_list *src, struct block_list *target);
-short mob_barricade_build(short m, short x, short y, const char* mobname, short count, short dir, bool killable, bool walkable, bool shootable, bool odd, const char* event);
-void mob_barricade_destroy(short m, const char *event);
-void mob_barricade_get(struct map_session_data *sd);
-void mod_barricade_clearall(void);
 
 int mob_spawn_guardian(const char* mapname, short x, short y, const char* mobname, int class_, const char* event, int guardian, bool has_index);	// Spawning Guardians [Valaris]
 int mob_guardian_guildchange(struct block_list *bl,va_list ap); //Change Guardian's ownership. [Skotlex]

+ 0 - 1
src/map/npc.c

@@ -2900,7 +2900,6 @@ int npc_reload(void)
 	// clear npc-related data structures
 	ev_db->clear(ev_db,NULL);
 	npcname_db->clear(npcname_db,NULL);
-	mod_barricade_clearall(); // Clear Barricades
 	npc_warp = npc_shop = npc_script = 0;
 	npc_mob = npc_cache_mob = npc_delay_mob = 0;
 

+ 0 - 37
src/map/script.c

@@ -9657,41 +9657,6 @@ BUILDIN_FUNC(guardian)
 
 	return 0;
 }
-/*==========================================
- * Build Barricade [Zephyrus]
- * buildbarricade("<map name>",<x>,<y>,"<name to show>",<size>,<dir>,<killable>,<walkable>,<shootable>,<odd>,"<event label>")
- *------------------------------------------*/
-BUILDIN_FUNC(buildbarricade)
-{
-	int m = map_mapname2mapid(script_getstr(st,2));
-	int x = script_getnum(st,3);
-	int y = script_getnum(st,4);
-	const char *str = script_getstr(st,5);
-	int size = script_getnum(st,6);
-	short dir = script_getnum(st,7);
-	bool killable = (bool)script_getnum(st,8);
-	bool walkable = (bool)script_getnum(st,9);
-	bool shootable = (bool)script_getnum(st,10);
-	bool odd = (bool)script_getnum(st,11);
-	const char *evt = script_getstr(st,12);
-
-	if( m < 0 ) return -1;
-
-	check_event(st, evt);
-	mob_barricade_build(m, x, y , str, size, dir, killable, walkable, shootable, odd, evt);
-
-	return 0;
-}
-
-BUILDIN_FUNC(killbarricade)
-{
-	int m = map_mapname2mapid(script_getstr(st,2));
-	const char *evt = script_getstr(st,3);
-
-	mob_barricade_destroy(m, evt);
-
-	return 0;
-}
 
 /// Retrieves various information about the specified guardian.
 ///
@@ -13165,8 +13130,6 @@ struct script_function buildin_func[] = {
 	BUILDIN_DEF(openauction,""),
 	BUILDIN_DEF(checkcell,"siii"),
 	BUILDIN_DEF(setcell,"siiiiii"),
-	BUILDIN_DEF(buildbarricade,"siisiiiiiis"),
-	BUILDIN_DEF(killbarricade,"ss"),
 	BUILDIN_DEF(getquest, "ii*"),
 	BUILDIN_DEF(deletequest, "i"),
 	BUILDIN_DEF(setquestobjective, "iisi"),