Преглед изворни кода

- Changed the skill_wall_check to use shoot-path seeking. May fix skill_wall_check setting.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6291 54d463be-8e91-2dee-dedb-b68131a5f0ec
skotlex пре 19 година
родитељ
комит
6aa5c83229
2 измењених фајлова са 3 додато и 2 уклоњено
  1. 2 0
      Changelog-Trunk.txt
  2. 1 2
      src/map/skill.c

+ 2 - 0
Changelog-Trunk.txt

@@ -3,6 +3,8 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 2006/04/26
+	* Changed the skill_wall_check to use shoot-path seeking. May fix
+	  skill_wall_check setting. [Skotlex]
 	* Fixed typo in skill.c: skill_clear_group [Lance]
 
 2006/04/25

+ 1 - 2
src/map/skill.c

@@ -6553,8 +6553,7 @@ struct skill_unit_group *skill_unitsetting( struct block_list *src, int skillid,
 		
 		if (alive && battle_config.skill_wall_check) {
 			//Check if there's a path between cell and center of casting.
-			struct walkpath_data wpd;
-			if (path_search_real(&wpd,src->m,ux,uy,x,y,0x1,CELL_CHKWALL) == -1)
+			if (!path_search_long(NULL,src->m,ux,uy,x,y))
 				alive = 0;
 		}