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@@ -220,7 +220,7 @@ int naddr_ = 0; // # of ip addresses
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// Maximum packet size in bytes, which the client is able to handle.
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// Maximum packet size in bytes, which the client is able to handle.
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// Larger packets cause a buffer overflow and stack corruption.
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// Larger packets cause a buffer overflow and stack corruption.
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// TODO: This value is based on pure observation with newer clients. Replace with the actual buffer size if we ever get our hands on it.
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// TODO: This value is based on pure observation with newer clients. Replace with the actual buffer size if we ever get our hands on it.
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-static size_t socket_max_client_packet = 8192;
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+size_t socket_max_client_packet = 8192;
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// initial recv buffer size (this will also be the max. size)
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// initial recv buffer size (this will also be the max. size)
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// biggest known packet: S 0153 <len>.w <emblem data>.?B -> 24x24 256 color .bmp (0153 + len.w + 1618/1654/1756 bytes)
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// biggest known packet: S 0153 <len>.w <emblem data>.?B -> 24x24 256 color .bmp (0153 + len.w + 1618/1654/1756 bytes)
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