Selaa lähdekoodia

Login will no longer set character offline when going from map to character select.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12575 54d463be-8e91-2dee-dedb-b68131a5f0ec
Kevin 17 vuotta sitten
vanhempi
commit
69114a1c7d
2 muutettua tiedostoa jossa 6 lisäystä ja 2 poistoa
  1. 4 1
      Changelog-Trunk.txt
  2. 2 1
      src/char_sql/char.c

+ 4 - 1
Changelog-Trunk.txt

@@ -3,10 +3,13 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2008/04/12
+	* Login will no longer set character offline when going from map
+	  to character select. (r12575) [Kevin]
 2008/04/11
 	* Reverted the `login` table changes from r12464 [ultramage]
 	* Finished most of the quest log code, still bits here and there
-	- but it's ready for testing. (r12558) [Kevin]
+	  but it's ready for testing. (r12558) [Kevin]
 2008/04/10
 	* More quest log code. [Kevin]
 	* Client not marked online until map receives auth request from the client

+ 2 - 1
src/char_sql/char.c

@@ -59,6 +59,7 @@ char hotkey_db[256] = "hotkey";
 char quest_db[256] = "quest";
 char quest_obj_db[256] = "quest_objective";
 
+//If your code editor is having problems syntax highlighting this file, uncomment this and RECOMMENT IT BEFORE COMPILING
 //#undef TXT_SQL_CONVERT
 #ifndef TXT_SQL_CONVERT
 static DBMap* char_db_; // int char_id -> struct mmo_charstatus*
@@ -296,7 +297,7 @@ void set_char_offline(int char_id, int account_id)
 		}
 	}
 	
-	if (login_fd > 0 && !session[login_fd]->flag.eof)
+	if (login_fd > 0 && !session[login_fd]->flag.eof && (character->fd != -1 && character->char_id != -1))
 	{
 		WFIFOHEAD(login_fd,6);
 		WFIFOW(login_fd,0) = 0x272c;