|
@@ -156,6 +156,7 @@ int buildin_bonus(struct script_state *st);
|
|
|
int buildin_bonus2(struct script_state *st);
|
|
|
int buildin_bonus3(struct script_state *st);
|
|
|
int buildin_skill(struct script_state *st);
|
|
|
+int buildin_addtoskill(struct script_state *st); // [Valaris]
|
|
|
int buildin_guildskill(struct script_state *st);
|
|
|
int buildin_getskilllv(struct script_state *st);
|
|
|
int buildin_getgdskilllv(struct script_state *st);
|
|
@@ -363,6 +364,7 @@ struct {
|
|
|
{buildin_bonus2,"bonus2","iii"},
|
|
|
{buildin_bonus3,"bonus3","iiii"},
|
|
|
{buildin_skill,"skill","ii*"},
|
|
|
+ {buildin_addtoskill,"addtoskill","ii*"}, // [Valaris]
|
|
|
{buildin_guildskill,"guildskill","ii"},
|
|
|
{buildin_getskilllv,"getskilllv","i"},
|
|
|
{buildin_getgdskilllv,"getgdskilllv","ii"},
|
|
@@ -3149,6 +3151,23 @@ int buildin_skill(struct script_state *st)
|
|
|
|
|
|
return 0;
|
|
|
}
|
|
|
+
|
|
|
+// add x levels of skill (stackable) [Valaris]
|
|
|
+int buildin_addtoskill(struct script_state *st)
|
|
|
+{
|
|
|
+ int id,level,flag=2;
|
|
|
+ struct map_session_data *sd;
|
|
|
+
|
|
|
+ id=conv_num(st,& (st->stack->stack_data[st->start+2]));
|
|
|
+ level=conv_num(st,& (st->stack->stack_data[st->start+3]));
|
|
|
+ if( st->end>st->start+4 )
|
|
|
+ flag=conv_num(st,&(st->stack->stack_data[st->start+4]) );
|
|
|
+ sd=script_rid2sd(st);
|
|
|
+ pc_skill(sd,id,level,flag);
|
|
|
+
|
|
|
+ return 0;
|
|
|
+}
|
|
|
+
|
|
|
/*==========================================
|
|
|
* ƒMƒ‹ƒhƒXƒLƒ‹Žæ“¾
|
|
|
*------------------------------------------
|