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- Updated map_quit to handle removing of players who are not even authenticated yet.
- New connection requests are now also blocked when there's a player already online but hasn't finished loading yet.
- Because of these changes, the friendlist notification when people join has been moved to LoadEndAck from pc_authok


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9241 54d463be-8e91-2dee-dedb-b68131a5f0ec

skotlex пре 18 година
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комит
68bc8eb99d
4 измењених фајлова са 21 додато и 9 уклоњено
  1. 7 0
      Changelog-Trunk.txt
  2. 6 2
      src/map/clif.c
  3. 8 4
      src/map/map.c
  4. 0 3
      src/map/pc.c

+ 7 - 0
Changelog-Trunk.txt

@@ -3,6 +3,13 @@ Date	Added
 AS OF SVN REV. 5091, WE ARE NOW USING TRUNK.  ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
 IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
 
+2006/11/17
+	* Updated map_quit to handle removing of players who are not even
+	  authenticated yet. [Skotlex]
+	* New connection requests are now also blocked when there's a player
+	  already online but hasn't finished loading yet. [Skotlex]
+	* Because of these changes, the friendlist notification when people join
+	  has been moved to LoadEndAck from pc_authok [Skotlex]
 2006/11/16
 	* Updated sql files [Toms]
 	* For the sake of avoiding confusion, all script events are named with prefix 'On'

+ 6 - 2
src/map/clif.c

@@ -8202,8 +8202,9 @@ void clif_parse_WantToConnection(int fd, struct map_session_data *sd)
 		if ((old_sd = map_id2sd(account_id)) != NULL)
 		{	// if same account already connected, we disconnect the 2 sessions
 			//Check for characters with no connection (includes those that are using autotrade) [durf],[Skotlex]
-			if (old_sd->state.finalsave)
-				; //Ack has not arrived yet from char-server, be patient!
+			if (old_sd->state.finalsave || !old_sd->state.auth)
+				; //Previous player is not done loading.
+				//Or he has quit, but is not done saving on the charserver.
 			else if (old_sd->fd)
 				clif_authfail_fd(old_sd->fd, 2); // same id
 			else 
@@ -8387,6 +8388,9 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
 		if (night_flag && map[sd->bl.m].flag.nightenabled)
 			add_timer(gettick()+1000,clif_nighttimer,sd->bl.id,0);
 
+		// Notify everyone that this char logged in [Skotlex].
+		clif_foreachclient(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1);
+
 		//Login Event
 		npc_script_event(sd, NPCE_LOGIN);
 	} else {

+ 8 - 4
src/map/map.c

@@ -290,7 +290,7 @@ int map_freeblock_unlock_sub(char *file, int lineno)
 	if ((--block_free_lock) == 0) {
 		int i;
 		for (i = 0; i < block_free_count; i++)
-		{	//Directly calling aFree shouldn't be a leak, as Free remembers the size the original pointed to memory was allocated with? [Skotlex]
+		{
 //			aFree(block_free[i]);
 //			_mfree(block_free[i], file, lineno, __func__);
 			_mfree(block_free[i], file, ((block_free[i]?block_free[i]->type:0)*100000)+lineno, __func__);
@@ -300,7 +300,7 @@ int map_freeblock_unlock_sub(char *file, int lineno)
 	} else if (block_free_lock < 0) {
 		if (battle_config.error_log)
 			ShowError("map_freeblock_unlock: lock count < 0 !\n");
-		block_free_lock = 0; // 次回以降のロックに支障が出てくるのでリセット
+		block_free_lock = 0;
 	}
 
 	return block_free_lock;
@@ -1660,8 +1660,12 @@ void map_deliddb(struct block_list *bl) {
  */
 int map_quit(struct map_session_data *sd) {
 
-	//nullpo_retr(0, sd); //Utterly innecessary, all invokations to this function already have an SD non-null check.
-	//Learn to use proper coding and stop relying on nullpo_'s for safety :P [Skotlex]
+	if(!sd->state.auth) { //Removing a player that hasn't even finished loading
+		idb_remove(pc_db,sd->status.account_id);
+		idb_remove(charid_db,sd->status.char_id);
+		idb_remove(id_db,sd->bl.id);
+		return 0;
+	}
 	if(!sd->state.waitingdisconnect) {
 		if (sd->npc_timer_id != -1) //Cancel the event timer.
 			npc_timerevent_quit(sd);

+ 0 - 3
src/map/pc.c

@@ -694,9 +694,6 @@ int pc_authok(struct map_session_data *sd, int login_id2, time_t connect_until_t
 	if (map_charid2nick(sd->status.char_id) == NULL)
 		map_addchariddb(sd->status.char_id, sd->status.name);
 
-	// Notify everyone that this char logged in [Skotlex].
-	clif_foreachclient(clif_friendslist_toggle_sub, sd->status.account_id, sd->status.char_id, 1);
-	
 	//Prevent S. Novices from getting the no-death bonus just yet. [Skotlex]
 	sd->die_counter=-1;
 	//Until the reg values arrive, set them to not require trigger...