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Fixed issue of guardians hp not updating after defense investment.
Moved treasure spawn time to ev_agit_event.txt.
Changes to headers and comments in various files.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@233 54d463be-8e91-2dee-dedb-b68131a5f0ec

kobra_k88 20 anos atrás
pai
commit
688999f300

+ 3 - 0
npc/Changelog.txt

@@ -37,6 +37,9 @@ Date		Added
 ======
 11/17
 	* Fixed valkyrie.txt (wrong condition check, temp var->perm vars) but it still has no exit for common players [Lupus]
+	* - Fixed guardians hp not updating when investment in defense is made.
+	  - Moved treasure spawn times to ev_agit_event.txt.
+	  - Changes to headers and comments in various scripts.[kobra_k88]
 11/16
 	* - grandpa_pharmacist.txt: Added subfunction for potion making as well as zeny/input
 		exploit safeguards. Used Lupus's "loopless" technique.

+ 2 - 2
npc/events/xmas.txt

@@ -20,7 +20,7 @@ xmas_in.gat,100,96,4	script	Father Christmas::Santa2	718,{
 	mes "[Santa Claus]";
 	if(event_xmas == 1) goto L_Start;
 	mes "Merry Christmas! I have a gift for you! Ho Ho Ho!";
-	getitem 644,1;
+	getitem 664,1;
 	set event_xmas,1;
 	close;
 
@@ -77,7 +77,7 @@ L_Start:
 		mes "fake Santas.  Keep it up!";
 		next;
 		delitem 7034,3;
-		getitem 644,1;
+		getitem 664,1;
 		mes "[Santa Claus]";
 		mes "There's your reward.";
 		mes "If you get 3 more, I'll give you another.";

+ 5 - 15
npc/guild/aldeg/aldeg_treas.txt

@@ -24,9 +24,7 @@ OnRecvCastleA01:
 	set $@bxA01, $boxNumA01;
 	callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,0;
-	end;
+
 OnDied:
 	mapannounce "aldeg_cas01.gat","Treasure Chest Broken Open",17;
 	set $boxNumA01, $boxNumA01 -1;
@@ -50,9 +48,7 @@ OnRecvCastleA02:
 	set $@bxA02, $boxNumA02;
 	callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,0;
-	end;
+
 OnDied:
 	mapannounce "aldeg_cas02.gat","Treasure Chest Broken Open",17;
 	set $boxNumA02, $boxNumA02 -1;
@@ -75,9 +71,7 @@ OnRecvCastleA03:
 	set $@bxA03, $boxNumA03;
 	callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,0;
-	end;
+
 OnDied:
 	mapannounce "aldeg_cas03.gat","Treasure Chest Broken Open",17;
 	set $boxNumA03, $boxNumA03 -1;
@@ -100,9 +94,7 @@ OnRecvCastleA04:
 	set $@bxA04, $boxNumA04;
 	callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,0;
-	end;
+
 OnDied:
 	mapannounce "aldeg_cas04.gat","Treasure Chest Broken Open",17;
 	set $boxNumA04, $boxNumA04 -1;
@@ -125,9 +117,7 @@ OnRecvCastleA05:
 	set $@bxA05, $boxNumA05;
 	callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,0;
-	end;
+
 OnDied:
 	mapannounce "aldeg_cas05.gat","Treasure Chest Broken Open",17;
 	set $boxNumA05, $boxNumA05 -1;

+ 44 - 5
npc/guild/ev_agit_event.txt

@@ -4,7 +4,7 @@
 //= kalen (1.0)
 //= 1.1 by Akaru and ho|yAnge|
 //===== Current Version: =====================================
-//= 1.2
+//= 1.3
 //===== Compatible With: =====================================
 //= eAthena 0.1+; RO Episode 4+
 //===== Description: =========================================
@@ -17,25 +17,64 @@
 //===== Additional Comments: =================================
 //= v1.1a changed OnInit to OnAgitInit.[kobra_k88]
 //= v1.2 added gettime checks. removed $AgitStarted var.[kobra_k88]
+//= v1.3 Moved treasure spawn time here.[kobra_k88]
 //============================================================
 
-// Auto Start Agit NPC
+// WoE Start/Stop times
+//======================================
 - script Agit_Event -1,{
 	end;
 
 OnAgitInit:
-	if(gettime(3) >= 21 || gettime(3) < 11) goto L_Stop;
+	if(gettime(3) >= 17 || gettime(3) < 10) goto L_Stop;
 
-OnClock1100:
+OnClock1000:
 //	if(gettime(4)!=1 || gettime(4)!=3 || gettime(4)!=6) end;
 	Announce "The War Of Emperium has begun!",8;
 	AgitStart;
 	Break;
 
-OnClock2100:
+OnClock1700:
 L_Stop:
 //	if(gettime(4)!=1 || gettime(4)!=3 || gettime(4)!=6) end;
 	Announce "The War Of Emperium is over!",8;
 	AgitEnd;
 	Break;
 }
+
+// Treasure Spawn Time
+//========================================
+- script TreasSpawn -1,{
+	end;
+
+OnClock0000:
+	callfunc "F_GldTreas","aldeg_cas01","A01",$boxNumA01,$@bxA01,$@boxIdA01,1324,114,218,123,227,0;
+	callfunc "F_GldTreas","aldeg_cas02","A02",$boxNumA02,$@bxA02,$@boxIdA02,1326,130,226,138,235,0;
+	callfunc "F_GldTreas","aldeg_cas03","A03",$boxNumA03,$@bxA03,$@boxIdA03,1328,220,264,229,273,0;
+	callfunc "F_GldTreas","aldeg_cas04","A04",$boxNumA04,$@bxA04,$@boxIdA04,1330,80,8,89,17,0;
+	callfunc "F_GldTreas","aldeg_cas05","A05",$boxNumA05,$@bxA05,$@boxIdA05,1332,58,8,65,15,0;
+
+	callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,0;
+	callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,0;
+	callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,0;
+	callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,0;
+	callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,0;
+
+	callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,0;
+	callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,0;
+	callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,0;
+	callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,0;
+	callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,0;
+
+	callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,0;
+	callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,0;
+	callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,0;
+	callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,0;
+	callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,0;
+
+	callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0;
+	callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0;
+	callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0;
+	callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0;
+	end;
+}

+ 5 - 15
npc/guild/gefg/gefg_treas.txt

@@ -24,9 +24,7 @@ OnRecvCastleG01:
 	set $@bxG01, $boxNumG01;
 	callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","gefg_cas01","G01",$boxNumG01,$@bxG01,$@boxIdG01,1334,150,108,158,114,0;
-	end;
+
 OnDied:
 	mapannounce "gefg_cas01.gat","Treasure Chest Broken Open",17;
 	set $boxNumG01, $boxNumG01 -1;
@@ -51,9 +49,7 @@ OnRecvCastleG02:
 	set $@bxG02, $boxNumG02;
 	callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","gefg_cas02","G02",$boxNumG02,$@bxG02,$@boxIdG02,1336,136,112,145,118,0;
-	end;
+
 OnDied:
 	mapannounce "gefg_cas02.gat","Treasure Chest Broken Open",17;
 	set $boxNumG02, $boxNumG02 -1;
@@ -77,9 +73,7 @@ OnRecvCastleG03:
 	set $@bxG03, $boxNumG03;
 	callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","gefg_cas03","G03",$boxNumG03,$@bxG03,$@boxIdG03,1338,266,286,275,293,0;
-	end;
+
 OnDied:
 	mapannounce "gefg_cas03.gat","Treasure Chest Broken Open",17;
 	set $boxNumG03, $boxNumG03 -1;
@@ -104,9 +98,7 @@ OnRecvCastleG04:
 	set $@bxG04, $boxNumG04;
 	callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","gefg_cas04","G04",$boxNumG04,$@bxG04,$@boxIdG04,1340,112,114,119,123,0;
-	end;
+
 OnDied:
 	mapannounce "gefg_cas04.gat","Treasure Chest Broken Open",17;
 	set $boxNumG04, $boxNumG04 -1;
@@ -131,9 +123,7 @@ OnRecvCastleG05:
 	set $@bxG05, $boxNumG05;
 	callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","gefg_cas05","G05",$boxNumG05,$@bxG05,$@boxIdG05,1342,140,106,147,113,0;
-	end;
+
 OnDied:
 	mapannounce "gefg_cas05.gat","Treasure Chest Broken Open",17;
 	set $boxNumG05, $boxNumG05 -1;

+ 2 - 2
npc/guild/gldfunc_ev_agit.txt

@@ -141,9 +141,9 @@ function	script	F_AgitBreak	{
 
 // Function for OnAgitEnd ======================================
 function	script	F_AgitEnd	{
-//	if (GetCastleData(getarg(0)+".gat",1) == 0) return;
+	GvgOff getarg(0)+".gat";
+//	if (GetCastleData(getarg(0)+".gat",1) == 0) return;	//enable this line to allow take over of non captured castles after woe ends
 	MapRespawnGuildID getarg(0)+".gat",GetCastleData(getarg(0)+".gat",1),4;
 	KillMonster getarg(0)+".gat","Agit_"+getarg(1)+"::OnAgitBreak";
-	GvgOff getarg(0)+".gat";
 	end;
 }

+ 1 - 1
npc/guild/gldfunc_flag.txt

@@ -49,7 +49,7 @@ L_Startg2:
 	mes "[ Ringing Voice ]";
 	mes "Brave one... would you return to your honorable be?";
 	next;
-	menu "Go back to your Guild Castle.",M_Enter,"Cancel.",-;
+	menu "Return.",M_Enter,"Cancel.",-;
 	return;
 
 	M_Enter:

+ 37 - 14
npc/guild/gldfunc_manager.txt

@@ -25,6 +25,8 @@
 //= Added disablenpc line to surrender castle option to remove kafra
 //= upon surrender.[kobra_k88]
 //= v1.2b U can't surrender the base during WOE [Lupus]
+//= v1.2c Fixed issue of guardians hp not increasing upon defense
+//= investment.[kobra_k88]
 //============================================================
 
 
@@ -167,6 +169,23 @@ L_Start:
 			set Zeny,Zeny-@def_invest;
 			SetCastleData getarg(1)+".gat",5,@TriggerD+1;
 			SetCastleData getarg(1)+".gat",3,@Defence+1;
+			// set new hp values for guardians
+			set @Defence, @Defence + 1;
+			set @AGuardian, 28634 + (@Defence*2000);
+			set @KGuardian, 30214 + (@Defence*2000);
+			set @SGuardian, 15670 + (@Defence*2000);
+			//set @AGuardian,strmobinfo(4,1285) + (@Defence*2000);
+			//set @KGuardian,strmobinfo(4,1286) + (@Defence*2000);
+			//set @SGuardian,strmobinfo(4,1287) + (@Defence*2000);
+			if (GetCastleData(getarg(1)+".gat",10) == 1) SetCastleData getarg(1)+".gat",18,@SGuardian;
+			if (GetCastleData(getarg(1)+".gat",11) == 1) SetCastleData getarg(1)+".gat",19,@SGuardian;
+			if (GetCastleData(getarg(1)+".gat",12) == 1) SetCastleData getarg(1)+".gat",20,@SGuardian;
+			if (GetCastleData(getarg(1)+".gat",13) == 1) SetCastleData getarg(1)+".gat",21,@AGuardian;
+			if (GetCastleData(getarg(1)+".gat",14) == 1) SetCastleData getarg(1)+".gat",22,@AGuardian;
+			if (GetCastleData(getarg(1)+".gat",15) == 1) SetCastleData getarg(1)+".gat",23,@KGuardian;
+			if (GetCastleData(getarg(1)+".gat",16) == 1) SetCastleData getarg(1)+".gat",24,@KGuardian;
+			if (GetCastleData(getarg(1)+".gat",17) == 1) SetCastleData getarg(1)+".gat",25,@KGuardian;
+
 			mes "[ "+getarg(0)+" ]";
 			mes "You have invested successfully.";
 			return 0;
@@ -195,9 +214,12 @@ L_Start:
 		set @Guardian5,guardianinfo(5);
 		set @Guardian6,guardianinfo(6);
 		set @Guardian7,guardianinfo(7);
-		set @SGuardian,strmobinfo(4,1287)+2000*@Defence;
-		set @AGuardian,strmobinfo(4,1286)+2000*@Defence;
-		set @KGuardian,strmobinfo(4,1285)+2000*@Defence;
+		set @AGuardian, 28634 + (@Defence*2000);
+		set @KGuardian, 30214 + (@Defence*2000);
+		set @SGuardian, 15670 + (@Defence*2000);
+		//set @AGuardian,strmobinfo(4,1285) + (@Defence*2000);
+		//set @KGuardian,strmobinfo(4,1286) + (@Defence*2000);
+		//set @SGuardian,strmobinfo(4,1287) + (@Defence*2000);
 
 		mes "[ "+getarg(0)+" ]";
 		mes "Would you like to install a guardian? Guardians will protect the guild base from enemies.";
@@ -234,19 +256,19 @@ L_Start:
 		L4_4:
 			if (GetCastleData(getarg(1)+".gat",13) == 1) goto L_GotGuard;
 			set @GDnum,13;
-			set @GDnum2,21;			
+			set @GDnum2,21;
 			set @GuardianHP,@AGuardian;
 			goto L4_9;
 		L4_5:
 			if (GetCastleData(getarg(1)+".gat",14) == 1) goto L_GotGuard;
 			set @GDnum,14;
-			set @GDnum2,22;			
-			set @GuardianHP,@AGuardian;			
+			set @GDnum2,22;
+			set @GuardianHP,@AGuardian;
 			goto L4_9;
 		L4_6:
 			if (GetCastleData(getarg(1)+".gat",15) == 1) goto L_GotGuard;
 			set @GDnum,15;
-			set @GDnum2,23;		
+			set @GDnum2,23;
 			set @GuardianHP,@KGuardian;
 			goto L4_9;
 		L4_7:
@@ -258,7 +280,7 @@ L_Start:
 		L4_8:
 			if (GetCastleData(getarg(1)+".gat",17) == 1) goto L_GotGuard;
 			set @GDnum,17;
-			set @GDnum2,25;			
+			set @GDnum2,25;
 			set @GuardianHP,@KGuardian;
 		L4_9:
 			mes "[ "+getarg(0)+" ]";
@@ -384,13 +406,8 @@ L_Start:
 	//=======
 		mes "[ "+getarg(0)+" ]";
 		emotion 19;
-		if(agitcheck(0) == 0) goto L_No_WOE;
-		mes "Master.... don't you know that we can't give up this guild base during the War Of Emperium?!!";
-		close;
-		return 0;
-	L_No_WOE:
+		if(agitcheck(0) != 0) goto sL_CantSur;
 		mes "Master.... Do you really want to give up this guild base?? It is not worth it master!!! Please reconsider, master!!";
-
 		next;
 		menu "Surrender Guild Base",-, "Cancel",sM_SurEnd;
 
@@ -405,6 +422,7 @@ L_Start:
 				mes "Oh well..";
 				next;
 				disablenpc "Kafra Service#"+getarg(4);
+				//killmonster getarg(1)+".gat", "Guardian_" +getarg(4)+ "::OnGuardianDied";
 				set @i, 0;
 			L_Loop:
 				set @i, @i + 1;
@@ -414,12 +432,17 @@ L_Start:
 				Announce "[" + GetGuildName(@GID) + "] has surrendered the Guild Castle [" + GetCastleName(getarg(1)+".gat") + "]",0;
 				MapRespawnGuildID getarg(1)+".gat",GetCastleData(getarg(1)+".gat",1),7;
 				return 0;
+
 		sM_SurEnd:
 			mes "[ "+getarg(0)+" ]";
 			mes "I knew it master!! Please, don't scare me like that again.";
 			emotion 33;
 			return 0;
 
+		sL_CantSur:
+			mes "Master.... don't you know that we can't give up this guild base during the War Of Emperium?!!";
+			close;
+
 	//==========================
 	M_End:
 	//=======

+ 1 - 2
npc/guild/gldfunc_treasure.txt

@@ -36,9 +36,8 @@
 
 
 //================================================
-// Treasure Spawning Script
+// Treasure Spawning Function
 //================================================
-
 function	script	F_GldTreas	{
 	
 	if(getarg(10) == 1) goto TreasureSpawn;

+ 3 - 4
npc/guild/nguild/nguild_dunsw.txt

@@ -1,16 +1,15 @@
 //===== eAthena Script =======================================
 //= War of Emperium Dungeon Switch for NGuild Castles
 //===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//= kobra_k88
 //===== Current Version: =====================================
-//= 1.2
+//= 1.0
 //===== Compatible With: =====================================
 //= eAthena 0.1+; RO Episode 4+
 //===== Description: =========================================
 //= Switch that warps guild members to the guild dungeon
 //===== Additional Comments: =================================
-//Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
+//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
 //============================================================
 
 

+ 2 - 3
npc/guild/nguild/nguild_ev_agit.txt

@@ -1,10 +1,9 @@
 //===== eAthena Script =======================================
 //= War of Emperium - NGuild Wars Events
 //===== By: ==================================================
-//= jAthena (1.0)
-//= 1.1 by Akaru and ho|yAnge|
+//= kobra_k88
 //===== Current Version: =====================================
-//= 1.2
+//= 1.0
 //===== Compatible With: =====================================
 //= eAthena 0.1+; RO Episode 4+
 //===== Description: =========================================

+ 6 - 7
npc/guild/nguild/nguild_flags.txt

@@ -1,10 +1,9 @@
 //===== eAthena Script =======================================
 //= War of Emperium N Guild Flags
 //===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//= kobra_k88
 //===== Current Version: =====================================
-//= 1.2
+//= 1.0
 //===== Compatible With: =====================================
 //= eAthena 0.1+; RO Episode 4+
 //===== Description: =========================================
@@ -15,7 +14,7 @@
 
 
 //============================================================================//
-// 					Castle 1
+// 			Castle 1
 //============================================================================//
 n_castle.gat,110,96,1	script	NGuild Aldebaran#a1-1::NGuildAlde	722,{
 	callfunc "F_Flags","Al De Baran","nguild_alde",218,170;
@@ -46,7 +45,7 @@ nguild_alde.gat,210,150,4	duplicate(NGuildAlde)	NGuild Aldebaran#a1-20	722
 
 
 //============================================================================//
-// 					Castle 2
+// 			Castle 2
 //============================================================================//
 n_castle.gat,110,109,3	script	NGuild Geffen#g1-1::NGuildGef	722,{
 	callfunc "F_Flags","Geffen","nguild_gef",83,47;
@@ -68,7 +67,7 @@ nguild_gef.gat,64,16,4	duplicate(NGuildGef)	NGuild Geffen#g1-12	722
 
 
 //============================================================================//
-// 					Castle 3
+// 			Castle 3
 //============================================================================//
 n_castle.gat,94,109,5	script	NGuild Payon#f1-1::NGuildPay	722,{
 	callfunc "F_Flags","Payon","nguild_pay",87,29;
@@ -90,7 +89,7 @@ nguild_pay.gat,212,108,4	duplicate(NGuildPay)	NGuild Payon#f1-11	722
 
 
 //=============================================================================//
-// 					Castle 4
+// 			Castle 4
 //=============================================================================//
 n_castle.gat,94,96,7	script	NGuild Prontera#p1-1::NGuildPrt	722,{
 	callfunc "F_Flags","Prontera","nguild_prt",97,174;

+ 2 - 4
npc/guild/nguild/nguild_guardians.txt

@@ -1,11 +1,9 @@
 //===== eAthena Script =======================================
 //= War of Emperium - nguild guardians script
 //===== By: ==================================================
-//= holyAngelX (1.0)
-//= 1.1 by joedukk
-//= 1.2 by Akaru and Valaris
+//= kobra_k88
 //===== Current Version: =====================================
-//= 1.2a
+//= 1.0
 //===== Compatible With: =====================================
 //= eAthena 0.1+; RO Episode 4+
 //===== Description: =========================================

+ 2 - 3
npc/guild/nguild/nguild_kafras.txt

@@ -1,10 +1,9 @@
 //===== eAthena Script =======================================
 //= War of Emperium Kafras for N Guild Castles
 //===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//= kobra_k88
 //===== Current Version: =====================================
-//= 1.2
+//= 1.0
 //===== Compatible With: =====================================
 //= eAthena 0.1+; RO Episode 4+
 //===== Description: =========================================

+ 6 - 7
npc/guild/nguild/nguild_managers.txt

@@ -1,10 +1,9 @@
 //===== eAthena Script =======================================
 //= War of Emperium Managers for N Guild Castles
 //===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//= kobra_k88
 //===== Current Version: =====================================
-//= 1.2
+//= 1.0
 //===== Compatible With: =====================================
 //= eAthena 0.1+; RO Episode 4+
 //===== Description: =========================================
@@ -26,7 +25,7 @@ nguild_alde.gat,218,175,0	script	Frolo	55,{
 	if(@GDnum==15) guardian "nguild_alde.gat",62,204,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",5;
 	if(@GDnum==16) guardian "nguild_alde.gat",113,100,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",6;
 	if(@GDnum==17) guardian "nguild_alde.gat",211,174,"Knight Guardian",1286,1,"Guardian_N01::OnGuardianDied",7;
-	mes "[Arl Fredo]";
+	mes "[Frolo]";
 	mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
 	close;
 }
@@ -44,7 +43,7 @@ nguild_gef.gat,40,48,5	script	Leiber	55,{
 	if(@GDnum==15) guardian "nguild_gef.gat",51,192,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",5; 
 	if(@GDnum==16) guardian "nguild_gef.gat",49,67,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",6; 
 	if(@GDnum==17) guardian "nguild_gef.gat",181,14,"Knight Guardian",1286,1,"Guardian_N02::OnGuardianDied",7;
-	mes "[ Gnaucher ]";
+	mes "[Leiber]";
 	mes "Guardian has been installed, guardian will protect our guild base against enemies.";
 	close;
 }
@@ -62,7 +61,7 @@ nguild_pay.gat,120,58,4	script	Dundar	55,{
 	if(@GDnum==15) guardian "nguild_pay.gat",214,53,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",5; 
 	if(@GDnum==16) guardian "nguild_pay.gat",69,26,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",6; 
 	if(@GDnum==17) guardian "nguild_pay.gat",23,141,"Knight Guardian",1286,1,"Guardian_N03::OnGuardianDied",7;
-	mes "[ Grunday ]";
+	mes "[Dundar]";
 	mes "Guardian has been installed, guardian will protect our guild base against enemies.";
 	close;
 }
@@ -80,7 +79,7 @@ nguild_prt.gat,112,181,0	script	Thefton	55,{
 	if(@GDnum==15) guardian "nguild_prt.gat",58,59,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",5; 
 	if(@GDnum==16) guardian "nguild_prt.gat",112,200,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",6; 
 	if(@GDnum==17) guardian "nguild_prt.gat",101,194,"Knight Guardian",1286,1,"Guardian_N04::OnGuardianDied",7;
-	mes "[ Abrai ]";
+	mes "[Thefton]";
 	mes "Guardian has been installed, the guardian will protect our guild base against enemies.";
 	close;
 }

+ 8 - 17
npc/guild/nguild/nguild_treas.txt

@@ -1,16 +1,15 @@
 //===== eAthena Script =======================================
-//= War of Emperium Treasure Rooms for Al De Baran Guild Castles
+//= War of Emperium Treasure Rooms for NGuild Guild Castles
 //===== By: ==================================================
-//= jAthena - kalen (1.0)
-//= 1.1 by Akaru, ho|yAnge|X, and Valaris
+//= kobra_k88
 //===== Current Version: =====================================
-//= 1.2
+//= 1.0
 //===== Compatible With: =====================================
 //= eAthena 0.1+; RO Episode 4+
 //===== Description: =========================================
 //=
 //===== Additional Comments: =================================
-//= v1.2 Optimized with functions.[kobra_k88]
+//= Based off existing guild scripts.  Do not know if it is accurate.[kobra_k88]
 //============================================================
 
 
@@ -24,9 +23,7 @@ OnRecvCastleN01:
 	set $@bxN01, $boxNumN01;
 	callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","nguild_alde","N01",$boxNumN01,$@bxN01,$@boxIdN01,1324,114,218,123,227,0;
-	end;
+
 OnDied:
 	mapannounce "nguild_alde.gat","Treasure Chest Broken Open",17;
 	set $boxNumN01, $boxNumN01 -1;
@@ -50,9 +47,7 @@ OnRecvCastleN02:
 	set $@bxN02, $boxNumN02;
 	callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","nguild_gef","N02",$boxNumN02,$@bxN02,$@boxIdN02,1334,150,108,158,114,0;
-	end;
+
 OnDied:
 	mapannounce "nguild_gef.gat","Treasure Chest Broken Open",17;
 	set $boxNumN02, $boxNumN02 -1;
@@ -75,9 +70,7 @@ OnRecvCastleN03:
 	set $@bxN03, $boxNumN03;
 	callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","nguild_pay","N03",$boxNumN03,$@bxN03,$@boxIdN03,1344,286,4,295,13,0;
-	end;
+
 OnDied:
 	mapannounce "nguild_pay.gat","Treasure Chest Broken Open",17;
 	set $boxNumN03, $boxNumN03 -1;
@@ -100,9 +93,7 @@ OnRecvCastleN04:
 	set $@bxN04, $boxNumN04;
 	callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","nguild_prt","N04",$boxNumN04,$@bxN04,$@boxIdN04,1354,6,204,15,213,0;
-	end;
+
 OnDied:
 	mapannounce "nguild_prt.gat","Treasure Chest Broken Open",17;
 	set $boxNumN04, $boxNumN04 -1;

+ 5 - 15
npc/guild/payg/payg_treas.txt

@@ -23,9 +23,7 @@ OnRecvCastlePy01:
 	set $@bxPy01, $boxNumPy01;
 	callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","payg_cas01","Py01",$boxNumPy01,$@bxPy01,$@boxIdPy01,1344,286,4,295,13,0;
-	end;
+
 OnDied:
 	mapannounce "payg_cas01.gat","Treasure Chest Broken Open",17;
 	set $boxNumPy01, $boxNumPy01 -1;
@@ -48,9 +46,7 @@ OnRecvCastlePy02:
 	set $@bxPy02, $boxNumPy02;
 	callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","payg_cas02","Py02",$boxNumPy02,$@bxPy02,$@boxIdPy02,1346,140,140,148,149,0;
-	end;
+
 OnDied:
 	mapannounce "payg_cas02.gat","Treasure Chest Broken Open",17;
 	set $boxNumPy02, $boxNumPy02 -1;
@@ -73,9 +69,7 @@ OnRecvCastlePy03:
 	set $@bxPy03, $boxNumPy03;
 	callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","payg_cas03","Py03",$boxNumPy03,$@bxPy03,$@boxIdPy03,1348,154,164,162,173,0;
-	end;
+
 OnDied:
 	mapannounce "payg_cas03.gat","Treasure Chest Broken Open",17;
 	set $boxNumPy03, $boxNumPy03 -1;
@@ -98,9 +92,7 @@ OnRecvCastlePy04:
 	set $@bxPy04, $boxNumPy04;
 	callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","payg_cas04","Py04",$boxNumPy04,$@bxPy04,$@boxIdPy04,1350,142,44,151,51,0;
-	end;
+
 OnDied:
 	mapannounce "payg_cas04.gat","Treasure Chest Broken Open",17;
 	set $boxNumPy04, $boxNumPy04 -1;
@@ -123,9 +115,7 @@ OnRecvCastlePy05:
 	set $@bxPy05, $boxNumPy05;
 	callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","payg_cas05","Py05",$boxNumPy05,$@bxPy05,$@boxIdPy05,1352,152,128,160,135,0;
-	end;
+
 OnDied:
 	mapannounce "payg_cas05.gat","Treasure Chest Broken Open",17;
 	set $boxNumPy05, $boxNumPy05 -1;

+ 5 - 15
npc/guild/prtg/prtg_treas.txt

@@ -23,9 +23,7 @@ OnRecvCastlePt01:
 	set $@bxPt01, $boxNumPt01;
 	callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","prtg_cas01","Pt01",$boxNumPt01,$@bxPt01,$@boxIdPt01,1354,6,204,15,213,0;
-	end;
+
 OnDied:
 	mapannounce "prtg_cas01.gat","Treasure Chest Broken Open",17;
 	set $boxNumPt01, $boxNumPt01 -1;
@@ -49,9 +47,7 @@ OnRecvCastlePt02:
 	set $@bxPt02, $boxNumPt02;
 	callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","prtg_cas02","Pt02",$boxNumPt02,$@bxPt02,$@boxIdPt02,1356,198,224,207,233,0;
-	end;
+
 OnDied:
 	mapannounce "prtg_cas02.gat","Treasure Chest Broken Open",17;
 	set $boxNumPt02, $boxNumPt02 -1;
@@ -75,9 +71,7 @@ OnRecvCastlePt03:
 	set $@bxPt03, $boxNumPt03;
 	callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","prtg_cas03","Pt03",$boxNumPt03,$@bxPt03,$@boxIdPt03,1358,184,128,193,135,0;
-	end;
+
 OnDied:
 	mapannounce "prtg_cas03.gat","Treasure Chest Broken Open",17;
 	set $boxNumPt03, $boxNumPt03 -1;
@@ -101,9 +95,7 @@ OnRecvCastlePt04:
 	set $@bxPt04, $boxNumPt04;
 	callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","prtg_cas04","Pt04",$boxNumPt04,$@bxPt04,$@boxIdPt04,1360,266,158,275,167,0;
-	end;
+
 OnDied:
 	mapannounce "prtg_cas04.gat","Treasure Chest Broken Open",17;
 	set $boxNumPt04, $boxNumPt04 -1;
@@ -127,9 +119,7 @@ OnRecvCastlePt05:
 	set $@bxPt05, $boxNumPt05;
 	callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,1;
 	end;
-OnClock1200:
-	callfunc "F_GldTreas","prtg_cas05","Pt05",$boxNumPt05,$@bxPt05,$@boxIdPt05,1362,272,174,279,181,0;
-	end;
+
 OnDied:
 	mapannounce "prtg_cas05.gat","Treasure Chest Broken Open",17;
 	set $boxNumPt05, $boxNumPt05 -1;

+ 12 - 6
npc/other/Global_Functions.txt

@@ -49,32 +49,38 @@ function	script	F_ClearJobVar	{
 //=======================================================
 
 //------------------------------------------------------
-//returns 1 if the player is either Aco,Monk or Priest, 0 otherwise
+// returns 1 if the player is either Aco,Monk,Priest,Aco High,High Priest,
+// Champion, 0 otherwise
 function	script	Is_Holy_Class	{
 	return ( Class==Job_Acolyte || Class==Job_Priest || Class==Job_Monk || Class==4005 || Class==4009 || Class==4016 );
 }
 //------------------------------------------------------
-//returns 1 if the player is either Archer,Hunter,Bard,Dancer, 0 otherwise
+// returns 1 if the player is either Archer,Hunter,Bard,Dancer,Archer High,Sniper,
+// Clown,Gypsy, 0 otherwise
 function	script	Is_Bow_Class	{
 	return ( Class==Job_Archer || Class==Job_Hunter || Class==Job_Bard || Class==Job_Dancer || Class==4004 || Class==4012 || Class==4020 || Class==4021);
 }
 //------------------------------------------------------
-//returns 1 if the player is either Mage,Wizard,Sage, 0 otherwise
+// returns 1 if the player is either Mage,Wizard,Sage,Mage High,High Wizard,
+// Professor, 0 otherwise
 function	script	Is_Magic_Class	{
 	return ( Class==Job_Mage || Class==Job_Wizard || Class==Job_Sage || Class==4003 || Class==4010 || Class==4017 );
 }
 //----------------------------------------------------
-//returns 1 if the player is either Merchant,Blacksmith,Alchemist, 0 otherwise
+// returns 1 if the player is either Merc,Blacksmith,Alchemist,Merc High,
+// Whitesmith,Creator, 0 otherwise
 function	script	Is_Merc_Class	{
 	return ( Class==Job_Merchant || Class==Job_Blacksmith || Class==Job_Alchem || Class==4006 || Class==4011 || Class==4019 );
 }
 //------------------------------------------------------
-//returns 1 if the player is either Thief,Assassin,Rogue, 0 otherwise
+// returns 1 if the player is either Thief,Assassin,Rogue,Thief High, Assassin Cross
+// Stalker, 0 otherwise
 function	script	Is_Thief_Class	{
 	return ( Class==Job_Thief || Class==Job_Assassin || Class==Job_Rogue || Class==4007 || Class==4013 || Class==4018 );
 }
 //-----------------------------------------------------
-//returns 1 if the player is either Swordsman,Knight,Crusader, 0 otherwise
+// returns 1 if the player is either Swordy,Knight,Crusader,Swordy High,
+// Lord Knight,Paladin, 0 otherwise
 function	script	Is_Sword_Class	{
 	return ( Class==Job_Swordman || Class==Job_Knight || Class==Job_Knight2 || Class==Job_Crusader || Class==Job_Crusader2 || Class==4002 || Class==4008 || Class==4014 || Class==4015 || Class==4022 );
 }

+ 37 - 44
npc/quests/quests_yuno.txt

@@ -1,13 +1,14 @@
 //===== eAthena Script ======================================= 
 //= Quests NPCs located in Yuno City
 //===== By: ================================================== 
-//= DiaDz (v1.0)
+//= eAthena Dev Team
 //===== Current Version: ===================================== 
 //= 1.3
 //===== Compatible With: ===================================== 
 //= eAthena 7.15 +
 //===== Description: ========================================= 
-//=
+//= Help the bros and get some rubies or gold. This quest is
+//= also used in part of the Alchemist job quest.
 //===== Additional Comments: ================================= 
 //= v1.1 Re-did the text and re-organized the script.  Corrected some items. [kobra_k88]
 //= v1.2 Added part to Bro's for alchemist quest [Darkchild]
@@ -15,8 +16,6 @@
 //============================================================ 
 
 
-
-
 //===========================================================================
 yuno_in01.gat,103,158,4	script	Bain	98,
 {
@@ -24,7 +23,7 @@ yuno_in01.gat,103,158,4	script	Bain	98,
 	
 OnStart:
 	mes @name$;
-	if (sleiphnir_q == 1) goto L_Check;
+	if(bros_q == 1) goto L_Check;
 	mes "We are going to invent a doll that can talk and communicate! Well, at least that's what I'm trying to do....";
 	mes "The idea came from an old tale about a doll that acted like a real person.";
 	next;
@@ -44,7 +43,7 @@ OnStart:
 		mes "Really? Such benevolence is rare in this day and age.  We would be grateful for you assisstance.";
 		mes "Here are the items that we will be needing.......";
 		callsub sF_List;
-		set sleiphnir_q, 1;
+		set bros_q, 1;
 		close;
 
 	M_End:
@@ -57,6 +56,24 @@ L_Check:
 	(countitem(757) < 3) || (countitem(756) < 3) || (Zeny < 2000)) goto L_NotEnuf;
 	mes "Thank you very much! You found all of the items I needed.  We could not have completed this project without your help";
 	next;
+	mes @name$;
+	mes "Okay, let's try this out!";
+	mes "Hold on for just a second!";
+	next;
+	mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm";
+	next;
+	mes "-Pakakakakakakakakakakakakakak";
+	next;
+	mes "-Shakakakakakakakakakakaakakak";
+	next;
+	mes @name$;
+	mes "AHHH it is a success!";
+	mes "I don't know if we can do anything else, but this time we have created";
+	set @wowitem,rand(2);
+	if(@wowitem == 0) mes "5 Ruby!";
+	if(@wowitem == 0) getitem 723,5;
+	if(@wowitem == 1) mes "3 Gold!";
+	if(@wowitem == 1) getitem 969,3;
 	delitem 974,1;
 	delitem 612,5;
 	delitem 7068,5;
@@ -65,45 +82,21 @@ L_Check:
 	delitem 757,3;
 	delitem 756,3;
 	set Zeny, Zeny-2000;
+	if(ALCH_Q == 6) set ALCH_Q2, 2;	//for Alchemist Job Quest
+	set bros_q, 0;
+	next;
 	mes @name$;
-
-	L_Alchemist:
-		mes "Okay, let's try this out!";
-		mes "Hold on for just a second!";
-		next;
-		mes "-Vrrrmrmrmrmrmrmrrmrmrmmrmrmrmrmmm";
-		next;
-		mes "-Pakakakakakakakakakakakakakak";
-		next;
-		mes "-Shakakakakakakakakakakaakakak";
-		next;
-		mes @name$;
-		mes "AHHH it is a success!";
-		mes "I don't know if we can do anything else, but this time we have created";
-		set @wowitem,rand(2);
-		if(@wowitem == 0) mes "5 Ruby!";
-		if(@wowitem == 0) getitem 723,5;
-		if(@wowitem == 1) mes "3 Gold!";
-		if(@wowitem == 1) getitem 969,3;
-		next;
-		//if u take Alchemist Job Quest then
-		if(ALCH_Q == 6) set ALCH_Q2, 2;
-		mes @name$;
-		mes "Now that we know that it works,";
-		mes "I don't have any need for this.";
-		mes "Why don't you take it? Oh,";
-		mes "and if you find anymore parts,";
-		mes "bring them to me again. Heheheheh.";
-		next;
-		mes @name$;
-		mes "Thank for helping me out.";
-		mes "You have my eternal gratitude.";
-		mes "I wish you luck in your journeys!";
-		next;
-		mes "And here is something for you, to show you how much we appreciate your help.";
-		getitem 2410, 1;
-		set sleiphnir_q, 0;
-		close;
+	mes "Now that we know that it works,";
+	mes "I don't have any need for this.";
+	mes "Why don't you take it? Oh,";
+	mes "and if you find anymore parts,";
+	mes "bring them to me again. Heheheheh.";
+	next;
+	mes @name$;
+	mes "Thanks for helping me out.";
+	mes "You have my eternal gratitude.";
+	mes "I wish you luck in your journeys!";
+	close;
 
 	L_NotEnuf:
 		mes "In case you forgot, these are the items that we will need.  I suggest you write them down......";