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@@ -7567,7 +7567,7 @@ REPLACE INTO `item_db_re` VALUES (13415,'N_Falchion','Novice Falchion',5,0,NULL,
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REPLACE INTO `item_db_re` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamberge',5,20,NULL,0,'130',NULL,1,0,0x000654E3,63,2,2,4,'80',1,2,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon; .@r = getrefine(); if(.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(.@r>6) bonus bAspdRate,5; if(.@r>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13417,'Krieger_Onehand_Sword2','Glorious Rapier',5,20,NULL,0,'130:80',NULL,1,0,0x000654E3,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus bInt,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13418,'Krieger_Onehand_Sword3','Glorious Holy Avenger',5,20,NULL,0,'130:80',NULL,1,0,0x000444A2,63,2,2,4,'80',1,2,'.@r = getrefine(); bonus bInt,.@r-5; bonus bUnbreakableWeapon; if(.@r>5) bonus bUseSPrate,-10; if(.@r>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if(.@r>9) bonus bInt,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,'160',NULL,1,0,0x000654E2,63,2,2,3,'0',0,2,'bonus2 bAtkEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,'160',NULL,1,0,0x000654E2,63,2,2,3,'0',0,2,'bonus2 bAddEle,Ele_Undead,40; bonus2 bMagicAddEle,Ele_Undead,40;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13420,'Honglyun\'s_Sword','Honglyun\'s Sword',5,20,NULL,1200,'160',NULL,1,1,0x000654E2,63,2,2,4,'70',1,2,'bonus bAtkEle,Ele_Fire; bonus bStr,2; bonus bInt,2; bonus3 bAutoSpell,"WZ_METEOR",1,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13421,'Ruber','Ruber',5,20,NULL,1500,'170',NULL,1,1,0x000444A2,18,2,2,3,'50',1,2,'autobonus "{ bonus2 bSkillAtk,\\\"KN_BOWLINGBASH\\\",20; bonus2 bSkillAtk,\\\"SM_BASH\\\",20; }",5,15000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (13422,'Flamberge_C','Flamberge',5,0,NULL,0,'185',NULL,1,0,0x00004080,63,2,2,3,'1',0,2,'bonus bUnbreakableWeapon; bonus2 bAddSize,Size_All,40;',NULL,NULL);
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@@ -9693,7 +9693,7 @@ REPLACE INTO `item_db_re` VALUES (18589,'Strawberry_Hat','Strawberry Hat',4,20,N
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REPLACE INTO `item_db_re` VALUES (18590,'Gemma_Hairband','Gemma Hairband',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'10',1,564,'bonus bMdef,3;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18591,'Mini_Glasses_','Mini Glasses',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFE,63,2,512,NULL,'0',0,47,NULL,NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18592,'Nestea_Hat','Nestea Hat',4,20,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,756,'bonus bMdef,5;',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (18593,'Fancy_Mini_Crown','Fancy Mini Crown',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,707,'bonus bInt,1; bonus bMdef,5; bonus bVariableCastRate,-3; bonus bHealPower,3; bonus bSkillUseSP,-3; .@r = getrefine(); bonus bMatkRate,(.@r>6)?(5):((.@r>4)?(4):(3));',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (18593,'Fancy_Mini_Crown','Fancy Mini Crown',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'30',1,707,'bonus bInt,1; bonus bMdef,5; bonus bVariableCastRate,-3; bonus bHealPower,3; bonus bUseSPrate,-3; .@r = getrefine(); bonus bMatkRate,(.@r>6)?(5):((.@r>4)?(4):(3));',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18594,'Magni_Cap_','Magni Cap',4,30000,NULL,1000,NULL,9,NULL,1,0xFFFFFFFE,63,2,256,NULL,'0',1,250,'bonus bStr,2;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18595,'Horn_Of_Ancient','Horn of Ancient',4,40,NULL,200,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,757,'bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; .@r = getrefine(); if (.@r > 6) { autobonus "{ bonus bBaseAtk,100; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; } if (.@r > 8) { bonus2 bSubClass,Class_Boss,10; bonus2 bAddClass,Class_Boss,10; }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (18596,'Sprout_Hat','Sprout Hat',4,20,NULL,200,NULL,4,NULL,0,0xFFFFFFFF,63,2,256,NULL,'70',1,758,'skill "WZ_HEAVENDRIVE",3;',NULL,NULL);
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@@ -11827,7 +11827,7 @@ REPLACE INTO `item_db_re` VALUES (27147,'Humanoid_Chimera_Card','Humanoid Chimer
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REPLACE INTO `item_db_re` VALUES (27148,'Material_Chimera_Card','Material Chimera Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,136,NULL,NULL,NULL,NULL,'bonus bFlee,(BaseLevel >= 90 ? 20 : 10);',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27149,'Heart_Hunter_Card','Heart Hunter Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'.@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); .@r = getrefine(); if(.@type == 17 || .@type == 18 || .@type == 21){ bonus bLongAtkRate,5+.@r+(.@r >= 10 ? 5 : 0); }',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27150,'Toxic_Enchanted_Chimera_Card','Toxic Enchanted Chimera Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bMaxHP,1000; bonus bMaxSP,200; if(getrefine() >= 12){ bonus bMaxHPrate,15; bonus bMaxSPrate,15; }',NULL,NULL);
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-REPLACE INTO `item_db_re` VALUES (27151,'Heart_Hunter_Evil_Card','Heart Hunter Evil Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddEffWhenHit,SC_FREEZING,1000 + (readparam(bInt) >= 110 ? 5 : 0); bonus bMdef,5;',NULL,NULL);
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+REPLACE INTO `item_db_re` VALUES (27151,'Heart_Hunter_Evil_Card','Heart Hunter Evil Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddEffWhenHit,Eff_Freeze,1000 + (readparam(bInt) >= 110 ? 5 : 0); bonus bMdef,5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27152,'Cutie_Card','Cutie Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,10; .@r = getrefine()/2; bonus bAgi,.@r; bonus bAspdRate,.@r;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27157,'Wood_Goblin_Card','Wood Goblin Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'.@r = getrefine(); bonus2 bAddEle,Ele_Water,(.@r >= 9 ? 10 : 5); bonus2 bAddEle,Ele_Earth,(.@r >= 9 ? 10 : 5); bonus2 bSubDefEle,Ele_Water,-5; bonus2 bSubDefEle,Ele_Earth,-5;',NULL,NULL);
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REPLACE INTO `item_db_re` VALUES (27158,'Les_Card','Les Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,32,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Wind,30;',NULL,NULL);
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