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@@ -4962,14 +4962,13 @@ int battle_check_range(struct block_list *src,struct block_list *bl,int range)
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if( range>0 && range < arange ) {// 遠すぎる
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// be lenient if the skill was cast before we have moved to the correct position [Celest]
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- if (src->type != BL_PC)
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- return 0;
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- else if (src->type == BL_PC) {
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+ if (src->type == BL_PC) {
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struct map_session_data *sd;
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nullpo_retr(0, (sd=(struct map_session_data *)bl));
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if (sd->walktimer != -1 && !((arange-=battle_config.skill_range_leniency)<=range))
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return 0;
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}
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+ else return 0;
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}
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if( arange<2 ) // 同じマスか隣接
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@@ -5224,6 +5223,7 @@ static const struct {
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{ "night_darkness_level", &battle_config.night_darkness_level}, // [celest]
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{ "skill_range_leniency", &battle_config.skill_range_leniency}, // [celest]
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{ "motd_type", &battle_config.motd_type}, // [celest]
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+ { "allow_atcommand_when_mute", &battle_config.allow_atcommand_when_mute}, // [celest]
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//SQL-only options start
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#ifndef TXT_ONLY
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@@ -5455,6 +5455,8 @@ void battle_set_defaults() {
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battle_config.night_darkness_level = 9;
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battle_config.skill_range_leniency = 1;
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battle_config.motd_type = 0;
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+ battle_config.allow_atcommand_when_mute = 0;
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+
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battle_config.castrate_dex_scale = 150;
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