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@@ -8970,7 +8970,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
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ep = item->equip;
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ep = item->equip;
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pc_unequipitem(sd,idx,3);
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pc_unequipitem(sd,idx,3);
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}
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}
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- clif_refine(sd->fd,sd,0,idx,item->refine);
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+ clif_refine(sd->fd,0,idx,item->refine);
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clif_delitem(sd,idx,1);
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clif_delitem(sd,idx,1);
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clif_additem(sd,idx,1,0);
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clif_additem(sd,idx,1,0);
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if (ep)
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if (ep)
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@@ -8996,7 +8996,7 @@ void skill_weaponrefine (struct map_session_data *sd, int idx)
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item->refine = 0;
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item->refine = 0;
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if(item->equip)
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if(item->equip)
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pc_unequipitem(sd,idx,3);
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pc_unequipitem(sd,idx,3);
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- clif_refine(sd->fd,sd,1,idx,item->refine);
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+ clif_refine(sd->fd,1,idx,item->refine);
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pc_delitem(sd,idx,1,0);
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pc_delitem(sd,idx,1,0);
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clif_misceffect(&sd->bl,2);
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clif_misceffect(&sd->bl,2);
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clif_emotion(&sd->bl, 23);
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clif_emotion(&sd->bl, 23);
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